etcd/command.go

195 lines
3.5 KiB
Go

package main
//------------------------------------------------------------------------------
//
// Commands
//
//------------------------------------------------------------------------------
import (
"github.com/benbjohnson/go-raft"
"encoding/json"
)
// A command represents an action to be taken on the replicated state machine.
type Command interface {
CommandName() string
Apply(server *raft.Server) ([]byte, error)
GeneratePath() string // Gererate a path for http request
Type() string // http request type
GetValue() string
GetKey() string
Sensitive() bool // Sensitive to the stateMachine
}
// Set command
type SetCommand struct {
Key string `json:"key"`
Value string `json:"value"`
}
// The name of the command in the log
func (c *SetCommand) CommandName() string {
return "set"
}
// Set the value of key to value
func (c *SetCommand) Apply(server *raft.Server) ([]byte, error) {
res := s.Set(c.Key, c.Value)
return json.Marshal(res)
}
// Get the path for http request
func (c *SetCommand) GeneratePath() string {
return "set/" + c.Key
}
// Get the type for http request
func (c *SetCommand) Type() string {
return "POST"
}
func (c *SetCommand) GetValue() string {
return c.Value
}
func (c *SetCommand) GetKey() string {
return c.Key
}
func (c *SetCommand) Sensitive() bool {
return true
}
// Get command
type GetCommand struct {
Key string `json:"key"`
}
// The name of the command in the log
func (c *GetCommand) CommandName() string {
return "get"
}
// Set the value of key to value
func (c *GetCommand) Apply(server *raft.Server) ([]byte, error){
res := s.Get(c.Key)
return json.Marshal(res)
}
func (c *GetCommand) GeneratePath() string{
return "get/" + c.Key
}
func (c *GetCommand) Type() string{
return "GET"
}
func (c *GetCommand) GetValue() string{
return ""
}
func (c *GetCommand) GetKey() string{
return c.Key
}
func (c *GetCommand) Sensitive() bool {
return false
}
// Delete command
type DeleteCommand struct {
Key string `json:"key"`
}
// The name of the command in the log
func (c *DeleteCommand) CommandName() string {
return "delete"
}
// Delete the key
func (c *DeleteCommand) Apply(server *raft.Server) ([]byte, error){
res := s.Delete(c.Key)
return json.Marshal(res)
}
func (c *DeleteCommand) GeneratePath() string{
return "delete/" + c.Key
}
func (c *DeleteCommand) Type() string{
return "GET"
}
func (c *DeleteCommand) GetValue() string{
return ""
}
func (c *DeleteCommand) GetKey() string{
return c.Key
}
func (c *DeleteCommand) Sensitive() bool {
return true
}
// Watch command
type WatchCommand struct {
Key string `json:"key"`
}
//The name of the command in the log
func (c *WatchCommand) CommandName() string {
return "watch"
}
func (c *WatchCommand) Apply(server *raft.Server) ([]byte, error){
ch := make(chan Response)
// add to the watchers list
w.add(c.Key, ch)
// wait for the notification for any changing
res := <- ch
return json.Marshal(res)
}
func (c *WatchCommand) GeneratePath() string{
return "watch/" + c.Key
}
func (c *WatchCommand) Type() string{
return "GET"
}
func (c *WatchCommand) GetValue() string{
return ""
}
func (c *WatchCommand) GetKey() string{
return c.Key
}
func (c *WatchCommand) Sensitive() bool {
return false
}
// JoinCommand
type JoinCommand struct {
Name string `json:"name"`
}
func (c *JoinCommand) CommandName() string {
return "join"
}
func (c *JoinCommand) Apply(server *raft.Server) ([]byte, error) {
err := server.AddPeer(c.Name)
// no result will be returned
return nil, err
}