Slic3r/xs/src/Model.cpp

345 lines
8.1 KiB
C++

#include "Model.hpp"
namespace Slic3r {
Model::Model() {}
Model::Model(const Model &other)
{
// copy materials
for (ModelMaterialMap::const_iterator i = other.materials.begin(); i != other.materials.end(); ++i)
this->add_material(i->first, *i->second);
// copy objects
this->objects.reserve(other.objects.size());
for (ModelObjectPtrs::const_iterator i = other.objects.begin(); i != other.objects.end(); ++i)
this->add_object(**i);
}
Model& Model::operator= (Model other)
{
this->swap(other);
return *this;
}
void
Model::swap(Model &other)
{
std::swap(this->materials, other.materials);
std::swap(this->objects, other.objects);
}
Model::~Model()
{
this->clear_objects();
this->clear_materials();
}
ModelObject*
Model::add_object()
{
ModelObject* new_object = new ModelObject(this);
this->objects.push_back(new_object);
return new_object;
}
ModelObject*
Model::add_object(const ModelObject &other)
{
ModelObject* new_object = new ModelObject(this, other);
this->objects.push_back(new_object);
return new_object;
}
void
Model::delete_object(size_t idx)
{
ModelObjectPtrs::iterator i = this->objects.begin() + idx;
delete *i;
this->objects.erase(i);
}
void
Model::clear_objects()
{
// int instead of size_t because it can be -1 when vector is empty
for (int i = this->objects.size()-1; i >= 0; --i)
this->delete_object(i);
}
void
Model::delete_material(t_model_material_id material_id)
{
ModelMaterialMap::iterator i = this->materials.find(material_id);
if (i != this->materials.end()) {
delete i->second;
this->materials.erase(i);
}
}
void
Model::clear_materials()
{
while (!this->materials.empty())
this->delete_material( this->materials.begin()->first );
}
ModelMaterial*
Model::add_material(t_model_material_id material_id)
{
ModelMaterial* material = this->get_material(material_id);
if (material == NULL) {
material = this->materials[material_id] = new ModelMaterial(this);
}
return material;
}
ModelMaterial*
Model::add_material(t_model_material_id material_id, const ModelMaterial &other)
{
// delete existing material if any
ModelMaterial* material = this->get_material(material_id);
if (material != NULL) {
delete material;
}
// set new material
material = new ModelMaterial(this, other);
this->materials[material_id] = material;
return material;
}
ModelMaterial*
Model::get_material(t_model_material_id material_id)
{
ModelMaterialMap::iterator i = this->materials.find(material_id);
if (i == this->materials.end()) {
return NULL;
} else {
return i->second;
}
}
/*
void
Model::duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance)
{
if (this->objects.size() > 1) throw "Grid duplication is not supported with multiple objects";
if (this->objects.empty()) throw "No objects!";
ModelObject* object = this->objects.front();
object->clear_instances();
BoundingBoxf3 bb;
object->bounding_box(&bb);
Sizef3 size = bb.size();
for (unsigned int x_copy = 1; x_copy <= x; ++x_copy) {
for (unsigned int y_copy = 1; y_copy <= y; ++y_copy) {
ModelInstance* instance = object->add_instance();
instance->offset.x = (size.x + distance) * (x_copy-1);
instance->offset.y = (size.y + distance) * (y_copy-1);
}
}
}
*/
bool
Model::has_objects_with_no_instances() const
{
for (ModelObjectPtrs::const_iterator i = this->objects.begin();
i != this->objects.end(); ++i)
{
if ((*i)->instances.empty()) {
return true;
}
}
return false;
}
#ifdef SLIC3RXS
REGISTER_CLASS(Model, "Model");
#endif
ModelMaterial::ModelMaterial(Model *model) : model(model) {}
ModelMaterial::ModelMaterial(Model *model, const ModelMaterial &other)
: model(model), config(other.config), attributes(other.attributes)
{}
void
ModelMaterial::apply(const t_model_material_attributes &attributes)
{
this->attributes.insert(attributes.begin(), attributes.end());
}
#ifdef SLIC3RXS
REGISTER_CLASS(ModelMaterial, "Model::Material");
#endif
ModelObject::ModelObject(Model *model)
: model(model)
{}
ModelObject::ModelObject(Model *model, const ModelObject &other)
: model(model),
input_file(other.input_file),
instances(),
volumes(),
config(other.config),
layer_height_ranges(other.layer_height_ranges),
origin_translation(other.origin_translation),
_bounding_box(other._bounding_box),
_bounding_box_valid(other._bounding_box_valid)
{
this->volumes.reserve(other.volumes.size());
for (ModelVolumePtrs::const_iterator i = other.volumes.begin(); i != other.volumes.end(); ++i)
this->add_volume(**i);
this->instances.reserve(other.instances.size());
for (ModelInstancePtrs::const_iterator i = other.instances.begin(); i != other.instances.end(); ++i)
this->add_instance(**i);
}
ModelObject& ModelObject::operator= (ModelObject other)
{
this->swap(other);
return *this;
}
void
ModelObject::swap(ModelObject &other)
{
std::swap(this->input_file, other.input_file);
std::swap(this->instances, other.instances);
std::swap(this->volumes, other.volumes);
std::swap(this->config, other.config);
std::swap(this->layer_height_ranges, other.layer_height_ranges);
std::swap(this->origin_translation, other.origin_translation);
std::swap(this->_bounding_box, other._bounding_box);
std::swap(this->_bounding_box_valid, other._bounding_box_valid);
}
ModelObject::~ModelObject()
{
this->clear_volumes();
this->clear_instances();
}
ModelVolume*
ModelObject::add_volume(const TriangleMesh &mesh)
{
ModelVolume* v = new ModelVolume(this, mesh);
this->volumes.push_back(v);
this->invalidate_bounding_box();
return v;
}
ModelVolume*
ModelObject::add_volume(const ModelVolume &other)
{
ModelVolume* v = new ModelVolume(this, other);
this->volumes.push_back(v);
this->invalidate_bounding_box();
return v;
}
void
ModelObject::delete_volume(size_t idx)
{
ModelVolumePtrs::iterator i = this->volumes.begin() + idx;
delete *i;
this->volumes.erase(i);
this->invalidate_bounding_box();
}
void
ModelObject::clear_volumes()
{
// int instead of size_t because it can be -1 when vector is empty
for (int i = this->volumes.size()-1; i >= 0; --i)
this->delete_volume(i);
}
ModelInstance*
ModelObject::add_instance()
{
ModelInstance* i = new ModelInstance(this);
this->instances.push_back(i);
this->invalidate_bounding_box();
return i;
}
ModelInstance*
ModelObject::add_instance(const ModelInstance &other)
{
ModelInstance* i = new ModelInstance(this, other);
this->instances.push_back(i);
this->invalidate_bounding_box();
return i;
}
void
ModelObject::delete_instance(size_t idx)
{
ModelInstancePtrs::iterator i = this->instances.begin() + idx;
delete *i;
this->instances.erase(i);
this->invalidate_bounding_box();
}
void
ModelObject::delete_last_instance()
{
this->delete_instance(this->instances.size() - 1);
}
void
ModelObject::clear_instances()
{
for (size_t i = 0; i < this->instances.size(); ++i)
this->delete_instance(i);
}
void
ModelObject::invalidate_bounding_box()
{
this->_bounding_box_valid = false;
}
#ifdef SLIC3RXS
REGISTER_CLASS(ModelObject, "Model::Object");
#endif
ModelVolume::ModelVolume(ModelObject* object, const TriangleMesh &mesh)
: object(object), mesh(mesh), modifier(false)
{}
ModelVolume::ModelVolume(ModelObject* object, const ModelVolume &other)
: object(object), material_id(other.material_id), mesh(other.mesh), modifier(other.modifier)
{}
#ifdef SLIC3RXS
REGISTER_CLASS(ModelVolume, "Model::Volume");
#endif
ModelInstance::ModelInstance(ModelObject *object)
: object(object), rotation(0), scaling_factor(1)
{}
ModelInstance::ModelInstance(ModelObject *object, const ModelInstance &other)
: object(object), rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset)
{}
#ifdef SLIC3RXS
REGISTER_CLASS(ModelInstance, "Model::Instance");
#endif
}