Slic3r/xs/xsp/Polygon.xsp

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%module{Slic3r::XS};
%{
#include <myinit.h>
#include "BoundingBox.hpp"
#include "Polygon.hpp"
#include "BoundingBox.hpp"
%}
%name{Slic3r::Polygon} class Polygon {
~Polygon();
Clone<Polygon> clone()
%code{% RETVAL = THIS; %};
SV* arrayref()
%code{% RETVAL = THIS->to_AV(); %};
SV* pp()
%code{% RETVAL = THIS->to_SV_pureperl(); %};
void scale(double factor);
void translate(double x, double y);
void reverse();
Lines lines();
Polyline* split_at_vertex(Point* point)
%code{% RETVAL = new Polyline(); THIS->split_at_vertex(*point, RETVAL); %};
Polyline* split_at_index(int index)
%code{% RETVAL = new Polyline(); THIS->split_at_index(index, RETVAL); %};
Polyline* split_at_first_point()
%code{% RETVAL = new Polyline(); THIS->split_at_first_point(RETVAL); %};
Points equally_spaced_points(double distance)
%code{% THIS->equally_spaced_points(distance, &RETVAL); %};
double length();
double area();
bool is_counter_clockwise();
bool is_clockwise();
bool make_counter_clockwise();
bool make_clockwise();
bool is_valid();
Clone<Point> first_point();
bool contains_point(Point* point)
%code{% RETVAL = THIS->contains_point(*point); %};
Polygons simplify(double tolerance);
Polygons triangulate_convex()
%code{% THIS->triangulate_convex(&RETVAL); %};
Clone<Point> centroid();
BoundingBox* bounding_box()
%code{%
RETVAL = new BoundingBox();
THIS->bounding_box(RETVAL);
%};
%{
Polygon*
Polygon::new(...)
CODE:
RETVAL = new Polygon ();
// ST(0) is class name, ST(1) is first point
RETVAL->points.resize(items-1);
for (unsigned int i = 1; i < items; i++) {
RETVAL->points[i-1].from_SV_check( ST(i) );
}
OUTPUT:
RETVAL
void
Polygon::rotate(angle, center_sv)
double angle;
SV* center_sv;
CODE:
Point center;
center.from_SV_check(center_sv);
THIS->rotate(angle, center);
%}
};