#!/usr/bin/perl use strict; use warnings; use Slic3r::XS; use Test::More tests => 51; is Slic3r::TriangleMesh::hello_world(), 'Hello world!', 'hello world'; my $cube = { vertices => [ [20,20,0], [20,0,0], [0,0,0], [0,20,0], [20,20,20], [0,20,20], [0,0,20], [20,0,20] ], facets => [ [0,1,2], [0,2,3], [4,5,6], [4,6,7], [0,4,7], [0,7,1], [1,7,6], [1,6,2], [2,6,5], [2,5,3], [4,0,3], [4,3,5] ], }; { my $m = Slic3r::TriangleMesh->new; $m->ReadFromPerl($cube->{vertices}, $cube->{facets}); $m->repair; my ($vertices, $facets) = ($m->vertices, $m->facets); is_deeply $vertices, $cube->{vertices}, 'vertices arrayref roundtrip'; is_deeply $facets, $cube->{facets}, 'facets arrayref roundtrip'; is scalar(@{$m->normals}), scalar(@$facets), 'normals returns the right number of items'; { my $m2 = $m->clone; is_deeply $m2->vertices, $cube->{vertices}, 'cloned vertices arrayref roundtrip'; is_deeply $m2->facets, $cube->{facets}, 'cloned facets arrayref roundtrip'; $m2->scale(3); # check that it does not affect $m } { my $stats = $m->stats; is $stats->{number_of_facets}, scalar(@{ $cube->{facets} }), 'stats.number_of_facets'; ok abs($stats->{volume} - 20*20*20) < 1E-2, 'stats.volume'; } $m->scale(2); ok abs($m->stats->{volume} - 40*40*40) < 1E-2, 'scale'; $m->scale_xyz([2,1,1]); ok abs($m->stats->{volume} - 2*40*40*40) < 1E-2, 'scale_xyz'; $m->translate(5,10,0); is_deeply $m->vertices->[0], [85,50,0], 'translate'; $m->align_to_origin; is_deeply $m->vertices->[2], [0,0,0], 'align_to_origin'; is_deeply $m->size, [80,40,40], 'size'; $m->scale_xyz([0.5,1,1]); $m->rotate(45, Slic3r::Point->new(20,20)); ok abs($m->size->[0] - sqrt(2)*40) < 1E-4, 'rotate'; { my $meshes = $m->split; is scalar(@$meshes), 1, 'split'; isa_ok $meshes->[0], 'Slic3r::TriangleMesh', 'split'; } my $m2 = Slic3r::TriangleMesh->new; $m2->ReadFromPerl($cube->{vertices}, $cube->{facets}); $m2->repair; $m->merge($m2); $m->repair; is $m->stats->{number_of_facets}, 2 * $m2->stats->{number_of_facets}, 'merge'; { my $meshes = $m->split; is scalar(@$meshes), 2, 'split'; } } { my $m = Slic3r::TriangleMesh->new; $m->ReadFromPerl($cube->{vertices}, $cube->{facets}); $m->repair; my @z = (2,4,8,6,8,10,12,14,16,18,20); my $result = $m->slice(\@z); for my $i (0..$#z) { is scalar(@{$result->[$i]}), 1, 'number of returned polygons per layer'; is $result->[$i][0]->area, 20*20, 'size of returned polygon'; ok $result->[$i][0]->is_counter_clockwise, 'orientation of returned polygon'; } } __END__