Slic3r/xs/src/Layer.cpp

133 lines
2.0 KiB
C++

#include "Layer.hpp"
namespace Slic3r {
LayerRegion::LayerRegion(Layer *layer, PrintRegion *region)
: _layer(layer),
_region(region)
{
}
LayerRegion::~LayerRegion()
{
}
Layer*
LayerRegion::layer()
{
return this->_layer;
}
PrintRegion*
LayerRegion::region()
{
return this->_region;
}
#ifdef SLIC3RXS
REGISTER_CLASS(LayerRegion, "Layer::Region");
#endif
Layer::Layer(int id, PrintObject *object, coordf_t height, coordf_t print_z,
coordf_t slice_z)
: _id(id),
_object(object),
upper_layer(NULL),
lower_layer(NULL),
regions(),
slicing_errors(false),
slice_z(slice_z),
print_z(print_z),
height(height),
slices()
{
}
Layer::~Layer()
{
// remove references to self
if (NULL != this->upper_layer) {
this->upper_layer->lower_layer = NULL;
}
if (NULL != this->lower_layer) {
this->lower_layer->upper_layer = NULL;
}
this->clear_regions();
}
int
Layer::id()
{
return this->_id;
}
PrintObject*
Layer::object()
{
return this->_object;
}
size_t
Layer::region_count()
{
return this->regions.size();
}
void
Layer::clear_regions()
{
for (int i = this->regions.size()-1; i >= 0; --i)
this->delete_region(i);
}
LayerRegion*
Layer::get_region(int idx)
{
return this->regions.at(idx);
}
LayerRegion*
Layer::add_region(PrintRegion* print_region)
{
LayerRegion* region = new LayerRegion(this, print_region);
this->regions.push_back(region);
return region;
}
void
Layer::delete_region(int idx)
{
LayerRegionPtrs::iterator i = this->regions.begin() + idx;
LayerRegion* item = *i;
this->regions.erase(i);
delete item;
}
#ifdef SLIC3RXS
REGISTER_CLASS(Layer, "Layer");
#endif
SupportLayer::SupportLayer(int id, PrintObject *object, coordf_t height,
coordf_t print_z, coordf_t slice_z)
: Layer(id, object, height, print_z, slice_z)
{
}
SupportLayer::~SupportLayer()
{
}
#ifdef SLIC3RXS
REGISTER_CLASS(SupportLayer, "Layer::Support");
#endif
}