Slightly structure gen-thread code

master
Vitaliy Filippov 2016-07-20 01:09:27 +03:00
parent dce1046222
commit 6c553f51f1
1 changed files with 100 additions and 92 deletions

192
index.js
View File

@ -1,109 +1,117 @@
// Yet Another Hack to fight node.js callback hell: generator-based coroutines
module.exports.run = runThread;
module.exports.runParallel = runParallel;
var q = [];
var pending = [];
function finishq()
function runThread(main, arg, done)
{
for (var i = 0; i < q.length; i++)
var thread = function() { continueThread.apply(thread) };
thread._gens = [ main(thread, arg) ];
thread.throttle = throttleThread;
thread.cb = threadCallback.bind(thread);
thread._finishThrottleQueue = finishThrottleQueue.bind(thread);
thread._finishCallback = done;
thread();
return thread;
}
function continueThread()
{
// pass parameters as yield result
var pass = Array.prototype.slice.call(arguments, 0);
var v;
try
{
if (q[i]._done)
v = this._gens[0].next(pass);
}
catch (e)
{
v = { done: 1, error: e };
}
if (v.done)
{
// generator finished
this._gens.shift();
if (this._gens.length)
{
q.splice(i, 1);
// return to previous generator
this(v.value);
return;
}
}
if (typeof v.value == 'object' &&
v.value.constructor.constructor == this._gens[0].constructor.constructor)
{
// another generator instance returned - add it to stack and call
this._gens.unshift(v.value);
this();
return;
}
if (!this._gens.length)
{
this._done = true;
process.nextTick(this._finishThrottleQueue);
}
if (v.error)
throw v.error;
if (!this._gens.length && this._finishCallback)
this._finishCallback(v.value);
}
function threadCallback()
{
var thread = this;
var fn = function()
{
if (thread._current != fn)
{
throw new Error('Broken control flow! Callback'+
thread._current._stack.replace(/^\s*Error\s*at Function\.thread\.cb\s*\([^)]*\)/, '')+
'\nmust be called to resume thread, but this one is called instead:'+
fn._stack.replace(/^\s*Error\s*at Function\.thread\.cb\s*\([^)]*\)/, '')+'\n--'
);
}
return thread.apply(thread, arguments);
};
fn._stack = new Error().stack;
thread._current = fn;
return fn;
}
function throttleThread(count)
{
if (!this.throttleData)
this.throttleData = this._gens[0].__proto__._genThreadThrottle = this._gens[0].__proto__._genThreadThrottle || { queue: [], pending: [] };
this._finishThrottleQueue();
if (this.throttleData.queue.length < count)
{
this.throttleData.queue.push(this);
process.nextTick(this.cb());
}
else
this.throttleData.pending.push([ this, this.cb(), count ]);
}
function finishThrottleQueue()
{
if (!this.throttleData)
return;
for (var i = 0; i < this.throttleData.queue.length; i++)
{
if (this.throttleData.queue[i]._done)
{
this.throttleData.queue.splice(i, 1);
i--;
}
}
while (pending.length > 0 && q.length < pending[0][2])
while (this.throttleData.pending.length > 0 && this.throttleData.queue.length < this.throttleData.pending[0][2])
{
var t = pending.shift();
q.push(t[0]);
var t = this.throttleData.pending.shift();
this.throttleData.queue.push(t[0]);
process.nextTick(t[1]);
}
}
var tid = 0;
function runThread(main, arg, done)
{
var thread = function()
{
// pass parameters as yield result
var pass = Array.prototype.slice.call(arguments, 0);
var v;
try
{
v = thread.gens[0].next(pass);
}
catch (e)
{
v = { done: 1, error: e };
}
if (v.done)
{
// generator finished
thread.gens.shift();
if (thread.gens.length)
{
// return to previous generator
thread(v.value);
return;
}
}
if (typeof v.value == 'object' &&
v.value.constructor.constructor == thread.gens[0].constructor.constructor)
{
// another generator instance returned - add it to stack and call
thread.gens.unshift(v.value);
thread();
return;
}
if (!thread.gens.length)
{
thread._done = true;
process.nextTick(finishq);
}
if (v.error)
throw v.error;
if (!thread.gens.length && done)
done(v.value);
};
thread.id = tid++;
thread.gens = [ main(thread, arg) ];
thread.throttle = function(count)
{
finishq();
if (q.length < count)
{
q.push(thread);
process.nextTick(thread.cb());
}
else
{
pending.push([ thread, thread.cb(), count ]);
}
};
thread.cb = function()
{
var fn = function()
{
if (thread._current != fn)
{
throw new Error('Broken control flow! Callback'+
thread._current._stack.replace(/^\s*Error\s*at Function\.thread\.cb\s*\([^)]*\)/, '')+
'\nmust be called to resume thread, but this one is called instead:'+
fn._stack.replace(/^\s*Error\s*at Function\.thread\.cb\s*\([^)]*\)/, '')+'\n--'
);
}
return thread.apply(thread, arguments);
};
fn._stack = new Error().stack;
thread._current = fn;
return fn;
};
thread();
return thread;
}
function runParallel(threads, done)
{
var results = [];