imposm3/geom/ring_test.go

250 lines
5.2 KiB
Go

package geom
import (
"sort"
"testing"
"github.com/omniscale/imposm3/element"
)
func TestRingMerge(t *testing.T) {
w1 := element.Way{}
w1.Id = 1
w1.Refs = []int64{1, 2, 3}
w1.Nodes = []element.Node{
element.Node{},
element.Node{},
element.Node{},
}
r1 := newRing(&w1)
w2 := element.Way{}
w2.Id = 2
w2.Refs = []int64{3, 4, 1}
w2.Nodes = []element.Node{
element.Node{},
element.Node{},
element.Node{},
}
r2 := newRing(&w2)
rings := []*ring{r1, r2}
result := mergeRings(rings)
if len(result) != 1 {
t.Fatal(result)
}
r := result[0]
expected := []int64{1, 2, 3, 4, 1}
for i, ref := range r.refs {
if ref != expected[i] {
t.Fatalf("%v != %v", r.refs, expected)
}
}
}
func TestRingMergeMissingRefs(t *testing.T) {
// way without refs should not panic with index out of range
w1 := element.Way{}
w1.Id = 1
w1.Refs = []int64{1, 2, 3}
w1.Nodes = []element.Node{
element.Node{},
element.Node{},
element.Node{},
}
r1 := newRing(&w1)
w2 := element.Way{}
w2.Id = 2
w2.Refs = []int64{}
w2.Nodes = []element.Node{}
r2 := newRing(&w2)
rings := []*ring{r1, r2}
result := mergeRings(rings)
if len(result) != 1 {
t.Fatal(result)
}
if result[0] != r1 {
t.Fatal(result[0])
}
}
func TestRingMergeReverseEndpoints(t *testing.T) {
w1 := element.Way{}
w1.Id = 1
w1.Refs = []int64{1, 2, 3, 4}
w1.Nodes = []element.Node{
element.Node{},
element.Node{},
element.Node{},
element.Node{},
}
r1 := newRing(&w1)
w2 := element.Way{}
w2.Id = 2
w2.Refs = []int64{6, 5, 4}
w2.Nodes = []element.Node{
element.Node{},
element.Node{},
element.Node{},
}
r2 := newRing(&w2)
w3 := element.Way{}
w3.Id = 3
w3.Refs = []int64{1, 7, 6}
w3.Nodes = []element.Node{
element.Node{},
element.Node{},
element.Node{},
}
r3 := newRing(&w3)
rings := []*ring{r1, r2, r3}
result := mergeRings(rings)
if len(result) != 1 {
t.Fatal(result)
}
r := result[0]
expected := []int64{6, 5, 4, 3, 2, 1, 7, 6}
for i, ref := range r.refs {
if ref != expected[i] {
t.Fatalf("%v != %v", r.refs, expected)
}
}
}
func TestRingMergePermutations(t *testing.T) {
// Test all possible permutations of 4 ring segments.
for i := 0; i < 16; i++ {
// test each segment in both directions
f1 := i&1 == 0
f2 := i&2 == 0
f3 := i&4 == 0
f4 := i&8 == 0
indices := []int{0, 1, 2, 3}
for permutationFirst(sort.IntSlice(indices)); permutationNext(sort.IntSlice(indices)); {
ways := make([][]int64, 4)
if f1 {
ways[0] = []int64{1, 2, 3, 4}
} else {
ways[0] = []int64{4, 3, 2, 1}
}
if f2 {
ways[1] = []int64{4, 5, 6, 7}
} else {
ways[1] = []int64{7, 6, 5, 4}
}
if f3 {
ways[2] = []int64{7, 8, 9, 10}
} else {
ways[2] = []int64{10, 9, 8, 7}
}
if f4 {
ways[3] = []int64{10, 11, 12, 1}
} else {
ways[3] = []int64{1, 12, 11, 10}
}
w1 := element.Way{}
w1.Id = 1
w1.Refs = ways[indices[0]]
w1.Nodes = []element.Node{element.Node{}, element.Node{}, element.Node{}, element.Node{}}
w2 := element.Way{}
w2.Id = 2
w2.Refs = ways[indices[1]]
w2.Nodes = []element.Node{element.Node{}, element.Node{}, element.Node{}, element.Node{}}
w3 := element.Way{}
w3.Id = 3
w3.Refs = ways[indices[2]]
w3.Nodes = []element.Node{element.Node{}, element.Node{}, element.Node{}, element.Node{}}
w4 := element.Way{}
w4.Id = 4
w4.Refs = ways[indices[3]]
w4.Nodes = []element.Node{element.Node{}, element.Node{}, element.Node{}, element.Node{}}
rings := []*ring{
&ring{ways: []*element.Way{&w1}, refs: w1.Refs, nodes: w1.Nodes},
&ring{ways: []*element.Way{&w2}, refs: w2.Refs, nodes: w2.Nodes},
&ring{ways: []*element.Way{&w3}, refs: w3.Refs, nodes: w3.Nodes},
&ring{ways: []*element.Way{&w4}, refs: w4.Refs, nodes: w4.Nodes},
}
result := mergeRings(rings)
if len(result) != 1 {
t.Fatalf("not a single ring: %v\n", result)
}
r := result[0].refs
if r[0] != r[len(r)-1] {
t.Fatalf("ring not closed: %v", r)
}
asc := true
desc := true
for i := 1; i < len(r); i++ {
if r[i] == 1 || r[i-1] < r[i] {
continue
} else {
asc = false
break
}
}
for i := 1; i < len(r); i++ {
if r[i] == 12 || r[i-1] > r[i] {
continue
} else {
desc = false
break
}
}
if !(asc || desc) {
t.Fatalf("ring not ascending/descending: %v, asc: %v, desc: %v", r, asc, desc)
}
}
}
}
// Copyright (c) 2011 CZ.NIC z.s.p.o. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// blame: jnml, labs.nic.cz
// Generate the first permutation of data.
func permutationFirst(data sort.Interface) {
sort.Sort(data)
}
// Generate the next permutation of data if possible and return true.
// If there is no more permutation left return false.
// Based on the algorithm described here:
// http://en.wikipedia.org/wiki/Permutation#Generation_in_lexicographic_order
func permutationNext(data sort.Interface) bool {
var k, l int
for k = data.Len() - 2; ; k-- { // 1.
if k < 0 {
return false
}
if data.Less(k, k+1) {
break
}
}
for l = data.Len() - 1; !data.Less(k, l); l-- { // 2.
}
data.Swap(k, l) // 3.
for i, j := k+1, data.Len()-1; i < j; i++ { // 4.
data.Swap(i, j)
j--
}
return true
}