#ifndef slic3r_Geometry_hpp_ #define slic3r_Geometry_hpp_ #include "Polygon.hpp" namespace Slic3r { namespace Geometry { void convex_hull(Points &points, Polygon* hull); void chained_path(Points &points, std::vector &retval, Point start_near); void chained_path(Points &points, std::vector &retval); template void chained_path_items(Points &points, T &items, T &retval); } } #endif