Slic3r/xs/src/Model.hpp

176 lines
5.1 KiB
C++

#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_
#include <myinit.h>
#include "PrintConfig.hpp"
#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>
namespace Slic3r {
class ModelInstance;
class ModelMaterial;
class ModelObject;
class ModelVolume;
typedef std::string t_model_material_id;
typedef std::string t_model_material_attribute;
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
typedef std::vector<ModelObject*> ModelObjectPtrs;
typedef std::vector<ModelVolume*> ModelVolumePtrs;
typedef std::vector<ModelInstance*> ModelInstancePtrs;
class Model
{
public:
ModelMaterialMap materials;
ModelObjectPtrs objects;
Model();
Model(const Model &other);
Model& operator= (Model other);
void swap(Model &other);
~Model();
ModelObject* add_object();
ModelObject* add_object(const ModelObject &other);
void delete_object(size_t idx);
void clear_objects();
ModelMaterial* add_material(t_model_material_id material_id);
ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
ModelMaterial* get_material(t_model_material_id material_id);
void delete_material(t_model_material_id material_id);
void clear_materials();
// void duplicate_objects_grid(unsigned int x, unsigned int y, coordf_t distance);
// void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
// void arrange_objects(coordf_t distance, const BoundingBox &bb);
// void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb);
bool has_objects_with_no_instances() const;
// void bounding_box(BoundingBox* bb) const;
// void align_to_origin();
// void center_instances_around_point(const Pointf &point);
// void translate(coordf_t x, coordf_t y, coordf_t z);
// void mesh(TriangleMesh* mesh) const;
// void split_meshes();
// std::string get_material_name(t_model_material_id material_id);
private:
void _arrange(const std::vector<Size> &sizes, coordf_t distance, const BoundingBox &bb) const;
};
class ModelMaterial
{
friend class Model;
public:
t_model_material_attributes attributes;
DynamicPrintConfig config;
Model* get_model() const { return this->model; };
void apply(const t_model_material_attributes &attributes);
private:
Model* model;
ModelMaterial(Model *model);
ModelMaterial(Model *model, const ModelMaterial &other);
};
class ModelObject
{
friend class Model;
public:
std::string input_file;
ModelInstancePtrs instances;
ModelVolumePtrs volumes;
DynamicPrintConfig config;
t_layer_height_ranges layer_height_ranges;
Pointf origin_translation;
// these should be private but we need to expose them via XS until all methods are ported
BoundingBoxf3 _bounding_box;
bool _bounding_box_valid;
Model* get_model() const { return this->model; };
ModelVolume* add_volume(const TriangleMesh &mesh);
ModelVolume* add_volume(const ModelVolume &volume);
void delete_volume(size_t idx);
void clear_volumes();
ModelInstance* add_instance();
ModelInstance* add_instance(const ModelInstance &instance);
void delete_instance(size_t idx);
void delete_last_instance();
void clear_instances();
void invalidate_bounding_box();
//void raw_mesh(TriangleMesh* mesh) const;
//void mesh(TriangleMesh* mesh) const;
//void instance_bounding_box(size_t instance_idx, BoundingBox* bb) const;
//void center_around_origin();
//void translate(coordf_t x, coordf_t y, coordf_t z);
//size_t materials_count() const;
//void unique_materials(std::vector<t_model_material_id>* materials) const;
//size_t facets_count() const;
//bool needed_repair() const;
private:
Model* model;
ModelObject(Model *model);
ModelObject(Model *model, const ModelObject &other);
ModelObject& operator= (ModelObject other);
void swap(ModelObject &other);
~ModelObject();
void update_bounding_box();
};
class ModelVolume
{
friend class ModelObject;
public:
t_model_material_id material_id;
TriangleMesh mesh;
bool modifier;
ModelObject* get_object() const { return this->object; };
private:
ModelObject* object;
ModelVolume(ModelObject *object, const TriangleMesh &mesh);
ModelVolume(ModelObject *object, const ModelVolume &other);
};
class ModelInstance
{
friend class ModelObject;
public:
double rotation; // around mesh center point
double scaling_factor;
Pointf offset; // in unscaled coordinates
ModelObject* get_object() const { return this->object; };
void transform_mesh(TriangleMesh* mesh, bool dont_translate) const;
void transform_polygon(Polygon* polygon) const;
private:
ModelObject* object;
ModelInstance(ModelObject *object);
ModelInstance(ModelObject *object, const ModelInstance &other);
};
}
#endif