Slic3r/xs/src/TriangleMesh.hpp

108 lines
3.1 KiB
C++

#ifndef slic3r_TriangleMesh_hpp_
#define slic3r_TriangleMesh_hpp_
#include <myinit.h>
#include <admesh/stl.h>
#include <vector>
#include "BoundingBox.hpp"
#include "Point.hpp"
#include "Polygon.hpp"
#include "ExPolygon.hpp"
namespace Slic3r {
class TriangleMesh;
class TriangleMeshSlicer;
typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
class TriangleMesh
{
public:
TriangleMesh();
TriangleMesh(const TriangleMesh &other);
TriangleMesh& operator= (TriangleMesh other);
void swap(TriangleMesh &other);
~TriangleMesh();
void ReadSTLFile(char* input_file);
void write_ascii(char* output_file);
void write_binary(char* output_file);
void repair();
void WriteOBJFile(char* output_file);
void scale(float factor);
void scale(std::vector<double> versor);
void translate(float x, float y, float z);
void rotate_x(float angle);
void rotate_y(float angle);
void rotate_z(float angle);
void align_to_origin();
void rotate(double angle, Point* center);
TriangleMeshPtrs split() const;
void merge(const TriangleMesh* mesh);
void horizontal_projection(ExPolygons &retval) const;
void convex_hull(Polygon* hull);
void bounding_box(BoundingBoxf3* bb) const;
void reset_repair_stats();
stl_file stl;
bool repaired;
#ifdef SLIC3RXS
SV* to_SV();
void ReadFromPerl(SV* vertices, SV* facets);
#endif
private:
void require_shared_vertices();
friend class TriangleMeshSlicer;
};
enum FacetEdgeType { feNone, feTop, feBottom, feHorizontal };
class IntersectionPoint : public Point
{
public:
int point_id;
int edge_id;
IntersectionPoint() : point_id(-1), edge_id(-1) {};
};
class IntersectionLine
{
public:
Point a;
Point b;
int a_id;
int b_id;
int edge_a_id;
int edge_b_id;
FacetEdgeType edge_type;
bool skip;
IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feNone), skip(false) {};
};
typedef std::vector<IntersectionLine> IntersectionLines;
typedef std::vector<IntersectionLine*> IntersectionLinePtrs;
class TriangleMeshSlicer
{
public:
TriangleMesh* mesh;
TriangleMeshSlicer(TriangleMesh* _mesh);
~TriangleMeshSlicer();
void slice(const std::vector<float> &z, std::vector<Polygons>* layers);
void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers);
void slice_facet(float slice_z, const stl_facet &facet, const int &facet_idx, const float &min_z, const float &max_z, std::vector<IntersectionLine>* lines) const;
void cut(float z, TriangleMesh* upper, TriangleMesh* lower);
private:
typedef std::vector< std::vector<int> > t_facets_edges;
t_facets_edges facets_edges;
stl_vertex* v_scaled_shared;
void make_loops(std::vector<IntersectionLine> &lines, Polygons* loops);
void make_expolygons(const Polygons &loops, ExPolygons* slices);
void make_expolygons_simple(std::vector<IntersectionLine> &lines, ExPolygons* slices);
void make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices);
};
}
#endif