etcdserver: add TestRecvSnapshot

release-2.0
Yicheng Qin 2014-09-18 23:13:08 -07:00
parent df70f653a4
commit 44ab66d858
1 changed files with 61 additions and 4 deletions

View File

@ -472,9 +472,6 @@ func TestSnapshot(t *testing.T) {
}
// Applied > SnapCount should trigger a SaveSnap event
// TODO: receive a snapshot from raft leader should also be able
// to trigger snapSave and also trigger a store.Recover.
// We need fake node!
func TestTriggerSnap(t *testing.T) {
ctx := context.Background()
n := raft.StartNode(0xBAD0, []int64{0xBAD0}, 10, 1)
@ -507,6 +504,34 @@ func TestTriggerSnap(t *testing.T) {
}
}
// TestRecvSnapshot tests when it receives a snapshot from raft leader,
// it should trigger storage.SaveSnap and also store.Recover.
func TestRecvSnapshot(t *testing.T) {
n := newReadyNode(raft.Ready{Snapshot: raftpb.Snapshot{Index: 1}})
st := &storeRecorder{}
p := &storageRecorder{}
s := &EtcdServer{
Store: st,
Send: func(_ []raftpb.Message) {},
Storage: p,
Node: n,
}
s.Start()
// make goroutines move forward to receive snapshot
forceGosched()
s.Stop()
waction := []string{"Recovery"}
if g := st.Action(); !reflect.DeepEqual(g, waction) {
t.Errorf("store action = %v, want %v", g, waction)
}
waction = []string{"Save", "SaveSnap"}
if g := p.Action(); !reflect.DeepEqual(g, waction) {
t.Errorf("storage action = %v, want %v", g, waction)
}
}
// TODO: test wait trigger correctness in multi-server case
func TestGetBool(t *testing.T) {
@ -590,7 +615,10 @@ func (s *storeRecorder) Save() ([]byte, error) {
s.record("Save")
return nil, nil
}
func (s *storeRecorder) Recovery(b []byte) error { return nil }
func (s *storeRecorder) Recovery(b []byte) error {
s.record("Recovery")
return nil
}
func (s *storeRecorder) TotalTransactions() uint64 { return 0 }
func (s *storeRecorder) JsonStats() []byte { return nil }
func (s *storeRecorder) DeleteExpiredKeys(cutoff time.Time) {
@ -636,6 +664,26 @@ func (p *storageRecorder) SaveSnap(st raftpb.Snapshot) {
p.record("SaveSnap")
}
type readyNode struct {
readyc chan raft.Ready
}
func newReadyNode(ready raft.Ready) *readyNode {
readyc := make(chan raft.Ready, 1)
readyc <- ready
return &readyNode{readyc: readyc}
}
func (n *readyNode) Tick() {}
func (n *readyNode) Campaign(ctx context.Context) error { return nil }
func (n *readyNode) Propose(ctx context.Context, data []byte) error { return nil }
func (n *readyNode) Configure(ctx context.Context, data []byte) error { return nil }
func (n *readyNode) Step(ctx context.Context, msg raftpb.Message) error { return nil }
func (n *readyNode) Ready() <-chan raft.Ready { return n.readyc }
func (n *readyNode) Stop() {}
func (n *readyNode) Compact(d []byte) {}
func (n *readyNode) AddNode(id int64) {}
func (n *readyNode) RemoveNode(id int64) {}
func TestGenID(t *testing.T) {
// Sanity check that the GenID function has been seeded appropriately
// (math/rand is seeded with 1 by default)
@ -648,3 +696,12 @@ func TestGenID(t *testing.T) {
t.Fatalf("GenID's rand seeded with 1!")
}
}
// WARNING: This is a hack.
// Remove this when we are able to block/check the status of the go-routines.
func forceGosched() {
// possibility enough to sched upto 10 go routines.
for i := 0; i < 10000; i++ {
runtime.Gosched()
}
}