Slic3r/lib/Slic3r/Polygon.pm

53 lines
1.4 KiB
Perl

package Slic3r::Polygon;
use strict;
use warnings;
# a polygon is a closed polyline.
use parent 'Slic3r::Polyline';
use Slic3r::Geometry qw(
polygon_segment_having_point
PI X1 X2 Y1 Y2 epsilon);
sub wkt {
my $self = shift;
return sprintf "POLYGON((%s))", join ',', map "$_->[0] $_->[1]", @$self;
}
sub grow {
my $self = shift;
return $self->split_at_first_point->grow(@_);
}
# this method subdivides the polygon segments to that no one of them
# is longer than the length provided
sub subdivide {
my $self = shift;
my ($max_length) = @_;
my @points = @$self;
push @points, $points[0]; # append first point as this is a polygon
my @new_points = shift @points;
while (@points) {
while ($new_points[-1]->distance_to($points[0]) > $max_length) {
push @new_points, map Slic3r::Point->new(@$_),
Slic3r::Geometry::point_along_segment($new_points[-1], $points[0], $max_length);
}
push @new_points, shift @points;
}
pop @new_points; # remove last point as it coincides with first one
return Slic3r::Polygon->new(@new_points);
}
# for cw polygons this will return convex points!
sub concave_points {
my $self = shift;
my @points = @$self;
my @points_pp = @{$self->pp};
return map $points[$_],
grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) < PI - epsilon,
-1 .. ($#points-1);
}
1;