More work (breaks centering and internal surfaces detection)

degen-loop-screen
Alessandro Ranellucci 2012-09-22 19:38:25 +02:00
parent 02356fd613
commit d488afd243
4 changed files with 24 additions and 19 deletions

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@ -14,7 +14,7 @@ has 'flow' => (is => 'lazy');
has 'perimeter_flow' => (is => 'lazy'); has 'perimeter_flow' => (is => 'lazy');
has 'infill_flow' => (is => 'lazy'); has 'infill_flow' => (is => 'lazy');
# collection of surfaces generated by slicing the original geometry; # collection of expolygons generated by slicing the original geometry;
# also known as 'islands' (all materials are merged here) # also known as 'islands' (all materials are merged here)
has 'slices' => (is => 'rw'); has 'slices' => (is => 'rw');
@ -68,8 +68,8 @@ sub material {
my $self = shift; my $self = shift;
my ($material_idx) = @_; my ($material_idx) = @_;
for my $i (grep !defined $self->materials->[$_], 0..$material_idx) { if (!defined $self->materials->[$material_idx]) {
$self->materials->[$i] = Slic3r::Layer::Material->new( $self->materials->[$material_idx] = Slic3r::Layer::Material->new(
layer => $self, layer => $self,
); );
} }
@ -83,11 +83,11 @@ sub make_slices {
# optimization for single-material layers # optimization for single-material layers
my @materials_with_slices = grep { @{$_->slices} } @{$self->materials}; my @materials_with_slices = grep { @{$_->slices} } @{$self->materials};
if (@materials_with_slices == 1) { if (@materials_with_slices == 1) {
$self->slices($materials_with_slices[0]->slices); $self->slices([ map $_->expolygon, @{$materials_with_slices[0]->slices} ]);
return; return;
} }
$self->slices(union_ex([ map @{$_->slices}, @{$self->materials} ])); $self->slices(union_ex([ map $_->p, map @{$_->slices}, @{$self->materials} ]));
} }
sub make_perimeters { sub make_perimeters {

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@ -19,36 +19,37 @@ has 'layer' => (
has 'lines' => (is => 'rw', default => sub { [] }); has 'lines' => (is => 'rw', default => sub { [] });
# collection of surfaces generated by slicing the original geometry # collection of surfaces generated by slicing the original geometry
has 'slices' => (is => 'rw'); has 'slices' => (is => 'rw', default => sub { [] });
# collection of polygons or polylines representing thin walls contained # collection of polygons or polylines representing thin walls contained
# in the original geometry # in the original geometry
has 'thin_walls' => (is => 'rw'); has 'thin_walls' => (is => 'rw', default => sub { [] });
# collection of polygons or polylines representing thin infill regions that # collection of polygons or polylines representing thin infill regions that
# need to be filled with a medial axis # need to be filled with a medial axis
has 'thin_fills' => (is => 'rw'); has 'thin_fills' => (is => 'rw', default => sub { [] });
# collection of expolygons generated by offsetting the innermost perimeter(s) # collection of expolygons generated by offsetting the innermost perimeter(s)
# they represent boundaries of areas to fill, typed (top/bottom/internal) # they represent boundaries of areas to fill, typed (top/bottom/internal)
has 'surfaces' => (is => 'rw'); has 'surfaces' => (is => 'rw', default => sub { [] });
# collection of surfaces for infill generation. the difference between surfaces # collection of surfaces for infill generation. the difference between surfaces
# fill_surfaces is that this one honors fill_density == 0 and turns small internal # fill_surfaces is that this one honors fill_density == 0 and turns small internal
# surfaces into solid ones # surfaces into solid ones
has 'fill_surfaces' => (is => 'rw'); has 'fill_surfaces' => (is => 'rw', default => sub { [] });
# ordered collection of extrusion paths/loops to build all perimeters # ordered collection of extrusion paths/loops to build all perimeters
has 'perimeters' => (is => 'rw'); has 'perimeters' => (is => 'rw', default => sub { [] });
# ordered collection of extrusion paths to fill surfaces # ordered collection of extrusion paths to fill surfaces
has 'fills' => (is => 'rw'); has 'fills' => (is => 'rw', default => sub { [] });
# build polylines from lines # build polylines from lines
sub make_surfaces { sub make_surfaces {
my $self = shift; my $self = shift;
my ($loops) = @_; my ($loops) = @_;
return if !@$loops;
{ {
my $safety_offset = scale 0.1; my $safety_offset = scale 0.1;
# merge everything # merge everything

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@ -97,9 +97,10 @@ sub add_model {
foreach my $volume (@{$object->volumes}) { foreach my $volume (@{$object->volumes}) {
# should the object contain multiple volumes of the same material, merge them # should the object contain multiple volumes of the same material, merge them
my $material_id = $volume->material_id // 0; #/ my $material_id = $volume->material_id // 0; #/
my $mesh = $volume->mesh->clone;
$meshes[$material_id] = $meshes[$material_id] $meshes[$material_id] = $meshes[$material_id]
? Slic3r::TriangleMesh->merge($meshes[$material_id], $volume->mesh) ? Slic3r::TriangleMesh->merge($meshes[$material_id], $mesh)
: $volume->mesh; : $mesh;
} }
foreach my $mesh (@meshes) { foreach my $mesh (@meshes) {
@ -281,10 +282,10 @@ sub export_gcode {
# simplify slices (both layer and material slices), # simplify slices (both layer and material slices),
# we only need the max resolution for perimeters # we only need the max resolution for perimeters
$_->simplify(scale &Slic3r::RESOLUTION) foreach my $layer (map @{$_->layers}, @{$self->objects}) {
for map @{$_->expolygon}, $_->simplify(scale &Slic3r::RESOLUTION)
map { my $layer = $_; ((map @{$_->slices}, @{$layer->materials}), @{$layer->slices}) } for @{$layer->slices}, (map $_->expolygon, map @{$_->slices}, @{$layer->materials});
map @{$_->layers}, @{$self->objects}; }
# this will clip $layer->surfaces to the infill boundaries # this will clip $layer->surfaces to the infill boundaries
# and split them in top/bottom/internal surfaces; # and split them in top/bottom/internal surfaces;
@ -494,7 +495,7 @@ sub make_skirt {
foreach my $obj_idx (0 .. $#{$self->objects}) { foreach my $obj_idx (0 .. $#{$self->objects}) {
my @layers = map $self->objects->[$obj_idx]->layer($_), 0..($skirt_height-1); my @layers = map $self->objects->[$obj_idx]->layer($_), 0..($skirt_height-1);
my @layer_points = ( my @layer_points = (
(map @$_, map @{$_->expolygon}, map @{$_->slices}, @layers), (map @$_, map @$_, map @{$_->slices}, @layers),
(map @$_, map @{$_->thin_walls}, map @{$_->materials}, @layers), (map @$_, map @{$_->thin_walls}, map @{$_->materials}, @layers),
(map @{$_->unpack->polyline}, map @{$_->support_fills->paths}, grep $_->support_fills, @layers), (map @{$_->unpack->polyline}, map @{$_->support_fills->paths}, grep $_->support_fills, @layers),
); );

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@ -84,6 +84,9 @@ sub slice {
pop @{$self->layers} if !map @{$_->lines}, @{$self->layers->[-1]->materials}; pop @{$self->layers} if !map @{$_->lines}, @{$self->layers->[-1]->materials};
foreach my $layer (@{ $self->layers }) { foreach my $layer (@{ $self->layers }) {
# make sure all layers contain layer material objects for all materials
$layer->material($_) for 0 .. ($self->print->materials_count-1);
Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n", Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
$layer->id, unscale $layer->slice_z if $Slic3r::debug; $layer->id, unscale $layer->slice_z if $Slic3r::debug;