Slic3r/xs/xsp/BoundingBox.xsp

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%module{Slic3r::XS};
%{
#include <myinit.h>
#include "BoundingBox.hpp"
#include "Point.hpp"
%}
%name{Slic3r::Geometry::BoundingBox} class BoundingBox {
~BoundingBox();
BoundingBox* clone()
%code{% const char* CLASS = "Slic3r::Geometry::BoundingBox"; RETVAL = new BoundingBox(*THIS); %};
void merge(BoundingBox* bb) %code{% THIS->merge(*bb); %};
void merge_point(Point* point) %code{% THIS->merge(*point); %};
void scale(double factor);
void translate(double x, double y);
Polygon* polygon()
%code{% const char* CLASS = "Slic3r::Polygon"; RETVAL = new Polygon(); THIS->polygon(RETVAL); %};
Point* size()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->size()); %};
Point* center()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->center()); %};
Point* min_point()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->min); %};
Point* max_point()
%code{% const char* CLASS = "Slic3r::Point"; RETVAL = new Point(THIS->max); %};
double x_min() %code{% RETVAL = THIS->min.x; %};
double x_max() %code{% RETVAL = THIS->max.x; %};
double y_min() %code{% RETVAL = THIS->min.y; %};
double y_max() %code{% RETVAL = THIS->max.y; %};
%{
BoundingBox*
new_from_points(CLASS, points)
char* CLASS
Points points
CODE:
RETVAL = new BoundingBox(points);
OUTPUT:
RETVAL
%}
};
%name{Slic3r::Geometry::BoundingBoxf3} class BoundingBoxf3 {
~BoundingBoxf3();
BoundingBoxf3* clone()
%code{% const char* CLASS = "Slic3r::Geometry::BoundingBoxf3"; RETVAL = new BoundingBoxf3(*THIS); %};
void merge(BoundingBoxf3* bb) %code{% THIS->merge(*bb); %};
void scale(double factor);
void translate(double x, double y, double z);
Pointf3* size()
%code{% const char* CLASS = "Slic3r::Pointf3"; RETVAL = new Pointf3(THIS->size()); %};
Pointf3* center()
%code{% const char* CLASS = "Slic3r::Pointf3"; RETVAL = new Pointf3(THIS->center()); %};
double x_min() %code{% RETVAL = THIS->min.x; %};
double x_max() %code{% RETVAL = THIS->max.x; %};
double y_min() %code{% RETVAL = THIS->min.y; %};
double y_max() %code{% RETVAL = THIS->max.y; %};
double z_min() %code{% RETVAL = THIS->min.z; %};
double z_max() %code{% RETVAL = THIS->max.z; %};
};