Slic3r/xs/src/Model.hpp

138 lines
4.0 KiB
C++

#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_
#include <myinit.h>
#include "Config.hpp"
#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>
namespace Slic3r {
class ModelInstance;
class ModelMaterial;
class ModelObject;
class ModelVolume;
typedef std::string t_model_material_id;
typedef std::string t_model_material_attribute;
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
class Model
{
typedef std::map<t_model_material_id,ModelMaterial*> t_model_materials;
typedef std::vector<ModelObject*> t_model_objects;
public:
t_model_materials materials;
t_model_objects objects;
Model() {};
~Model();
ModelObject* add_object();
ModelObject* add_object(const ModelObject &object);
void delete_object(size_t obj_idx);
void delete_all_objects();
ModelMaterial* set_material(t_model_material_id material_id, const t_model_material_attributes &attributes);
void duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance);
void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBoxf &bb);
void arrange_objects(coordf_t distance, const BoundingBoxf &bb);
void duplicate(size_t copies_num, coordf_t distance, const BoundingBoxf &bb);
bool has_objects_with_no_instances() const;
void bounding_box(BoundingBoxf3* bb) const;
void align_to_origin();
void center_instances_around_point(const Pointf &point);
void translate(coordf_t x, coordf_t y, coordf_t z);
void mesh(TriangleMesh* mesh) const;
void split_meshes();
std::string get_material_name(t_model_material_id material_id);
private:
void _arrange(const std::vector<Size> &sizes, coordf_t distance, const BoundingBoxf &bb, Pointfs* positions) const;
};
class ModelMaterial
{
public:
ModelMaterial(Model* _model) : model(_model) {};
t_model_material_attributes attributes;
DynamicConfig config;
Model* getModel() const;
private:
Model* model;
};
class ModelObject
{
public:
std::string input_file;
std::vector<ModelInstance*> instances;
std::vector<ModelVolume*> volumes;
DynamicConfig config;
t_layer_height_ranges layer_height_ranges;
Vector origin_translation; // translation vector applied by center_around_origin()
ModelObject(Model* _model) : model(_model) {};
ModelObject(Model* _model, const ModelObject &object);
~ModelObject();
ModelInstance* add_instance();
ModelInstance* add_instance(const ModelInstance &instance);
ModelVolume* add_volume();
ModelVolume* add_volume(const ModelVolume &volume);
void delete_volume(size_t volume_idx);
void delete_last_instance();
void raw_mesh(TriangleMesh* mesh) const;
void mesh(TriangleMesh* mesh) const;
void bounding_box(BoundingBoxf3* bb);
void instance_bounding_box(size_t instance_idx, BoundingBoxf3* bb) const;
void center_around_origin();
void translate(coordf_t x, coordf_t y, coordf_t z);
size_t materials_count() const;
void unique_materials(std::vector<t_model_material_id>* materials) const;
size_t facets_count() const;
bool needed_repair() const;
private:
Model* model;
BoundingBoxf bb;
void update_bounding_box();
};
class ModelVolume
{
public:
ModelVolume(ModelObject* _object) : object(_object), modifier(false) {};
t_model_material_id material_id;
TriangleMesh mesh;
bool modifier;
ModelMaterial* assign_unique_material();
private:
ModelObject* object;
};
class ModelInstance
{
public:
double rotation;
double scaling_factor;
Pointf offset;
ModelInstance(ModelObject* _object) : object(_object), rotation(0), scaling_factor(1) {};
void transform_mesh(TriangleMesh* mesh, bool dont_translate) const;
void transform_polygon(Polygon* polygon) const;
private:
ModelObject* object;
};
}
#endif