diff --git a/lib/Slic3r/Layer.pm b/lib/Slic3r/Layer.pm index af880008..8941261a 100644 --- a/lib/Slic3r/Layer.pm +++ b/lib/Slic3r/Layer.pm @@ -105,8 +105,28 @@ sub make_surfaces { my ($loops) = @_; { + # merge everything my $expolygons = union_ex($loops); + # sometimes the magic of floating point values produces holes outside of any contour; + # we need to ignore such holes, but Clipper will convert them to contours. + # so we identify them and remove them manually. + + # get expolygons without holes (candidate for reverse holes detection) + my @expolygons_without_holes = grep { @$_ == 1 } @$expolygons; + + # remove all holes from such expolygons + my $diff = diff_ex( + [ map @$_, @expolygons_without_holes ], + [ map [ reverse @$_ ], grep !is_counter_clockwise($_), @$loops ], + ); + + # merge resulting holes (true holes) and other expolygons + $expolygons = [ + (grep { @$_ > 1 } @$expolygons), + @$diff, + ]; + Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n", scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops); diff --git a/lib/Slic3r/TriangleMesh.pm b/lib/Slic3r/TriangleMesh.pm index 28df0afc..1258387a 100644 --- a/lib/Slic3r/TriangleMesh.pm +++ b/lib/Slic3r/TriangleMesh.pm @@ -71,14 +71,6 @@ sub make_loops { my $sparse_lines = [ map $_->line, grep $_, @lines ]; # detect closed loops - if (0) { - printf "Layer was sliced at z = %f\n", $self->slice_z * $Slic3r::resolution; - require "Slic3r/SVG.pm"; - Slic3r::SVG::output(undef, "lines.svg", - lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @lines ], - red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @lines ], - ); - } my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = (); @@ -332,7 +324,7 @@ sub _facet { } Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z; - if ($min_z == $max_z) { + if (abs($max_z - $min_z) < epsilon) { Slic3r::debugf "Facet is horizontal; ignoring\n"; return; } @@ -375,8 +367,8 @@ sub intersect_facet { if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) { # edge is horizontal and belongs to the current layer - my $edge_type = (grep $_->[Z] > $z, @$vertices) ? 'bottom' : 'top'; - ($a, $b) = ($b, $a) if $edge_type eq 'bottom'; + my $edge_type = (grep $_->[Z] < $z - epsilon, @$vertices) ? 'top' : 'bottom'; + ($a, $b) = ($b, $a) if $edge_type eq 'top'; push @lines, Slic3r::TriangleMesh::IntersectionLine->new( a => [$a->[X], $a->[Y]], b => [$b->[X], $b->[Y]], @@ -429,13 +421,13 @@ sub intersect_facet { # connect points: return Slic3r::TriangleMesh::IntersectionLine->new( - a => [$points[A][X], $points[A][Y]], - b => [$points[B][X], $points[B][Y]], - a_id => $points[A][2], - b_id => $points[B][2], + a => [$points[B][X], $points[B][Y]], + b => [$points[A][X], $points[A][Y]], + a_id => $points[B][2], + b_id => $points[A][2], facet_index => $facet_index, - prev_facet_index => ($points[A][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[A][3]}})[0] || undef : undef), - next_facet_index => ($points[B][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[B][3]}})[0] || undef : undef), + prev_facet_index => ($points[B][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[B][3]}})[0] || undef : undef), + next_facet_index => ($points[A][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[A][3]}})[0] || undef : undef), ); #printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points; } diff --git a/t/stl.t b/t/stl.t index 278e4041..3dc04165 100644 --- a/t/stl.t +++ b/t/stl.t @@ -2,7 +2,7 @@ use Test::More; use strict; use warnings; -plan tests => 9; +plan tests => 17; BEGIN { use FindBin; @@ -10,14 +10,14 @@ BEGIN { } use Slic3r; -use Slic3r::Geometry qw(X Y Z); +use Slic3r::Geometry qw(X Y Z A B); use XXX; my $mesh = Slic3r::TriangleMesh->new; my @lines; my $z = 20; -my @points = ([3, 4], [8, 5], [1, 9]); +my @points = ([3, 4], [8, 5], [1, 9]); # XY coordinates of the facet vertices is_deeply lines(20, 20, 20), [ [ $points[0], $points[1] ], @@ -25,12 +25,76 @@ is_deeply lines(20, 20, 20), [ [ $points[2], $points[0] ], ], 'horizontal'; -is_deeply lines(22, 20, 20), [ [ $points[2], $points[1] ] ], 'lower edge on layer'; -is_deeply lines(20, 20, 10), [ [ $points[0], $points[1] ] ], 'upper edge on layer'; +is_deeply lines(22, 20, 20), [ [ $points[1], $points[2] ] ], 'lower edge on layer'; +is_deeply lines(20, 20, 22), [ [ $points[0], $points[1] ] ], 'lower edge on layer'; +is_deeply lines(20, 22, 20), [ [ $points[2], $points[0] ] ], 'lower edge on layer'; + +is_deeply lines(20, 20, 10), [ [ $points[1], $points[0] ] ], 'upper edge on layer'; +is_deeply lines(10, 20, 20), [ [ $points[2], $points[1] ] ], 'upper edge on layer'; +is_deeply lines(20, 10, 20), [ [ $points[0], $points[2] ] ], 'upper edge on layer'; + is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer'; is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer'; -is_deeply lines(24, 10, 16), [ [ [4, 4], [2, 6] ] ], 'two edges intersect'; -is_deeply lines(24, 10, 20), [ [ [4, 4], [1, 9] ] ], 'one vertex on plane and one edge intersects'; + +{ + my @z = (24, 10, 16); + is_deeply lines(@z), [ + [ + line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]), + line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]), + ] + ], 'two edges intersect'; +} + +{ + my @z = (16, 24, 10); + is_deeply lines(@z), [ + [ + line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]), + line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]), + ] + ], 'two edges intersect'; +} + +{ + my @z = (10, 16, 24); + is_deeply lines(@z), [ + [ + line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]), + line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]), + ] + ], 'two edges intersect'; +} + +{ + my @z = (24, 10, 20); + is_deeply lines(@z), [ + [ + $points[2], + line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]), + ] + ], 'one vertex on plane and one edge intersects'; +} + +{ + my @z = (10, 20, 24); + is_deeply lines(@z), [ + [ + line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]), + $points[1], + ] + ], 'one vertex on plane and one edge intersects'; +} + +{ + my @z = (20, 24, 10); + is_deeply lines(@z), [ + [ + line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]), + $points[0], + ] + ], 'one vertex on plane and one edge intersects'; +} my @lower = $mesh->intersect_facet(0, vertices(22, 20, 20), $z); my @upper = $mesh->intersect_facet(0, vertices(20, 20, 10), $z); @@ -38,7 +102,7 @@ is $lower[0]->facet_edge, 'bottom', 'bottom edge on layer'; is $upper[0]->facet_edge, 'top', 'upper edge on layer'; sub vertices { - [ map [ @{$points[$_]}, $_[$_] ], X,Y,Z ] + [ map [ @{$points[$_]}, $_[$_] ], 0..2 ] } sub lines { @@ -49,3 +113,15 @@ sub lines { $_->b->[Y] = sprintf('%.0f', $_->b->[Y]) for @lines; return [ map $_->points, @lines ]; } + +sub line_plane_intersection { + my ($line) = @_; + + return [ + map sprintf('%.0f', $_), + map +($line->[B][$_] + ($line->[A][$_] - $line->[B][$_]) * ($z - $line->[B][Z]) / ($line->[A][Z] - $line->[B][Z])), + (X,Y) + ]; +} + +__END__