Multithreaded infill. #154

degen-loop-screen
Alessandro Ranellucci 2012-01-28 16:27:52 +01:00
parent 8cdf9debfb
commit 8b777e9d70
6 changed files with 37 additions and 5 deletions

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@ -9,7 +9,7 @@ my $build = Module::Build->new(
requires => {
'File::Basename' => '0',
'Getopt::Long' => '0',
'Math::Clipper' => '1.02',
'Math::Clipper' => '1.03',
'Math::ConvexHull' => '1.0.4',
'Math::Geometry::Voronoi' => '1.3',
'Math::PlanePath' => '53',

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@ -25,7 +25,8 @@ Slic3r current key features are:
* easy configuration/calibration;
* read binary and ASCII STL files;
* powerful command line interface;
* easy GUI
* easy GUI;
* multithreaded;
* multiple infill patterns, with customizable density and angle;
* retraction;
* skirt;

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@ -36,6 +36,8 @@ use Slic3r::Surface;
use Slic3r::TriangleMesh;
use Slic3r::TriangleMesh::IntersectionLine;
our $threads = 4;
# output options
our $output_filename_format = '[input_filename_base].gcode';

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@ -121,6 +121,7 @@ sub make_fill {
map [ $_->contour->[0], $_ ], @surfaces,
])};
my @fills = ();
SURFACE: foreach my $surface (@surfaces) {
my $filler = $Slic3r::fill_pattern;
my $density = $Slic3r::fill_density;
@ -150,7 +151,7 @@ sub make_fill {
my $params = shift @paths;
# save into layer
push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
push @fills, Slic3r::ExtrusionPath::Collection->new(
paths => [
map Slic3r::ExtrusionPath->new(
polyline => Slic3r::Polyline->new(@$_),
@ -163,7 +164,7 @@ sub make_fill {
}
# add thin fill regions
push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
push @fills, Slic3r::ExtrusionPath::Collection->new(
paths => [
map {
$_->isa('Slic3r::Polygon')
@ -172,6 +173,8 @@ sub make_fill {
} @{$layer->thin_fills},
],
) if @{$layer->thin_fills};
return @fills;
}
1;

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@ -1,6 +1,7 @@
package Slic3r::Skein;
use Moo;
use Config;
use File::Basename qw(basename fileparse);
use Slic3r::Geometry qw(PI);
use Time::HiRes qw(gettimeofday tv_interval);
@ -84,7 +85,31 @@ sub go {
$self->status_cb->(80, "Infilling layers...");
{
my $fill_maker = Slic3r::Fill->new('print' => $print);
$fill_maker->make_fill($_) for @{$print->layers};
if ($Config{useithreads} && $Slic3r::threads > 1 && eval "use threads; use Thread::Queue; 1") {
my $q = Thread::Queue->new;
$q->enqueue(0..($print->layer_count-1), (map undef, 1..$Slic3r::threads));
my $thread_cb = sub {
$Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
my $fills = {};
while (defined (my $layer_id = $q->dequeue)) {
$fills->{$layer_id} = [ $fill_maker->make_fill($print->layers->[$layer_id]) ];
}
return $fills;
};
foreach my $th (map threads->create($thread_cb), 1..$Slic3r::threads) {
my $fills = $th->join;
foreach my $layer_id (keys %$fills) {
@{$print->layers->[$layer_id]->fills} = @{$fills->{$layer_id}};
}
}
} else {
foreach my $layer (@{$print->layers}) {
@{$layer->fills} = $fill_maker->make_fill($layer);
}
}
}
# output everything to a GCODE file

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@ -25,6 +25,7 @@ my %cli_options = ();
'save=s' => \$opt{save},
'load=s@' => \$opt{load},
'ignore-nonexistent-config' => \$opt{ignore_nonexistent_config},
'threads|j=i' => \$Slic3r::threads,
);
foreach my $opt_key (keys %$Slic3r::Config::Options) {
my $opt = $Slic3r::Config::Options->{$opt_key};