Slic3r/lib/Slic3r/ExPolygon.pm

218 lines
7.0 KiB
Perl

package Slic3r::ExPolygon;
use strict;
use warnings;
# an ExPolygon is a polygon with holes
use List::Util qw(first);
use Math::Geometry::Voronoi;
use Slic3r::Geometry qw(X Y A B point_in_polygon epsilon scaled_epsilon);
use Slic3r::Geometry::Clipper qw(union_ex diff_pl);
sub wkt {
my $self = shift;
return sprintf "POLYGON(%s)",
join ',', map "($_)", map { join ',', map "$_->[0] $_->[1]", @$_ } @$self;
}
sub dump_perl {
my $self = shift;
return sprintf "[%s]",
join ',', map "[$_]", map { join ',', map "[$_->[0],$_->[1]]", @$_ } @$self;
}
sub offset {
my $self = shift;
return Slic3r::Geometry::Clipper::offset(\@$self, @_);
}
sub offset_ex {
my $self = shift;
return Slic3r::Geometry::Clipper::offset_ex(\@$self, @_);
}
sub noncollapsing_offset_ex {
my $self = shift;
my ($distance, @params) = @_;
return $self->offset_ex($distance + 1, @params);
}
sub bounding_box {
my $self = shift;
return $self->contour->bounding_box;
}
# this method only works for expolygons having only a contour or
# a contour and a hole, and not being thicker than the supplied
# width. it returns a polyline or a polygon
sub ____medial_axis {
my ($self, $width) = @_;
return $self->_medial_axis_voronoi($width);
}
sub _medial_axis_clip {
my ($self, $width) = @_;
my $grow = sub {
my ($line, $distance) = @_;
my $line_clone = $line->clone;
$line_clone->clip_start(scaled_epsilon);
return () if !$line_clone->is_valid;
$line_clone->clip_end(scaled_epsilon);
return () if !$line_clone->is_valid;
my ($a, $b) = @$line_clone;
my $dx = $a->x - $b->x;
my $dy = $a->y - $b->y; #-
my $dist = sqrt($dx*$dx + $dy*$dy);
$dx /= $dist;
$dy /= $dist;
return Slic3r::Polygon->new(
Slic3r::Point->new($a->x + $distance*$dy, $a->y - $distance*$dx), #--
Slic3r::Point->new($b->x + $distance*$dy, $b->y - $distance*$dx), #--
Slic3r::Point->new($b->x - $distance*$dy, $b->y + $distance*$dx), #++
Slic3r::Point->new($a->x - $distance*$dy, $a->y + $distance*$dx), #++
);
};
my @result = ();
my $covered = [];
foreach my $polygon (@$self) {
my @polylines = ();
foreach my $line (@{$polygon->lines}) {
# remove the areas that are already covered from this line
my $clipped = diff_pl([$line->as_polyline], $covered);
# skip very short segments/dots
@$clipped = grep $_->length > $width/10, @$clipped;
# grow the remaining lines and add them to the covered areas
push @$covered, map $grow->($_, $width*1.1), @$clipped;
# if the first remaining segment is connected to the last polyline, append it
# to that -- FIXME: this assumes that diff_pl()
# preserved the orientation of the input linestring but this is not generally true
if (@polylines && @$clipped && $clipped->[0]->first_point->distance_to($polylines[-1]->last_point) <= $width/10) {
$polylines[-1]->append_polyline(shift @$clipped);
}
push @polylines, @$clipped;
}
foreach my $polyline (@polylines) {
# if this polyline looks like a closed loop, return it as a polygon
if ($polyline->first_point->coincides_with($polyline->last_point)) {
next if @$polyline == 2;
$polyline->pop_back;
push @result, Slic3r::Polygon->new(@$polyline);
} else {
push @result, $polyline;
}
}
}
return @result;
}
my $voronoi_lock :shared;
sub _medial_axis_voronoi {
my ($self, $width) = @_;
lock($voronoi_lock);
my $voronoi;
{
my @points = ();
foreach my $polygon (@$self) {
{
my $p = $polygon->pp;
Slic3r::Geometry::polyline_remove_short_segments($p, $width / 2);
$polygon = Slic3r::Polygon->new(@$p);
}
# subdivide polygon segments so that we don't have anyone of them
# being longer than $width / 2
$polygon = $polygon->subdivide($width/2);
push @points, @{$polygon->pp};
}
$voronoi = Math::Geometry::Voronoi->new(points => \@points);
}
$voronoi->compute;
my $vertices = $voronoi->vertices;
my @skeleton_lines = ();
foreach my $edge (@{ $voronoi->edges }) {
# ignore lines going to infinite
next if $edge->[1] == -1 || $edge->[2] == -1;
my $line = Slic3r::Line->new($vertices->[$edge->[1]], $vertices->[$edge->[2]]);
next if !$self->contains_line($line);
# contains_point() could be faster, but we need an implementation that
# reliably considers points on boundary
#next if !$self->contains_point(Slic3r::Point->new(@{$vertices->[$edge->[1]]}))
# || !$self->contains_point(Slic3r::Point->new(@{$vertices->[$edge->[2]]}));
push @skeleton_lines, [$edge->[1], $edge->[2]];
}
return () if !@skeleton_lines;
# now walk along the medial axis and build continuos polylines or polygons
my @polylines = ();
{
my @lines = @skeleton_lines;
push @polylines, [ map @$_, shift @lines ];
CYCLE: while (@lines) {
for my $i (0..$#lines) {
if ($lines[$i][0] == $polylines[-1][-1]) {
push @{$polylines[-1]}, $lines[$i][1];
} elsif ($lines[$i][1] == $polylines[-1][-1]) {
push @{$polylines[-1]}, $lines[$i][0];
} elsif ($lines[$i][1] == $polylines[-1][0]) {
unshift @{$polylines[-1]}, $lines[$i][0];
} elsif ($lines[$i][0] == $polylines[-1][0]) {
unshift @{$polylines[-1]}, $lines[$i][1];
} else {
next;
}
splice @lines, $i, 1;
next CYCLE;
}
push @polylines, [ map @$_, shift @lines ];
}
}
my @result = ();
my $simplify_tolerance = $width / 7;
foreach my $polyline (@polylines) {
next unless @$polyline >= 2;
# now replace point indexes with coordinates
my @points = map Slic3r::Point->new(@{$vertices->[$_]}), @$polyline;
if ($points[0]->coincides_with($points[-1])) {
next if @points == 2;
push @result, @{Slic3r::Polygon->new(@points[0..$#points-1])->simplify($simplify_tolerance)};
} else {
push @result, Slic3r::Polyline->new(@points);
$result[-1]->simplify($simplify_tolerance);
}
}
return @result;
}
package Slic3r::ExPolygon::Collection;
use Slic3r::Geometry qw(X1 Y1);
sub size {
my $self = shift;
return [ Slic3r::Geometry::size_2D([ map @$_, map @$_, @$self ]) ];
}
1;