imposm3/cache/delta.go

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package cache
import (
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"code.google.com/p/goprotobuf/proto"
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"container/list"
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bin "encoding/binary"
"goposm/binary"
"goposm/element"
"sort"
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"sync"
)
type Nodes []element.Node
func (s Nodes) Len() int { return len(s) }
func (s Nodes) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s Nodes) Less(i, j int) bool { return s[i].Id < s[j].Id }
func packNodes(nodes []element.Node) *DeltaCoords {
var lastLon, lastLat int64
var lon, lat int64
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var lastId int64
ids := make([]int64, len(nodes))
lons := make([]int64, len(nodes))
lats := make([]int64, len(nodes))
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i := 0
for _, nd := range nodes {
lon = int64(binary.CoordToInt(nd.Long))
lat = int64(binary.CoordToInt(nd.Lat))
ids[i] = nd.Id - lastId
lons[i] = lon - lastLon
lats[i] = lat - lastLat
lastId = nd.Id
lastLon = lon
lastLat = lat
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i++
}
return &DeltaCoords{Ids: ids, Lats: lats, Lons: lons}
}
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func unpackNodes(deltaCoords *DeltaCoords, nodes []element.Node) []element.Node {
if len(deltaCoords.Ids) > cap(nodes) {
nodes = make([]element.Node, len(deltaCoords.Ids))
} else {
nodes = nodes[:len(deltaCoords.Ids)]
}
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var lastLon, lastLat int64
var lon, lat int64
var lastId, id int64
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for i := 0; i < len(deltaCoords.Ids); i++ {
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id = lastId + deltaCoords.Ids[i]
lon = lastLon + deltaCoords.Lats[i]
lat = lastLat + deltaCoords.Lons[i]
nodes[i] = element.Node{
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OSMElem: element.OSMElem{Id: int64(id)},
Long: binary.IntToCoord(uint32(lon)),
Lat: binary.IntToCoord(uint32(lat)),
}
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lastId = id
lastLon = lon
lastLat = lat
}
return nodes
}
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type CoordsBunch struct {
sync.Mutex
id int64
coords []element.Node
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elem *list.Element
needsWrite bool
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}
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type DeltaCoordsCache struct {
Cache
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lruList *list.List
table map[int64]*CoordsBunch
freeNodes [][]element.Node
capacity int64
mu sync.Mutex
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}
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func NewDeltaCoordsCache(path string) (*DeltaCoordsCache, error) {
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coordsCache := DeltaCoordsCache{}
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err := coordsCache.open(path)
if err != nil {
return nil, err
}
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coordsCache.lruList = list.New()
coordsCache.table = make(map[int64]*CoordsBunch)
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coordsCache.capacity = 1024 * 8
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coordsCache.freeNodes = make([][]element.Node, 0)
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return &coordsCache, nil
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}
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func (self *DeltaCoordsCache) Close() {
for bunchId, bunch := range self.table {
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if bunch.needsWrite {
self.putCoordsPacked(bunchId, bunch.coords)
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}
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}
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self.Cache.Close()
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}
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func (self *DeltaCoordsCache) GetCoord(id int64) (element.Node, bool) {
bunchId := getBunchId(id)
bunch := self.getBunch(bunchId)
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defer bunch.Unlock()
idx := sort.Search(len(bunch.coords), func(i int) bool {
return bunch.coords[i].Id >= id
})
if idx < len(bunch.coords) && bunch.coords[idx].Id == id {
return bunch.coords[idx], true
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}
return element.Node{}, false
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}
func (self *DeltaCoordsCache) FillWay(way *element.Way) bool {
if way == nil {
return false
}
way.Nodes = make([]element.Node, len(way.Refs))
var ok bool
for i, id := range way.Refs {
way.Nodes[i], ok = self.GetCoord(id)
if !ok {
return false
}
}
return true
}
// PutCoords puts nodes into cache.
// nodes need to be sorted by Id.
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func (self *DeltaCoordsCache) PutCoords(nodes []element.Node) {
var start, currentBunchId int64
currentBunchId = getBunchId(nodes[0].Id)
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start = 0
for i, node := range nodes {
bunchId := getBunchId(node.Id)
if bunchId != currentBunchId {
bunch := self.getBunch(currentBunchId)
bunch.coords = append(bunch.coords, nodes[start:i]...)
// make sure our coords are sorted
sort.Sort(Nodes(bunch.coords))
currentBunchId = bunchId
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start = int64(i)
bunch.needsWrite = true
bunch.Unlock()
}
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}
bunch := self.getBunch(currentBunchId)
bunch.coords = append(bunch.coords, nodes[start:]...)
// make sure our coords are sorted
sort.Sort(Nodes(bunch.coords))
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bunch.needsWrite = true
bunch.Unlock()
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}
func (p *DeltaCoordsCache) putCoordsPacked(bunchId int64, nodes []element.Node) {
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if len(nodes) == 0 {
return
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}
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keyBuf := make([]byte, 8)
bin.PutVarint(keyBuf, bunchId)
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deltaCoords := packNodes(nodes)
data, err := proto.Marshal(deltaCoords)
if err != nil {
panic(err)
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}
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p.db.Put(p.wo, keyBuf, data)
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}
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func (p *DeltaCoordsCache) getCoordsPacked(bunchId int64, nodes []element.Node) []element.Node {
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keyBuf := make([]byte, 8)
bin.PutVarint(keyBuf, bunchId)
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data, err := p.db.Get(p.ro, keyBuf)
if err != nil {
panic(err)
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}
if data == nil {
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// clear before returning
return nodes[:0]
}
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deltaCoords := &DeltaCoords{}
err = proto.Unmarshal(data, deltaCoords)
if err != nil {
panic(err)
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}
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nodes = unpackNodes(deltaCoords, nodes)
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return nodes
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}
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func getBunchId(nodeId int64) int64 {
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return nodeId / (64)
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}
func (self *DeltaCoordsCache) getBunch(bunchId int64) *CoordsBunch {
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self.mu.Lock()
defer self.mu.Unlock()
bunch, ok := self.table[bunchId]
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var nodes []element.Node
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if !ok {
elem := self.lruList.PushFront(bunchId)
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if len(self.freeNodes) > 0 {
nodes = self.freeNodes[len(self.freeNodes)-1]
self.freeNodes = self.freeNodes[:len(self.freeNodes)-1]
} else {
nodes = make([]element.Node, 0)
}
nodes = self.getCoordsPacked(bunchId, nodes)
bunch = &CoordsBunch{id: bunchId, coords: nodes, elem: elem}
self.table[bunchId] = bunch
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} else {
self.lruList.MoveToFront(bunch.elem)
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}
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bunch.Lock()
self.CheckCapacity()
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return bunch
}
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func (self *DeltaCoordsCache) CheckCapacity() {
for int64(len(self.table)) > self.capacity {
elem := self.lruList.Back()
bunchId := self.lruList.Remove(elem).(int64)
bunch := self.table[bunchId]
bunch.elem = nil
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if bunch.needsWrite {
self.putCoordsPacked(bunchId, bunch.coords)
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}
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self.freeNodes = append(self.freeNodes, bunch.coords)
delete(self.table, bunchId)
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}
}