Ported nearest_point() and nearest_point_index()

xsdata-boost
Alessandro Ranellucci 2013-08-27 00:52:20 +02:00
parent f1e9216c70
commit b11b595c97
18 changed files with 79 additions and 69 deletions

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@ -23,7 +23,7 @@ sub chained_path {
while (@my_paths) {
# find nearest point
my $start_index = defined $start_near
? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
? $start_near->nearest_point_index($endpoints)
: 0;
my $path_index = int($start_index/2);

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@ -3,7 +3,7 @@ use Moo;
extends 'Slic3r::Fill::Base';
use Slic3r::Geometry qw(scale unscale X nearest_point_index);
use Slic3r::Geometry qw(scale unscale X);
use Slic3r::Geometry::Clipper qw(offset offset2 union_pt traverse_pt PFT_EVENODD);
sub fill_surface {
@ -43,7 +43,7 @@ sub fill_surface {
my @paths = ();
my $last_pos = [0,0];
foreach my $loop (@loops) {
push @paths, $loop->split_at_index(nearest_point_index($last_pos, $loop));
push @paths, $loop->split_at_index($last_pos->nearest_point_index($loop));
$last_pos = $paths[-1][-1];
}

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@ -211,7 +211,7 @@ sub extrude_loop {
}
# split the loop at the starting point and make a path
my $start_at = Slic3r::Geometry::nearest_point($last_pos, \@candidates);
my $start_at = $last_pos->nearest_point(\@candidates);
my $extrusion_path = $loop->split_at($start_at);
# clip the path to avoid the extruder to get exactly on the first point of the loop;

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@ -13,7 +13,7 @@ has '_crossing_edges' => (is => 'rw', default => sub { {} }); # edge_idx => boo
has '_tolerance' => (is => 'lazy');
use List::Util qw(first);
use Slic3r::Geometry qw(A B scale epsilon nearest_point);
use Slic3r::Geometry qw(A B scale epsilon);
use Slic3r::Geometry::Clipper qw(diff_ex offset JT_MITER);
# clearance (in mm) from the perimeters
@ -196,13 +196,13 @@ sub find_node {
# if we're inside a hole, move to a point on hole;
{
my $polygon = first { $_->encloses_point($point) } (map @{$_->holes}, map @$_, @{$self->_inner});
return nearest_point($point, $polygon) if $polygon;
return $point->nearest_point([ @$polygon ]) if $polygon;
}
# if we're inside an expolygon move to a point on contour or holes
{
my $expolygon = first { $_->encloses_point_quick($point) } (map @$_, @{$self->_inner});
return nearest_point($point, [ map @$_, @$expolygon ]) if $expolygon;
return $point->nearest_point([ map @$_, @$expolygon ]) if $expolygon;
}
{
@ -221,7 +221,7 @@ sub find_node {
: [ map @$_, map @$_, @{$self->_outer} ];
$candidates = [ map @$_, @{$self->_outer->[$outer_polygon_idx]} ]
if @$candidates == 0;
return nearest_point($point, $candidates);
return $point->nearest_point($candidates);
}
}

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@ -9,10 +9,10 @@ our @EXPORT_OK = qw(
line_point_belongs_to_segment points_coincide distance_between_points
chained_path_items chained_path_points normalize tan move_points_3D
line_length midpoint point_in_polygon point_in_segment segment_in_segment
point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
point_is_on_left_of_segment polyline_lines polygon_lines
point_along_segment polygon_segment_having_point polygon_has_subsegment
polygon_has_vertex polyline_length can_connect_points deg2rad rad2deg
rotate_points move_points clip_segment_polygon nearest_point_index
rotate_points move_points clip_segment_polygon
sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility
line_intersection bounding_box bounding_box_intersect same_point same_line
longest_segment angle3points three_points_aligned line_direction
@ -239,41 +239,6 @@ sub polygon_lines {
return polyline_lines([ @$polygon, $polygon->[0] ]);
}
sub nearest_point {
my ($point, $points) = @_;
my $index = nearest_point_index(@_);
return undef if !defined $index;
return $points->[$index];
}
sub nearest_point_index {
my ($point, $points) = @_;
my ($nearest_point_index, $distance) = ();
my ($point_x, $point_y) = @$point;
my @points_pp = map $_->pp, @$points;
for my $i (0..$#$points) {
my $d = ($point_x - $points_pp[$i][X])**2;
# If the X distance of the candidate is > than the total distance of the
# best previous candidate, we know we don't want it
next if (defined $distance && $d > $distance);
# If the total distance of the candidate is > than the total distance of the
# best previous candidate, we know we don't want it
$d += ($point_y - $points_pp[$i][Y])**2;
next if (defined $distance && $d > $distance);
$nearest_point_index = $i;
$distance = $d;
last if $distance < epsilon;
}
return $nearest_point_index;
}
# given a segment $p1-$p2, get the point at $distance from $p1 along segment
sub point_along_segment {
my ($p1, $p2, $distance) = @_;
@ -833,7 +798,7 @@ sub chained_path {
push @result, $indices{$start_near} if $start_near;
}
while (@points) {
$start_near = nearest_point($start_near, [@points]);
$start_near = $start_near->nearest_point(\@points);
@points = grep $_ ne $start_near, @points;
push @result, $indices{$start_near};
}

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@ -54,20 +54,6 @@ sub grow {
)};
}
sub nearest_point_to {
my $self = shift;
my ($point) = @_;
$point = Slic3r::Geometry::nearest_point($point, $self);
return Slic3r::Point->new($point);
}
sub nearest_point_index_to {
my $self = shift;
my ($point) = @_;
return Slic3r::Geometry::nearest_point_index($point, $self);
}
sub clip_with_polygon {
my $self = shift;
my ($polygon) = @_;
@ -197,7 +183,7 @@ sub chained_path {
while (@my_paths) {
# find nearest point
my $start_index = defined $start_near
? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
? $start_near->nearest_point_index($endpoints)
: 0;
my $path_index = int($start_index/2);

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@ -6,8 +6,7 @@ use File::Spec;
use List::Util qw(min max first);
use Math::ConvexHull::MonotoneChain qw(convex_hull);
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN MAX PI scale unscale move_points
nearest_point chained_path);
use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN MAX PI scale unscale move_points chained_path);
use Slic3r::Geometry::Clipper qw(diff_ex union_ex union_pt intersection_ex offset
offset2 traverse_pt JT_ROUND JT_SQUARE PFT_EVENODD);
use Time::HiRes qw(gettimeofday tv_interval);
@ -552,9 +551,10 @@ EOF
foreach my $expolygon (@unsupported_slices) {
# look for the nearest point to this island among all
# supported points
my $support_point = nearest_point($expolygon->contour->[0], \@supported_points)
my $contour = $expolygon->contour;
my $support_point = $contour->first_point->nearest_point(\@supported_points)
or next;
my $anchor_point = nearest_point($support_point, $expolygon->contour);
my $anchor_point = $support_point->nearest_point([ @$contour ]);
printf $fh qq{ <line x1="%s" y1="%s" x2="%s" y2="%s" style="stroke-width: 2; stroke: white" />\n},
map @$_, $support_point, $anchor_point;
}

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@ -32,6 +32,12 @@ MultiPoint::reverse()
std::reverse(this->points.begin(), this->points.end());
}
const Point*
MultiPoint::first_point() const
{
return &(this->points.front());
}
void
MultiPoint::from_SV(SV* poly_sv)
{

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@ -19,6 +19,7 @@ class MultiPoint
void translate(double x, double y);
void rotate(double angle, Point* center);
void reverse();
const Point* first_point() const;
};
}

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@ -1,4 +1,5 @@
#include "Point.hpp"
#include <math.h>
namespace Slic3r {
@ -31,6 +32,38 @@ Point::coincides_with(const Point* point) const
return this->x == point->x && this->y == point->y;
}
int
Point::nearest_point_index(const Points points) const
{
int idx = -1;
long distance = -1;
for (Points::const_iterator it = points.begin(); it != points.end(); ++it) {
/* If the X distance of the candidate is > than the total distance of the
best previous candidate, we know we don't want it */
long d = pow(this->x - (*it).x, 2);
if (distance != -1 && d > distance) continue;
/* If the Y distance of the candidate is > than the total distance of the
best previous candidate, we know we don't want it */
d += pow(this->y - (*it).y, 2);
if (distance != -1 && d > distance) continue;
idx = it - points.begin();
distance = d;
if (distance < EPSILON) break;
}
return idx;
}
Point*
Point::nearest_point(Points points) const
{
return &(points.at(this->nearest_point_index(points)));
}
SV*
Point::to_SV_pureperl() {
AV* av = newAV();

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@ -7,6 +7,9 @@
namespace Slic3r {
class Point;
typedef std::vector<Point> Points;
class Point
{
public:
@ -20,10 +23,10 @@ class Point
void translate(double x, double y);
void rotate(double angle, Point* center);
bool coincides_with(const Point* point) const;
int nearest_point_index(const Points points) const;
Point* nearest_point(Points points) const;
};
typedef std::vector<Point> Points;
}
#endif

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@ -13,6 +13,8 @@ extern "C" {
#undef do_close
}
#define EPSILON 1e-4
namespace Slic3r {}
using namespace Slic3r;

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@ -4,7 +4,7 @@ use strict;
use warnings;
use Slic3r::XS;
use Test::More tests => 7;
use Test::More tests => 8;
my $point = Slic3r::Point->new(10, 15);
is_deeply [ @$point ], [10, 15], 'point roundtrip';
@ -22,7 +22,12 @@ ok !$point->coincides_with($point2), 'coincides_with';
{
my $point3 = Slic3r::Point->new(4300000, -9880845);
is $point->[0], $point->x, 'x accessor';
is $point->[1], $point->y, 'y accessor';
is $point->[1], $point->y, 'y accessor'; #,,
}
{
my $nearest = $point->nearest_point([ $point2, Slic3r::Point->new(100, 200) ]);
ok $nearest->coincides_with($point2), 'nearest_point';
}
__END__

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@ -20,6 +20,9 @@
%code{% RETVAL = THIS->x; %};
long y()
%code{% RETVAL = THIS->y; %};
int nearest_point_index(Points points);
Point* nearest_point(Points points)
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(*(THIS->nearest_point(points))); %};
%{

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@ -28,6 +28,8 @@
bool make_counter_clockwise();
bool make_clockwise();
bool is_valid();
Point* first_point()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(*(THIS->first_point())); %};
%{
Polygon*

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@ -19,6 +19,8 @@
%code{% THIS->points.pop_back(); %};
void reverse();
Lines lines();
Point* first_point()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(*(THIS->first_point())); %};
%{
Polyline*

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@ -17,6 +17,7 @@ SurfaceType T_UV
ClipperLib::JoinType T_UV
ClipperLib::PolyFillType T_UV
Points T_ARRAYREF
Lines T_ARRAYREF
Polygons T_ARRAYREF
ExPolygons T_ARRAYREF

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@ -10,6 +10,7 @@
%typemap{ExtrusionEntityCollection*};
%typemap{ExtrusionPath*};
%typemap{ExtrusionLoop*};
%typemap{Points};
%typemap{Lines};
%typemap{Polygons};
%typemap{ExPolygons};