Slic3r/lib/Slic3r/Fill/Concentric.pm

59 lines
2.0 KiB
Raku

package Slic3r::Fill::Concentric;
use Moo;
extends 'Slic3r::Fill::Base';
use Slic3r::Geometry qw(scale unscale X);
use Slic3r::Geometry::Clipper qw(offset offset2 union_pt traverse_pt);
sub fill_surface {
my $self = shift;
my ($surface, %params) = @_;
# no rotation is supported for this infill pattern
my $expolygon = $surface->expolygon;
my $bounding_box = $expolygon->bounding_box;
my $min_spacing = scale $params{flow_spacing};
my $distance = $min_spacing / $params{density};
my $flow_spacing = $params{flow_spacing};
if ($params{density} == 1 && !$params{dont_adjust}) {
$distance = $self->adjust_solid_spacing(
width => $bounding_box->size->[X],
distance => $distance,
);
$flow_spacing = unscale $distance;
}
# compensate the overlap which is good for rectilinear but harmful for concentric
# where the perimeter/infill spacing should be equal to any other loop spacing
my @loops = my @last = @{offset($expolygon, -&Slic3r::INFILL_OVERLAP_OVER_SPACING * $min_spacing / 2)};
while (@last) {
push @loops, @last = @{offset2(\@last, -1.5*$distance, +0.5*$distance)};
}
# generate paths from the outermost to the innermost, to avoid
# adhesion problems of the first central tiny loops
@loops = map Slic3r::Polygon->new(@$_),
reverse traverse_pt( union_pt(\@loops) );
# order paths using a nearest neighbor search
my @paths = ();
my $last_pos = [0,0];
foreach my $loop (@loops) {
push @paths, $loop->split_at_index($last_pos->nearest_point_index($loop));
$last_pos = $paths[-1][-1];
}
# clip the paths to avoid the extruder to get exactly on the first point of the loop
my $clip_length = scale $flow_spacing * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_SPACING;
$_->clip_end($clip_length) for @paths;
# TODO: return ExtrusionLoop objects to get better chained paths
return { flow_spacing => $flow_spacing, no_sort => 1 }, @paths;
}
1;