Slic3r/xs/src/ExPolygon.cpp

422 lines
12 KiB
C++

#include "BoundingBox.hpp"
#include "ExPolygon.hpp"
#include "Geometry.hpp"
#include "Polygon.hpp"
#include "Line.hpp"
#include "ClipperUtils.hpp"
#include "polypartition.h"
#include "poly2tri/poly2tri.h"
#include <algorithm>
#include <list>
namespace Slic3r {
ExPolygon::operator Points() const
{
Points points;
Polygons pp = *this;
for (Polygons::const_iterator poly = pp.begin(); poly != pp.end(); ++poly) {
for (Points::const_iterator point = poly->points.begin(); point != poly->points.end(); ++point)
points.push_back(*point);
}
return points;
}
ExPolygon::operator Polygons() const
{
Polygons polygons;
polygons.reserve(this->holes.size() + 1);
polygons.push_back(this->contour);
for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
polygons.push_back(*it);
}
return polygons;
}
void
ExPolygon::scale(double factor)
{
contour.scale(factor);
for (Polygons::iterator it = holes.begin(); it != holes.end(); ++it) {
(*it).scale(factor);
}
}
void
ExPolygon::translate(double x, double y)
{
contour.translate(x, y);
for (Polygons::iterator it = holes.begin(); it != holes.end(); ++it) {
(*it).translate(x, y);
}
}
void
ExPolygon::rotate(double angle, const Point &center)
{
contour.rotate(angle, center);
for (Polygons::iterator it = holes.begin(); it != holes.end(); ++it) {
(*it).rotate(angle, center);
}
}
double
ExPolygon::area() const
{
double a = this->contour.area();
for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
a -= -(*it).area(); // holes have negative area
}
return a;
}
bool
ExPolygon::is_valid() const
{
if (!this->contour.is_valid() || !this->contour.is_counter_clockwise()) return false;
for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
if (!(*it).is_valid() || (*it).is_counter_clockwise()) return false;
}
return true;
}
bool
ExPolygon::contains_line(const Line &line) const
{
return this->contains_polyline(line);
}
bool
ExPolygon::contains_polyline(const Polyline &polyline) const
{
Polylines pl_out;
diff((Polylines)polyline, *this, pl_out);
return pl_out.empty();
}
bool
ExPolygon::contains_point(const Point &point) const
{
if (!this->contour.contains_point(point)) return false;
for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
if (it->contains_point(point)) return false;
}
return true;
}
Polygons
ExPolygon::simplify_p(double tolerance) const
{
Polygons pp;
pp.reserve(this->holes.size() + 1);
// contour
Polygon p = this->contour;
p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
pp.push_back(p);
// holes
for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
p = *it;
p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
pp.push_back(p);
}
simplify_polygons(pp, pp);
return pp;
}
ExPolygons
ExPolygon::simplify(double tolerance) const
{
Polygons pp = this->simplify_p(tolerance);
ExPolygons expp;
union_(pp, expp);
return expp;
}
void
ExPolygon::simplify(double tolerance, ExPolygons &expolygons) const
{
ExPolygons ep = this->simplify(tolerance);
expolygons.reserve(expolygons.size() + ep.size());
expolygons.insert(expolygons.end(), ep.begin(), ep.end());
}
void
ExPolygon::medial_axis(double max_width, double min_width, Polylines* polylines) const
{
// init helper object
Slic3r::Geometry::MedialAxis ma(max_width, min_width);
// populate list of segments for the Voronoi diagram
this->contour.lines(&ma.lines);
for (Polygons::const_iterator hole = this->holes.begin(); hole != this->holes.end(); ++hole)
hole->lines(&ma.lines);
// compute the Voronoi diagram
ma.build(polylines);
// extend initial and final segments of each polyline (they will be clipped)
for (Polylines::iterator polyline = polylines->begin(); polyline != polylines->end(); ++polyline) {
polyline->extend_start(max_width);
polyline->extend_end(max_width);
}
// clip segments to our expolygon area
intersection(*polylines, *this, *polylines);
}
void
ExPolygon::get_trapezoids(Polygons* polygons) const
{
ExPolygons expp;
expp.push_back(*this);
boost::polygon::get_trapezoids(*polygons, expp);
}
void
ExPolygon::get_trapezoids(Polygons* polygons, double angle) const
{
ExPolygon clone = *this;
clone.rotate(PI/2 - angle, Point(0,0));
clone.get_trapezoids(polygons);
for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
polygon->rotate(-(PI/2 - angle), Point(0,0));
}
// This algorithm may return more trapezoids than necessary
// (i.e. it may break a single trapezoid in several because
// other parts of the object have x coordinates in the middle)
void
ExPolygon::get_trapezoids2(Polygons* polygons) const
{
// get all points of this ExPolygon
Points pp = *this;
// build our bounding box
BoundingBox bb(pp);
// get all x coordinates
std::vector<coord_t> xx;
xx.reserve(pp.size());
for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p)
xx.push_back(p->x);
std::sort(xx.begin(), xx.end());
// find trapezoids by looping from first to next-to-last coordinate
for (std::vector<coord_t>::const_iterator x = xx.begin(); x != xx.end()-1; ++x) {
coord_t next_x = *(x + 1);
if (*x == next_x) continue;
// build rectangle
Polygon poly;
poly.points.resize(4);
poly[0].x = *x;
poly[0].y = bb.min.y;
poly[1].x = next_x;
poly[1].y = bb.min.y;
poly[2].x = next_x;
poly[2].y = bb.max.y;
poly[3].x = *x;
poly[3].y = bb.max.y;
// intersect with this expolygon
Polygons trapezoids;
intersection<Polygons,Polygons>(poly, *this, trapezoids);
// append results to return value
polygons->insert(polygons->end(), trapezoids.begin(), trapezoids.end());
}
}
void
ExPolygon::get_trapezoids2(Polygons* polygons, double angle) const
{
ExPolygon clone = *this;
clone.rotate(PI/2 - angle, Point(0,0));
clone.get_trapezoids2(polygons);
for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
polygon->rotate(-(PI/2 - angle), Point(0,0));
}
// While this triangulates successfully, it's NOT a constrained triangulation
// as it will create more vertices on the boundaries than the ones supplied.
void
ExPolygon::triangulate(Polygons* polygons) const
{
// first make trapezoids
Polygons trapezoids;
this->get_trapezoids2(&trapezoids);
// then triangulate each trapezoid
for (Polygons::iterator polygon = trapezoids.begin(); polygon != trapezoids.end(); ++polygon)
polygon->triangulate_convex(polygons);
}
void
ExPolygon::triangulate_pp(Polygons* polygons) const
{
// convert polygons
std::list<TPPLPoly> input;
Polygons pp = *this;
simplify_polygons(pp, pp, true);
ExPolygons expp;
union_(pp, expp);
for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
// contour
{
TPPLPoly p;
p.Init(ex->contour.points.size());
//printf("%zu\n0\n", ex->contour.points.size());
for (Points::const_iterator point = ex->contour.points.begin(); point != ex->contour.points.end(); ++point) {
p[ point-ex->contour.points.begin() ].x = point->x;
p[ point-ex->contour.points.begin() ].y = point->y;
//printf("%ld %ld\n", point->x, point->y);
}
p.SetHole(false);
input.push_back(p);
}
// holes
for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) {
TPPLPoly p;
p.Init(hole->points.size());
//printf("%zu\n1\n", hole->points.size());
for (Points::const_iterator point = hole->points.begin(); point != hole->points.end(); ++point) {
p[ point-hole->points.begin() ].x = point->x;
p[ point-hole->points.begin() ].y = point->y;
//printf("%ld %ld\n", point->x, point->y);
}
p.SetHole(true);
input.push_back(p);
}
}
// perform triangulation
std::list<TPPLPoly> output;
int res = TPPLPartition().Triangulate_MONO(&input, &output);
if (res != 1) CONFESS("Triangulation failed");
// convert output polygons
for (std::list<TPPLPoly>::iterator poly = output.begin(); poly != output.end(); ++poly) {
long num_points = poly->GetNumPoints();
Polygon p;
p.points.resize(num_points);
for (long i = 0; i < num_points; ++i) {
p.points[i].x = (*poly)[i].x;
p.points[i].y = (*poly)[i].y;
}
polygons->push_back(p);
}
}
void
ExPolygon::triangulate_p2t(Polygons* polygons) const
{
ExPolygons expp;
simplify_polygons(*this, expp, true);
for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
p2t::CDT* cdt;
// TODO: prevent duplicate points
// contour
{
std::vector<p2t::Point*> points;
for (Points::const_iterator point = ex->contour.points.begin(); point != ex->contour.points.end(); ++point) {
points.push_back(new p2t::Point(point->x, point->y));
}
cdt = new p2t::CDT(points);
}
// holes
for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) {
std::vector<p2t::Point*> points;
for (Points::const_iterator point = hole->points.begin(); point != hole->points.end(); ++point) {
points.push_back(new p2t::Point(point->x, point->y));
}
cdt->AddHole(points);
}
// perform triangulation
cdt->Triangulate();
std::vector<p2t::Triangle*> triangles = cdt->GetTriangles();
for (std::vector<p2t::Triangle*>::const_iterator triangle = triangles.begin(); triangle != triangles.end(); ++triangle) {
Polygon p;
for (int i = 0; i <= 2; ++i) {
p2t::Point* point = (*triangle)->GetPoint(i);
p.points.push_back(Point(point->x, point->y));
}
polygons->push_back(p);
}
}
}
#ifdef SLIC3RXS
REGISTER_CLASS(ExPolygon, "ExPolygon");
SV*
ExPolygon::to_AV() {
const unsigned int num_holes = this->holes.size();
AV* av = newAV();
av_extend(av, num_holes); // -1 +1
av_store(av, 0, perl_to_SV_ref(this->contour));
for (unsigned int i = 0; i < num_holes; i++) {
av_store(av, i+1, perl_to_SV_ref(this->holes[i]));
}
return newRV_noinc((SV*)av);
}
SV*
ExPolygon::to_SV_pureperl() const
{
const unsigned int num_holes = this->holes.size();
AV* av = newAV();
av_extend(av, num_holes); // -1 +1
av_store(av, 0, this->contour.to_SV_pureperl());
for (unsigned int i = 0; i < num_holes; i++) {
av_store(av, i+1, this->holes[i].to_SV_pureperl());
}
return newRV_noinc((SV*)av);
}
void
ExPolygon::from_SV(SV* expoly_sv)
{
AV* expoly_av = (AV*)SvRV(expoly_sv);
const unsigned int num_polygons = av_len(expoly_av)+1;
this->holes.resize(num_polygons-1);
SV** polygon_sv = av_fetch(expoly_av, 0, 0);
this->contour.from_SV(*polygon_sv);
for (unsigned int i = 0; i < num_polygons-1; i++) {
polygon_sv = av_fetch(expoly_av, i+1, 0);
this->holes[i].from_SV(*polygon_sv);
}
}
void
ExPolygon::from_SV_check(SV* expoly_sv)
{
if (sv_isobject(expoly_sv) && (SvTYPE(SvRV(expoly_sv)) == SVt_PVMG)) {
if (!sv_isa(expoly_sv, perl_class_name(this)) && !sv_isa(expoly_sv, perl_class_name_ref(this)))
CONFESS("Not a valid %s object", perl_class_name(this));
// a XS ExPolygon was supplied
*this = *(ExPolygon *)SvIV((SV*)SvRV( expoly_sv ));
} else {
// a Perl arrayref was supplied
this->from_SV(expoly_sv);
}
}
#endif
}