etcd/store/store.go

580 lines
14 KiB
Go

/*
Copyright 2013 CoreOS Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package store
import (
"encoding/json"
"fmt"
"path"
"sort"
"strconv"
"strings"
"sync"
"time"
etcdErr "github.com/coreos/etcd/error"
)
// The default version to set when the store is first initialized.
const defaultVersion = 2
var minExpireTime time.Time
func init() {
minExpireTime, _ = time.Parse(time.RFC3339, "2000-01-01T00:00:00Z")
}
type Store interface {
Version() int
CommandFactory() CommandFactory
Index() uint64
Get(nodePath string, recursive, sorted bool) (*Event, error)
Set(nodePath string, value string, expireTime time.Time) (*Event, error)
Update(nodePath string, newValue string, expireTime time.Time) (*Event, error)
Create(nodePath string, value string, incrementalSuffix bool,
expireTime time.Time) (*Event, error)
CompareAndSwap(nodePath string, prevValue string, prevIndex uint64,
value string, expireTime time.Time) (*Event, error)
Delete(nodePath string, recursive bool) (*Event, error)
Watch(prefix string, recursive bool, sinceIndex uint64) (<-chan *Event, error)
Save() ([]byte, error)
Recovery(state []byte) error
TotalTransactions() uint64
JsonStats() []byte
DeleteExpiredKeys(cutoff time.Time)
}
type store struct {
Root *Node
WatcherHub *watcherHub
CurrentIndex uint64
Stats *Stats
CurrentVersion int
ttlKeyHeap *ttlKeyHeap // need to recovery manually
worldLock sync.RWMutex // stop the world lock
}
func New() Store {
return newStore()
}
func newStore() *store {
s := new(store)
s.CurrentVersion = defaultVersion
s.Root = newDir(s, "/", s.CurrentIndex, nil, "", Permanent)
s.Stats = newStats()
s.WatcherHub = newWatchHub(1000)
s.ttlKeyHeap = newTtlKeyHeap()
return s
}
// Version retrieves current version of the store.
func (s *store) Version() int {
return s.CurrentVersion
}
// Retrieves current of the store
func (s *store) Index() uint64 {
return s.CurrentIndex
}
// CommandFactory retrieves the command factory for the current version of the store.
func (s *store) CommandFactory() CommandFactory {
return GetCommandFactory(s.Version())
}
// Get function returns a get event.
// If recursive is true, it will return all the content under the node path.
// If sorted is true, it will sort the content by keys.
func (s *store) Get(nodePath string, recursive, sorted bool) (*Event, error) {
s.worldLock.RLock()
defer s.worldLock.RUnlock()
nodePath = path.Clean(path.Join("/", nodePath))
n, err := s.internalGet(nodePath)
if err != nil {
s.Stats.Inc(GetFail)
return nil, err
}
e := newEvent(Get, nodePath, n.ModifiedIndex)
if n.IsDir() { // node is a directory
e.Dir = true
children, _ := n.List()
e.KVPairs = make([]KeyValuePair, len(children))
// we do not use the index in the children slice directly
// we need to skip the hidden one
i := 0
for _, child := range children {
if child.IsHidden() { // get will not return hidden nodes
continue
}
e.KVPairs[i] = child.Pair(recursive, sorted)
i++
}
// eliminate hidden nodes
e.KVPairs = e.KVPairs[:i]
if sorted {
sort.Sort(e.KVPairs)
}
} else { // node is a file
e.Value, _ = n.Read()
}
e.Expiration, e.TTL = n.ExpirationAndTTL()
s.Stats.Inc(GetSuccess)
return e, nil
}
// Create function creates the Node at nodePath. Create will help to create intermediate directories with no ttl.
// If the node has already existed, create will fail.
// If any node on the path is a file, create will fail.
func (s *store) Create(nodePath string, value string, unique bool, expireTime time.Time) (*Event, error) {
nodePath = path.Clean(path.Join("/", nodePath))
s.worldLock.Lock()
defer s.worldLock.Unlock()
e, err := s.internalCreate(nodePath, value, unique, false, expireTime, Create)
if err == nil {
s.Stats.Inc(CreateSuccess)
} else {
s.Stats.Inc(CreateFail)
}
return e, err
}
// Set function creates or replace the Node at nodePath.
func (s *store) Set(nodePath string, value string, expireTime time.Time) (*Event, error) {
nodePath = path.Clean(path.Join("/", nodePath))
s.worldLock.Lock()
defer s.worldLock.Unlock()
e, err := s.internalCreate(nodePath, value, false, true, expireTime, Set)
if err == nil {
s.Stats.Inc(SetSuccess)
} else {
s.Stats.Inc(SetFail)
}
return e, err
}
func (s *store) CompareAndSwap(nodePath string, prevValue string, prevIndex uint64,
value string, expireTime time.Time) (*Event, error) {
nodePath = path.Clean(path.Join("/", nodePath))
s.worldLock.Lock()
defer s.worldLock.Unlock()
n, err := s.internalGet(nodePath)
if err != nil {
s.Stats.Inc(CompareAndSwapFail)
return nil, err
}
if n.IsDir() { // can only test and set file
s.Stats.Inc(CompareAndSwapFail)
return nil, etcdErr.NewError(etcdErr.EcodeNotFile, nodePath, s.CurrentIndex)
}
// If both of the prevValue and prevIndex are given, we will test both of them.
// Command will be executed, only if both of the tests are successful.
if (prevValue == "" || n.Value == prevValue) && (prevIndex == 0 || n.ModifiedIndex == prevIndex) {
// update etcd index
s.CurrentIndex++
e := newEvent(CompareAndSwap, nodePath, s.CurrentIndex)
e.PrevValue = n.Value
// if test succeed, write the value
n.Write(value, s.CurrentIndex)
n.UpdateTTL(expireTime)
e.Value = value
e.Expiration, e.TTL = n.ExpirationAndTTL()
s.WatcherHub.notify(e)
s.Stats.Inc(CompareAndSwapSuccess)
return e, nil
}
cause := fmt.Sprintf("[%v != %v] [%v != %v]", prevValue, n.Value, prevIndex, n.ModifiedIndex)
s.Stats.Inc(CompareAndSwapFail)
return nil, etcdErr.NewError(etcdErr.EcodeTestFailed, cause, s.CurrentIndex)
}
// Delete function deletes the node at the given path.
// If the node is a directory, recursive must be true to delete it.
func (s *store) Delete(nodePath string, recursive bool) (*Event, error) {
nodePath = path.Clean(path.Join("/", nodePath))
s.worldLock.Lock()
defer s.worldLock.Unlock()
nextIndex := s.CurrentIndex + 1
n, err := s.internalGet(nodePath)
if err != nil { // if the node does not exist, return error
s.Stats.Inc(DeleteFail)
return nil, err
}
e := newEvent(Delete, nodePath, nextIndex)
if n.IsDir() {
e.Dir = true
} else {
e.PrevValue = n.Value
}
callback := func(path string) { // notify function
// notify the watchers with delted set true
s.WatcherHub.notifyWatchers(e, path, true)
}
err = n.Remove(recursive, callback)
if err != nil {
s.Stats.Inc(DeleteFail)
return nil, err
}
// update etcd index
s.CurrentIndex++
s.WatcherHub.notify(e)
s.Stats.Inc(DeleteSuccess)
return e, nil
}
func (s *store) Watch(prefix string, recursive bool, sinceIndex uint64) (<-chan *Event, error) {
prefix = path.Clean(path.Join("/", prefix))
nextIndex := s.CurrentIndex + 1
s.worldLock.RLock()
defer s.worldLock.RUnlock()
var c <-chan *Event
var err *etcdErr.Error
if sinceIndex == 0 {
c, err = s.WatcherHub.watch(prefix, recursive, nextIndex)
} else {
c, err = s.WatcherHub.watch(prefix, recursive, sinceIndex)
}
if err != nil {
// watchhub do not know the current Index
// we need to attach the currentIndex here
err.Index = s.CurrentIndex
return nil, err
}
return c, nil
}
// walk function walks all the nodePath and apply the walkFunc on each directory
func (s *store) walk(nodePath string, walkFunc func(prev *Node, component string) (*Node, *etcdErr.Error)) (*Node, *etcdErr.Error) {
components := strings.Split(nodePath, "/")
curr := s.Root
var err *etcdErr.Error
for i := 1; i < len(components); i++ {
if len(components[i]) == 0 { // ignore empty string
return curr, nil
}
curr, err = walkFunc(curr, components[i])
if err != nil {
return nil, err
}
}
return curr, nil
}
// Update function updates the value/ttl of the node.
// If the node is a file, the value and the ttl can be updated.
// If the node is a directory, only the ttl can be updated.
func (s *store) Update(nodePath string, newValue string, expireTime time.Time) (*Event, error) {
s.worldLock.Lock()
defer s.worldLock.Unlock()
currIndex, nextIndex := s.CurrentIndex, s.CurrentIndex+1
nodePath = path.Clean(path.Join("/", nodePath))
n, err := s.internalGet(nodePath)
if err != nil { // if the node does not exist, return error
s.Stats.Inc(UpdateFail)
return nil, err
}
e := newEvent(Update, nodePath, nextIndex)
if len(newValue) != 0 {
if n.IsDir() {
// if the node is a directory, we cannot update value
s.Stats.Inc(UpdateFail)
return nil, etcdErr.NewError(etcdErr.EcodeNotFile, nodePath, currIndex)
}
e.PrevValue = n.Value
n.Write(newValue, nextIndex)
e.Value = newValue
} else {
// do not update value
e.Value = n.Value
}
// update ttl
n.UpdateTTL(expireTime)
e.Expiration, e.TTL = n.ExpirationAndTTL()
s.WatcherHub.notify(e)
s.Stats.Inc(UpdateSuccess)
s.CurrentIndex = nextIndex
return e, nil
}
func (s *store) internalCreate(nodePath string, value string, unique bool, replace bool,
expireTime time.Time, action string) (*Event, error) {
currIndex, nextIndex := s.CurrentIndex, s.CurrentIndex+1
if unique { // append unique item under the node path
nodePath += "/" + strconv.FormatUint(nextIndex, 10)
}
nodePath = path.Clean(path.Join("/", nodePath))
// Assume expire times that are way in the past are not valid.
// This can occur when the time is serialized to JSON and read back in.
if expireTime.Before(minExpireTime) {
expireTime = Permanent
}
dir, newNodeName := path.Split(nodePath)
// walk through the nodePath, create dirs and get the last directory node
d, err := s.walk(dir, s.checkDir)
if err != nil {
s.Stats.Inc(SetFail)
err.Index = currIndex
return nil, err
}
e := newEvent(action, nodePath, nextIndex)
n, _ := d.GetChild(newNodeName)
// force will try to replace a existing file
if n != nil {
if replace {
if n.IsDir() {
return nil, etcdErr.NewError(etcdErr.EcodeNotFile, nodePath, currIndex)
}
e.PrevValue, _ = n.Read()
n.Remove(false, nil)
} else {
return nil, etcdErr.NewError(etcdErr.EcodeNodeExist, nodePath, currIndex)
}
}
if len(value) != 0 { // create file
e.Value = value
n = newKV(s, nodePath, value, nextIndex, d, "", expireTime)
} else { // create directory
e.Dir = true
n = newDir(s, nodePath, nextIndex, d, "", expireTime)
}
// we are sure d is a directory and does not have the children with name n.Name
d.Add(n)
// Node with TTL
if !n.IsPermanent() {
s.ttlKeyHeap.push(n)
e.Expiration, e.TTL = n.ExpirationAndTTL()
}
s.CurrentIndex = nextIndex
s.WatcherHub.notify(e)
return e, nil
}
// InternalGet function get the node of the given nodePath.
func (s *store) internalGet(nodePath string) (*Node, *etcdErr.Error) {
nodePath = path.Clean(path.Join("/", nodePath))
walkFunc := func(parent *Node, name string) (*Node, *etcdErr.Error) {
if !parent.IsDir() {
err := etcdErr.NewError(etcdErr.EcodeNotDir, parent.Path, s.CurrentIndex)
return nil, err
}
child, ok := parent.Children[name]
if ok {
return child, nil
}
return nil, etcdErr.NewError(etcdErr.EcodeKeyNotFound, path.Join(parent.Path, name), s.CurrentIndex)
}
f, err := s.walk(nodePath, walkFunc)
if err != nil {
return nil, err
}
return f, nil
}
// deleteExpiredKyes will delete all
func (s *store) DeleteExpiredKeys(cutoff time.Time) {
s.worldLock.Lock()
defer s.worldLock.Unlock()
for {
node := s.ttlKeyHeap.top()
if node == nil || node.ExpireTime.After(cutoff) {
break
}
s.ttlKeyHeap.pop()
node.Remove(true, nil)
s.CurrentIndex++
s.Stats.Inc(ExpireCount)
s.WatcherHub.notify(newEvent(Expire, node.Path, s.CurrentIndex))
}
}
// checkDir function will check whether the component is a directory under parent node.
// If it is a directory, this function will return the pointer to that node.
// If it does not exist, this function will create a new directory and return the pointer to that node.
// If it is a file, this function will return error.
func (s *store) checkDir(parent *Node, dirName string) (*Node, *etcdErr.Error) {
node, ok := parent.Children[dirName]
if ok {
if node.IsDir() {
return node, nil
}
return nil, etcdErr.NewError(etcdErr.EcodeNotDir, parent.Path, s.CurrentIndex)
}
n := newDir(s, path.Join(parent.Path, dirName), s.CurrentIndex+1, parent, parent.ACL, Permanent)
parent.Children[dirName] = n
return n, nil
}
// Save function saves the static state of the store system.
// Save function will not be able to save the state of watchers.
// Save function will not save the parent field of the node. Or there will
// be cyclic dependencies issue for the json package.
func (s *store) Save() ([]byte, error) {
s.worldLock.Lock()
clonedStore := newStore()
clonedStore.CurrentIndex = s.CurrentIndex
clonedStore.Root = s.Root.Clone()
clonedStore.WatcherHub = s.WatcherHub.clone()
clonedStore.Stats = s.Stats.clone()
clonedStore.CurrentVersion = s.CurrentVersion
s.worldLock.Unlock()
b, err := json.Marshal(clonedStore)
if err != nil {
return nil, err
}
return b, nil
}
// recovery function recovery the store system from a static state.
// It needs to recovery the parent field of the nodes.
// It needs to delete the expired nodes since the saved time and also
// need to create monitor go routines.
func (s *store) Recovery(state []byte) error {
s.worldLock.Lock()
defer s.worldLock.Unlock()
err := json.Unmarshal(state, s)
if err != nil {
return err
}
s.ttlKeyHeap = newTtlKeyHeap()
s.Root.recoverAndclean()
return nil
}
func (s *store) JsonStats() []byte {
s.Stats.Watchers = uint64(s.WatcherHub.count)
return s.Stats.toJson()
}
func (s *store) TotalTransactions() uint64 {
return s.Stats.TotalTranscations()
}