etcd/command.go

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package main
//------------------------------------------------------------------------------
//
// Commands
//
//------------------------------------------------------------------------------
import (
"github.com/benbjohnson/go-raft"
"encoding/json"
)
// A command represents an action to be taken on the replicated state machine.
type Command interface {
CommandName() string
Apply(server *raft.Server) ([]byte, error)
GeneratePath() string
Type() string
GetValue() string
GetKey() string
}
// Set command
type SetCommand struct {
Key string `json:"key"`
Value string `json:"value"`
}
// The name of the command in the log
func (c *SetCommand) CommandName() string {
return "set"
}
// Set the value of key to value
func (c *SetCommand) Apply(server *raft.Server) ([]byte, error) {
res := s.Set(c.Key, c.Value)
return json.Marshal(res)
}
func (c *SetCommand) GeneratePath() string{
return "/set/" + c.Key
}
func (c *SetCommand) Type() string{
return "POST"
}
func (c *SetCommand) GetValue() string{
return c.Value
}
func (c *SetCommand) GetKey() string{
return c.Key
}
// Get command
type GetCommand struct {
Key string `json:"key"`
}
// The name of the command in the log
func (c *GetCommand) CommandName() string {
return "get"
}
// Set the value of key to value
func (c *GetCommand) Apply(server *raft.Server) ([]byte, error){
res := s.Get(c.Key)
return json.Marshal(res)
}
func (c *GetCommand) GeneratePath() string{
return "/get/" + c.Key
}
func (c *GetCommand) Type() string{
return "GET"
}
func (c *GetCommand) GetValue() string{
return ""
}
func (c *GetCommand) GetKey() string{
return c.Key
}
// Delete command
type DeleteCommand struct {
Key string `json:"key"`
}
// The name of the command in the log
func (c *DeleteCommand) CommandName() string {
return "delete"
}
// Set the value of key to value
func (c *DeleteCommand) Apply(server *raft.Server) ([]byte, error){
res := s.Delete(c.Key)
return json.Marshal(res)
}
func (c *DeleteCommand) GeneratePath() string{
return "/delete/" + c.Key
}
func (c *DeleteCommand) Type() string{
return "GET"
}
func (c *DeleteCommand) GetValue() string{
return ""
}
func (c *DeleteCommand) GetKey() string{
return c.Key
}
// joinCommand
type joinCommand struct {
Name string `json:"name"`
}
func (c *joinCommand) CommandName() string {
return "join"
}
func (c *joinCommand) Apply(server *raft.Server) ([]byte, error) {
err := server.AddPeer(c.Name)
return nil, err
}