More incomplete work

issue1834
Alessandro Ranellucci 2014-01-18 18:43:55 +01:00
parent b20caa4e31
commit 7387e60706
5 changed files with 197 additions and 102 deletions

View File

@ -18,7 +18,8 @@ use Slic3r::GUI::Tab;
our $have_OpenGL = eval "use Slic3r::GUI::PreviewCanvas; 1";
use Wx 0.9901 qw(:bitmap :dialog :frame :icon :id :misc :systemsettings :toplevelwindow);
use Wx 0.9901 qw(:bitmap :dialog :frame :icon :id :misc :systemsettings :toplevelwindow
:filedialog);
use Wx::Event qw(EVT_CLOSE EVT_MENU EVT_IDLE);
use base 'Wx::App';
@ -349,6 +350,25 @@ sub output_path {
: $dir;
}
sub open_model {
my ($self) = @_;
my $dir = $Slic3r::GUI::Settings->{recent}{skein_directory}
|| $Slic3r::GUI::Settings->{recent}{config_directory}
|| '';
my $dialog = Wx::FileDialog->new($self, 'Choose one or more files (STL/OBJ/AMF):', $dir, "",
&Slic3r::GUI::SkeinPanel::MODEL_WILDCARD, wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
if ($dialog->ShowModal != wxID_OK) {
$dialog->Destroy;
return;
}
my @input_files = $dialog->GetPaths;
$dialog->Destroy;
return @input_files;
}
sub CallAfter {
my $class = shift;
my ($cb) = @_;

View File

@ -361,14 +361,7 @@ sub filament_presets {
sub add {
my $self = shift;
my $dir = $Slic3r::GUI::Settings->{recent}{skein_directory} || $Slic3r::GUI::Settings->{recent}{config_directory} || '';
my $dialog = Wx::FileDialog->new($self, 'Choose one or more files (STL/OBJ/AMF):', $dir, "", &Slic3r::GUI::SkeinPanel::MODEL_WILDCARD, wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
if ($dialog->ShowModal != wxID_OK) {
$dialog->Destroy;
return;
}
my @input_files = $dialog->GetPaths;
$dialog->Destroy;
my @input_files = Slic3r::GUI::open_model($self);
$self->load_file($_) for @input_files;
}

View File

@ -3,7 +3,8 @@ use strict;
use warnings;
use utf8;
use Wx qw(:misc :sizer :treectrl wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
use File::Basename qw(basename);
use Wx qw(:misc :sizer :treectrl :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED);
use base 'Wx::Panel';
@ -29,33 +30,22 @@ sub new {
$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package.png", wxBITMAP_TYPE_PNG));
$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package_green.png", wxBITMAP_TYPE_PNG));
my $rootId = $tree->AddRoot("");
my %nodes = (); # material_id => nodeId
foreach my $volume_id (0..$#{$object->volumes}) {
my $volume = $object->volumes->[$volume_id];
my $material_id = $volume->material_id;
$material_id //= '_';
if (!exists $nodes{$material_id}) {
my $material_name = $material_id eq ''
? 'default'
: $object->model->get_material_name($material_id);
$nodes{$material_id} = $tree->AppendItem($rootId, "Material: $material_name", ICON_MATERIAL);
}
my $name = $volume->modifier ? 'Modifier mesh' : 'Solid mesh';
my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
my $itemId = $tree->AppendItem($nodes{$material_id}, $name, $icon);
$tree->SetPlData($itemId, {
type => 'volume',
volume_id => $volume_id,
});
}
$tree->ExpandAll;
$tree->AddRoot("");
$self->reload_tree;
}
$self->{btn_load} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
$self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
# left pane with tree
my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
$left_sizer->Add($tree, 0, wxEXPAND | wxALL, 10);
$left_sizer->Add($self->{btn_load}, 0);
$left_sizer->Add($self->{btn_delete}, 0);
if ($Slic3r::GUI::have_button_icons) {
$self->{btn_load}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
$self->{btn_delete}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_delete.png", wxBITMAP_TYPE_PNG));
}
# right pane with preview canvas
my $canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self, $self->{model_object});
@ -75,23 +65,94 @@ sub new {
});
EVT_TREE_SEL_CHANGED($self, $tree, sub {
my ($self, $event) = @_;
# deselect all meshes
$_->{selected} = 0 for @{$canvas->volumes};
my $nodeId = $tree->GetSelection;
if ($nodeId->IsOk) {
my $itemData = $tree->GetPlData($nodeId);
if ($itemData && $itemData->{type} eq 'volume') {
$canvas->volumes->[ $itemData->{volume_id} ]{selected} = 1;
}
}
$canvas->Render;
$self->selection_changed;
});
EVT_BUTTON($self, $self->{btn_load}, \&on_btn_load);
$self->selection_changed;
return $self;
}
sub reload_tree {
my ($self) = @_;
my $object = $self->{model_object};
my $tree = $self->{tree};
my $rootId = $tree->GetRootItem;
$tree->DeleteChildren($rootId);
my %nodes = (); # material_id => nodeId
foreach my $volume_id (0..$#{$object->volumes}) {
my $volume = $object->volumes->[$volume_id];
my $material_id = $volume->material_id;
$material_id //= '_';
if (!exists $nodes{$material_id}) {
my $material_name = $material_id eq '_'
? 'default'
: $object->model->get_material_name($material_id);
$nodes{$material_id} = $tree->AppendItem($rootId, "Material: $material_name", ICON_MATERIAL);
}
my $name = $volume->modifier ? 'Modifier mesh' : 'Solid mesh';
my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
my $itemId = $tree->AppendItem($nodes{$material_id}, $name, $icon);
$tree->SetPlData($itemId, {
type => 'volume',
volume_id => $volume_id,
});
}
$tree->ExpandAll;
}
sub selection_changed {
my ($self) = @_;
# deselect all meshes
$_->{selected} = 0 for @{$self->{canvas}->volumes};
# disable buttons
$self->{btn_delete}->Disable;
my $nodeId = $self->{tree}->GetSelection;
if ($nodeId->IsOk) {
my $itemData = $self->{tree}->GetPlData($nodeId);
if ($itemData && $itemData->{type} eq 'volume') {
$self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1;
$self->{btn_delete}->Enable;
}
}
$self->{canvas}->Render;
}
sub on_btn_load {
my ($self) = @_;
my @input_files = Slic3r::GUI::open_model($self);
foreach my $input_file (@input_files) {
my $model = eval { Slic3r::Model->read_from_file($input_file) };
if ($@) {
Slic3r::GUI::show_error($self, $@);
next;
}
foreach my $object (@{$model->objects}) {
foreach my $volume (@{$object->volumes}) {
my $new_volume = $self->{model_object}->add_volume($volume);
if (!defined $new_volume->material_id) {
my $material_name = basename($input_file);
$material_name =~ s/\.(stl|obj)$//i;
$self->{model_object}->model->set_material($material_name);
$new_volume->material_id($material_name);
}
}
}
}
$self->reload_tree;
$self->{canvas}->load_object($self->{model_object});
}
1;

View File

@ -29,40 +29,7 @@ sub new {
$self->sphi(45);
$self->stheta(-45);
my $bb = $object->raw_mesh->bounding_box;
my $center = $bb->center;
$self->object_shift(Slic3r::Pointf3->new(-$center->x, -$center->y, -$bb->z_min)); #,,
$bb->translate(@{ $self->object_shift });
$self->object_bounding_box($bb);
# group mesh(es) by material
my @materials = ();
$self->volumes([]);
foreach my $volume (@{$object->volumes}) {
my $mesh = $volume->mesh->clone;
$mesh->translate(@{ $self->object_shift });
my $material_id = $volume->material_id // '_';
my $color_idx = first { $materials[$_] eq $material_id } 0..$#materials;
if (!defined $color_idx) {
push @materials, $material_id;
$color_idx = $#materials;
}
push @{$self->volumes}, my $v = {
color => COLORS->[ $color_idx % scalar(@{&COLORS}) ],
};
{
my $vertices = $mesh->vertices;
my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets};
$v->{verts} = OpenGL::Array->new_list(GL_FLOAT, @verts);
}
{
my @norms = map { @$_, @$_, @$_ } @{$mesh->normals};
$v->{norms} = OpenGL::Array->new_list(GL_FLOAT, @norms);
}
}
$self->load_object($object);
EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self);
@ -102,6 +69,45 @@ sub new {
return $self;
}
sub load_object {
my ($self, $object) = @_;
my $bb = $object->raw_mesh->bounding_box;
my $center = $bb->center;
$self->object_shift(Slic3r::Pointf3->new(-$center->x, -$center->y, -$bb->z_min)); #,,
$bb->translate(@{ $self->object_shift });
$self->object_bounding_box($bb);
# group mesh(es) by material
my @materials = ();
$self->volumes([]);
foreach my $volume (@{$object->volumes}) {
my $mesh = $volume->mesh->clone;
$mesh->translate(@{ $self->object_shift });
my $material_id = $volume->material_id // '_';
my $color_idx = first { $materials[$_] eq $material_id } 0..$#materials;
if (!defined $color_idx) {
push @materials, $material_id;
$color_idx = $#materials;
}
push @{$self->volumes}, my $v = {
color => COLORS->[ $color_idx % scalar(@{&COLORS}) ],
};
{
my $vertices = $mesh->vertices;
my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets};
$v->{verts} = OpenGL::Array->new_list(GL_FLOAT, @verts);
}
{
my @norms = map { @$_, @$_, @$_ } @{$mesh->normals};
$v->{norms} = OpenGL::Array->new_list(GL_FLOAT, @norms);
}
}
}
# Given an axis and angle, compute quaternion.
sub axis_to_quat {
my ($ax, $phi) = @_;

View File

@ -47,20 +47,7 @@ sub add_object {
);
foreach my $volume (@{$object->volumes}) {
$new_object->add_volume(
material_id => $volume->material_id,
mesh => $volume->mesh->clone,
modifier => $volume->modifier,
);
if (defined $volume->material_id) {
# merge material attributes (should we rename materials in case of duplicates?)
my %attributes = %{ $object->model->materials->{$volume->material_id}->attributes };
if (exists $self->materials->{$volume->material_id}) {
%attributes = (%attributes, %{ $self->materials->{$volume->material_id}->attributes });
}
$self->set_material($volume->material_id, {%attributes});
}
$new_object->add_volume($volume);
}
$new_object->add_instance(
@ -325,14 +312,43 @@ has '_bounding_box' => (is => 'rw');
sub add_volume {
my $self = shift;
my %args = @_;
push @{$self->volumes}, my $volume = Slic3r::Model::Volume->new(
object => $self,
%args,
);
my $new_volume;
if (@_ == 1) {
# we have a Model::Volume
my ($volume) = @_;
$new_volume = Slic3r::Model::Volume->new(
object => $self,
material_id => $volume->material_id,
mesh => $volume->mesh->clone,
modifier => $volume->modifier,
);
if (defined $volume->material_id) {
# merge material attributes (should we rename materials in case of duplicates?)
if (my $material = $volume->object->model->materials->{$volume->material_id}) {
my %attributes = %{ $material->attributes };
if (exists $self->model->materials->{$volume->material_id}) {
%attributes = (%attributes, %{ $self->model->materials->{$volume->material_id}->attributes });
}
$self->model->set_material($volume->material_id, {%attributes});
}
}
} else {
my %args = @_;
$new_volume = Slic3r::Model::Volume->new(
object => $self,
%args,
);
}
push @{$self->volumes}, $new_volume;
# invalidate cached bounding box
$self->_bounding_box(undef);
return $volume;
return $new_volume;
}
sub add_instance {
@ -411,18 +427,17 @@ sub center_around_origin {
# center this object around the origin
my $bb = $self->raw_mesh->bounding_box;
# first align to origin on XYZ
# first align to origin on XY
my @shift = (
-$bb->x_min,
-$bb->y_min,
-$bb->z_min,
0,
);
# then center it on XY
my $size = $bb->size;
$shift[X] -= $size->x/2;
$shift[Y] -= $size->y/2; #//
$shift[Z] -= $size->z/2;
$self->translate(@shift);