Slic3r/xs/xsp/BoundingBox.xsp

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%module{Slic3r::XS};
%{
#include <myinit.h>
#include "BoundingBox.hpp"
#include "Point.hpp"
%}
%name{Slic3r::Geometry::BoundingBox} class BoundingBox {
~BoundingBox();
Clone<BoundingBox> clone()
%code{% RETVAL = THIS; %};
void merge(BoundingBox* bb) %code{% THIS->merge(*bb); %};
void merge_point(Point* point) %code{% THIS->merge(*point); %};
void scale(double factor);
void translate(double x, double y);
Polygon* polygon()
%code{% RETVAL = new Polygon(); THIS->polygon(RETVAL); %};
Clone<Point> size();
Clone<Point> center();
Clone<Point> min_point() %code{% RETVAL = THIS->min; %};
Clone<Point> max_point() %code{% RETVAL = THIS->max; %};
double x_min() %code{% RETVAL = THIS->min.x; %};
double x_max() %code{% RETVAL = THIS->max.x; %};
double y_min() %code{% RETVAL = THIS->min.y; %};
double y_max() %code{% RETVAL = THIS->max.y; %};
%{
BoundingBox*
new_from_points(CLASS, points)
char* CLASS
Points points
CODE:
RETVAL = new BoundingBox(points);
OUTPUT:
RETVAL
%}
};
%name{Slic3r::Geometry::BoundingBoxf3} class BoundingBoxf3 {
~BoundingBoxf3();
Clone<BoundingBoxf3> clone()
%code{% RETVAL = THIS; %};
void merge(BoundingBoxf3* bb) %code{% THIS->merge(*bb); %};
void scale(double factor);
void translate(double x, double y, double z);
Clone<Pointf3> size();
Clone<Pointf3> center();
double x_min() %code{% RETVAL = THIS->min.x; %};
double x_max() %code{% RETVAL = THIS->max.x; %};
double y_min() %code{% RETVAL = THIS->min.y; %};
double y_max() %code{% RETVAL = THIS->max.y; %};
double z_min() %code{% RETVAL = THIS->min.z; %};
double z_max() %code{% RETVAL = THIS->max.z; %};
};