// +build windows package fileutil import ( "errors" "os" ) var ( ErrLocked = errors.New("file already locked") ) type Lock interface { Name() string TryLock() error Lock() error Unlock() error Destroy() error } type lock struct { fd int file *os.File } func (l *lock) Name() string { return l.file.Name() } // TryLock acquires exclusivity on the lock without blocking func (l *lock) TryLock() error { return nil } // Lock acquires exclusivity on the lock without blocking func (l *lock) Lock() error { return nil } // Unlock unlocks the lock func (l *lock) Unlock() error { return nil } func (l *lock) Destroy() error { return l.file.Close() } func NewLock(file string) (Lock, error) { f, err := os.Open(file) if err != nil { return nil, err } l := &lock{int(f.Fd()), f} return l, nil }