Lighter implementation of the slicing algorithm to save memory and time

grow-support
Alessandro Ranellucci 2013-06-23 12:26:40 +02:00
parent ecf4099611
commit 9a904dc88d
3 changed files with 52 additions and 77 deletions

View File

@ -23,10 +23,6 @@ has 'top_infill_flow' => (is => 'rw');
has 'infill_area_threshold' => (is => 'lazy');
has 'overhang_width' => (is => 'lazy');
# collection of spare segments generated by slicing the original geometry;
# these need to be merged in continuos (closed) polylines
has 'lines' => (is => 'rw', default => sub { [] });
# collection of surfaces generated by slicing the original geometry
# divided by type top/bottom/internal
has 'slices' => (is => 'rw', default => sub { [] });

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@ -155,10 +155,12 @@ sub slice {
for my $region_id (0 .. $#{$self->meshes}) {
my $mesh = $self->meshes->[$region_id]; # ignore undef meshes
my %lines = (); # layer_id => [ lines ]
my $apply_lines = sub {
my $lines = shift;
foreach my $layer_id (keys %$lines) {
push @{$self->layers->[$layer_id]->regions->[$region_id]->lines}, @{$lines->{$layer_id}};
$lines{$layer_id} ||= [];
push @{$lines{$layer_id}}, @{$lines->{$layer_id}};
}
};
Slic3r::parallelize(
@ -187,36 +189,31 @@ sub slice {
},
);
$self->meshes->[$region_id] = undef; # free memory
# free memory
undef $mesh;
undef $self->meshes->[$region_id];
foreach my $layer (@{ $self->layers }) {
Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
$layer->id, unscale $layer->slice_z if $Slic3r::debug;
my $layerm = $layer->regions->[$region_id];
my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($lines{$layer->id});
$layer->slicing_errors(1) if $slicing_errors;
$layerm->make_surfaces($loops);
# free memory
delete $lines{$layer->id};
}
}
# free memory
$self->meshes(undef);
# remove last layer(s) if empty
pop @{$self->layers} while @{$self->layers} && (!map @{$_->lines}, @{$self->layers->[-1]->regions});
pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
foreach my $layer (@{ $self->layers }) {
Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
$layer->id, unscale $layer->slice_z if $Slic3r::debug;
# layer currently has many lines representing intersections of
# model facets with the layer plane. there may also be lines
# that we need to ignore (for example, when two non-horizontal
# facets share a common edge on our plane, we get a single line;
# however that line has no meaning for our layer as it's enclosed
# inside a closed polyline)
# build surfaces from sparse lines
foreach my $layerm (@{$layer->regions}) {
my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($layerm->lines);
$layer->slicing_errors(1) if $slicing_errors;
$layerm->make_surfaces($loops);
# free memory
$layerm->lines(undef);
}
# merge all regions' slices to get islands
$layer->make_slices;
}

View File

@ -18,13 +18,13 @@ has 'edges_facets' => (is => 'rw'); # id => [ $f1_id, $f2_id, (...) ]
use constant MIN => 0;
use constant MAX => 1;
use constant I_FMT => 'ffllLllc';
use constant I_B => 0;
use constant I_A_ID => 1;
use constant I_B_ID => 2;
use constant I_FACET_INDEX => 3;
use constant I_PREV_FACET_INDEX => 4;
use constant I_NEXT_FACET_INDEX => 5;
use constant I_FMT => 'ffffllllc';
use constant I_A => 0;
use constant I_B => 1;
use constant I_A_ID => 2;
use constant I_B_ID => 3;
use constant I_EDGE_A_ID => 4;
use constant I_EDGE_B_ID => 5;
use constant I_FACET_EDGE => 6;
use constant FE_TOP => 0;
@ -171,8 +171,8 @@ sub unpack_line {
my ($packed) = @_;
my $data = [ unpack I_FMT, $packed ];
splice @$data, 0, 2, [ @$data[0,1] ];
$data->[$_] = undef for grep $data->[$_] == -1, I_A_ID, I_B_ID, I_FACET_EDGE, I_PREV_FACET_INDEX, I_NEXT_FACET_INDEX;
splice @$data, 0, 4, [ @$data[0,1] ], [ @$data[2,3] ];
$data->[$_] = undef for grep $data->[$_] == -1, I_A_ID, I_B_ID, I_EDGE_A_ID, I_EDGE_B_ID, I_FACET_EDGE;
return $data;
}
@ -217,12 +217,8 @@ sub make_loops {
@lines = grep $_, @lines;
# count relationships
my %prev_count = (); # how many lines have the same prev_facet_index
my %a_count = (); # how many lines have the same a_id
foreach my $line (@lines) {
if (defined $line->[I_PREV_FACET_INDEX]) {
$prev_count{$line->[I_PREV_FACET_INDEX]}++;
}
if (defined $line->[I_A_ID]) {
$a_count{$line->[I_A_ID]}++;
}
@ -259,8 +255,8 @@ sub make_loops {
}
# optimization: build indexes of lines
my %by_facet_index = map { $lines[$_][I_FACET_INDEX] => $_ }
grep defined $lines[$_][I_FACET_INDEX],
my %by_edge_a_id = map { $lines[$_][I_EDGE_A_ID] => $_ }
grep defined $lines[$_][I_EDGE_A_ID],
(0..$#lines);
my %by_a_id = map { $lines[$_][I_A_ID] => $_ }
grep defined $lines[$_][I_A_ID],
@ -269,17 +265,16 @@ sub make_loops {
my (@polygons, @failed_loops, %visited_lines) = ();
my $slicing_errors = 0;
CYCLE: for (my $i = 0; $i <= $#lines; $i++) {
my $line = $lines[$i];
my $line = my $first_line = $lines[$i];
next if $visited_lines{$line};
my @points = ();
my $first_facet_index = $line->[I_FACET_INDEX];
do {
my $next_line;
if (defined $line->[I_NEXT_FACET_INDEX] && exists $by_facet_index{$line->[I_NEXT_FACET_INDEX]}) {
$next_line = $lines[$by_facet_index{$line->[I_NEXT_FACET_INDEX]}];
if (defined $line->[I_EDGE_B_ID] && exists $by_edge_a_id{$line->[I_EDGE_B_ID]}) {
$next_line = $lines[ $by_edge_a_id{$line->[I_EDGE_B_ID]} ];
} elsif (defined $line->[I_B_ID] && exists $by_a_id{$line->[I_B_ID]}) {
$next_line = $lines[$by_a_id{$line->[I_B_ID]}];
$next_line = $lines[ $by_a_id{$line->[I_B_ID]} ];
} else {
Slic3r::debugf " line has no next_facet_index or b_id\n";
$slicing_errors = 1;
@ -292,11 +287,11 @@ sub make_loops {
$slicing_errors = 1;
push @failed_loops, [@points] if @points;
next CYCLE;
} elsif (defined $next_line->[I_PREV_FACET_INDEX] && $next_line->[I_PREV_FACET_INDEX] != $line->[I_FACET_INDEX]) {
Slic3r::debugf " wrong prev_facet_index\n";
$slicing_errors = 1;
push @failed_loops, [@points] if @points;
next CYCLE;
#} elsif (defined $next_line->[I_PREV_FACET_INDEX] && $next_line->[I_PREV_FACET_INDEX] != $line->[I_FACET_INDEX]) {
# Slic3r::debugf " wrong prev_facet_index\n";
# $slicing_errors = 1;
# push @failed_loops, [@points] if @points;
# next CYCLE;
} elsif (defined $next_line->[I_A_ID] && $next_line->[I_A_ID] != $line->[I_B_ID]) {
Slic3r::debugf " wrong a_id\n";
$slicing_errors = 1;
@ -307,7 +302,7 @@ sub make_loops {
push @points, $next_line->[I_B];
$visited_lines{$next_line} = 1;
$line = $next_line;
} while ($first_facet_index != $line->[I_FACET_INDEX]);
} while ($line ne $first_line);
push @polygons, Slic3r::Polygon->new(@points);
Slic3r::debugf " Discovered %s polygon of %d points\n",
@ -475,16 +470,13 @@ sub intersect_facet {
# We assume that this method is never being called for horizontal
# facets, so no other edge is going to be on this layer.
return pack I_FMT, (
$a->[X], $a->[Y], # I_A
$b->[X], $b->[Y], # I_B
$a_id, # I_A_ID
$b_id, # I_B_ID
$facet_id, # I_FACET_INDEX
-1, # I_PREV_FACET_INDEX
-1, # I_NEXT_FACET_INDEX
-1, # I_EDGE_A_ID
-1, # I_EDGE_B_ID
$edge_type, # I_FACET_EDGE
# Unused data:
# a => [$a->[X], $a->[Y]],
);
#print "Horizontal edge at $z!\n";
@ -511,35 +503,25 @@ sub intersect_facet {
}
}
if (@points_on_layer == 2 && @intersection_points == 1) {
$points[ $points_on_layer[1] ] = undef;
@points = grep $_, @points;
}
if (@points_on_layer == 2 && @intersection_points == 0) {
if (same_point(map $points[$_], @points_on_layer)) {
return ();
if (@points_on_layer == 2) {
if (@intersection_points == 1) {
splice @points, $points_on_layer[1], 1;
} elsif (@intersection_points == 0) {
return if same_point(@points[@points_on_layer]);
}
}
if (@points) {
# defensive programming:
die "Facets must intersect each plane 0 or 2 times" if @points != 2;
# connect points:
my ($prev_facet_index, $next_facet_index) = (undef, undef);
$prev_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[B][3]]})[0]
if defined $points[B][3];
$next_facet_index = +(grep $_ != $facet_id, @{$self->edges_facets->[$points[A][3]]})[0]
if defined $points[A][3];
return pack I_FMT, (
$points[B][X], $points[B][Y], # I_A
$points[A][X], $points[A][Y], # I_B
$points[B][2] // -1, # I_A_ID /
$points[A][2] // -1, # I_B_ID /
$facet_id, # I_FACET_INDEX
$prev_facet_index // -1, # I_PREV_FACET_INDEX /
$next_facet_index // -1, # I_NEXT_FACET_INDEX /
$points[B][3] // -1, # I_EDGE_A_ID /
$points[A][3] // -1, # I_EDGE_B_ID /
-1, # I_FACET_EDGE
);
#printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points;