// Simple wakeboard model // (c) Vitaliy Filippov 2014, license: CC-BY-SA 4.0 // Print with Slic3r 1.1.3-dev rotated 45 degree to the edge with following settings // 0.1mm layer, 0.3mm first layer, enforce support for first layers = 40, // skirt distance = 0, skirt loops = 4, skirt height = 1 layer $fn=20; module boot() { $fn=20; difference() { union() { linear_extrude(height=3) { hull() { translate([0, -17]) circle(r=10); circle(r=17); translate([0, 17]) circle(r=10); } } translate([0, 0, 8]) hull() { translate([0, -17, -3]) scale([1, 1, 0.3]) cylinder(r1=10, r2=13, h=26, center=true); translate([0, -17, 3]) scale([1, 1, 0.3]) sphere(r=13); translate([0, 17, -3]) scale([1, 1, 0.3]) sphere(r=13); translate([0, 17, 3]) scale([1, 1, 0.3]) sphere(r=13); } hull() { translate([0, -17, 8]) cylinder(r=13, h=24); translate([0, -14, 8]) cylinder(r=13, h=11); } hull() { translate([0, -14, 8]) cylinder(r=13, h=11); translate([0, -10, 8]) cylinder(r=13, h=7); } hull() { translate([0, -10, 8]) cylinder(r=13, h=7); translate([0, 0, 8]) cylinder(r=13, h=3.8); } } translate([0, -17, 6]) cylinder(r=10, h=40); } } module board() { $fn=500; // bend() is an experimental cylindric bend feature from my OpenSCAD fork -- github:vitalif/openscad bend(center=[30, 90, 500], fixed=[30, 90, 0], cyl=[60, 90, 0]) { translate([30, 90]) linear_extrude(height=5) { intersection() { translate([270, 0]) circle(r=300); translate([-270, 0]) circle(r=300); hull() { translate([0, 40]) circle(r=50); translate([0, -40]) circle(r=50); } } } } } //board(); //boot(); rotate([0, 45, 0]) union() { //import("wake_bent.stl"); // Import wakeboard bent in Blender board(); // Use bend feature from github:vitalif/openscad translate([30, 90-500*sin(asin(90/500)*0.45), 1.4]) rotate([0, asin(90/500)*0.45, 100]) translate([0, 0, 5]) scale(0.7) boot(); translate([30, 90+500*sin(asin(90/500)*0.45), 1.4]) rotate([0, -asin(90/500)*0.45, 80]) translate([0, 0, 5]) scale(0.7) boot(); }