jerasure/liberation.c

257 lines
6.6 KiB
C

/* *
* Copyright (c) 2013, James S. Plank and Kevin Greenan
* All rights reserved.
*
* Jerasure - A C/C++ Library for a Variety of Reed-Solomon and RAID-6 Erasure
* Coding Techniques
*
* Revision 2.0: Galois Field backend now links to GF-Complete
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* - Neither the name of the University of Tennessee nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
* WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "galois.h"
#include "jerasure.h"
#include "liberation.h"
#define talloc(type, num) (type *) malloc(sizeof(type)*(num))
int *liberation_coding_bitmatrix(int k, int w)
{
int *matrix, i, j, index;
if (k > w) return NULL;
matrix = talloc(int, 2*k*w*w);
if (matrix == NULL) return NULL;
bzero(matrix, sizeof(int)*2*k*w*w);
/* Set up identity matrices */
for(i = 0; i < w; i++) {
index = i*k*w+i;
for (j = 0; j < k; j++) {
matrix[index] = 1;
index += w;
}
}
/* Set up liberation matrices */
for (j = 0; j < k; j++) {
index = k*w*w+j*w;
for (i = 0; i < w; i++) {
matrix[index+(j+i)%w] = 1;
index += (k*w);
}
if (j > 0) {
i = (j*((w-1)/2))%w;
matrix[k*w*w+j*w+i*k*w+(i+j-1)%w] = 1;
}
}
return matrix;
}
int *liber8tion_coding_bitmatrix(int k)
{
int *matrix, i, j, index;
int w;
w = 8;
if (k > w) return NULL;
matrix = talloc(int, 2*k*w*w);
if (matrix == NULL) return NULL;
bzero(matrix, sizeof(int)*2*k*w*w);
/* Set up identity matrices */
for(i = 0; i < w; i++) {
index = i*k*w+i;
for (j = 0; j < k; j++) {
matrix[index] = 1;
index += w;
}
}
/* Set up liber8tion matrices */
index = k*w*w;
if (k == 0) return matrix;
matrix[index+0*k*w+0*w+0] = 1;
matrix[index+1*k*w+0*w+1] = 1;
matrix[index+2*k*w+0*w+2] = 1;
matrix[index+3*k*w+0*w+3] = 1;
matrix[index+4*k*w+0*w+4] = 1;
matrix[index+5*k*w+0*w+5] = 1;
matrix[index+6*k*w+0*w+6] = 1;
matrix[index+7*k*w+0*w+7] = 1;
if (k == 1) return matrix;
matrix[index+0*k*w+1*w+7] = 1;
matrix[index+1*k*w+1*w+3] = 1;
matrix[index+2*k*w+1*w+0] = 1;
matrix[index+3*k*w+1*w+2] = 1;
matrix[index+4*k*w+1*w+6] = 1;
matrix[index+5*k*w+1*w+1] = 1;
matrix[index+6*k*w+1*w+5] = 1;
matrix[index+7*k*w+1*w+4] = 1;
matrix[index+4*k*w+1*w+7] = 1;
if (k == 2) return matrix;
matrix[index+0*k*w+2*w+6] = 1;
matrix[index+1*k*w+2*w+2] = 1;
matrix[index+2*k*w+2*w+4] = 1;
matrix[index+3*k*w+2*w+0] = 1;
matrix[index+4*k*w+2*w+7] = 1;
matrix[index+5*k*w+2*w+3] = 1;
matrix[index+6*k*w+2*w+1] = 1;
matrix[index+7*k*w+2*w+5] = 1;
matrix[index+1*k*w+2*w+3] = 1;
if (k == 3) return matrix;
matrix[index+0*k*w+3*w+2] = 1;
matrix[index+1*k*w+3*w+5] = 1;
matrix[index+2*k*w+3*w+7] = 1;
matrix[index+3*k*w+3*w+6] = 1;
matrix[index+4*k*w+3*w+0] = 1;
matrix[index+5*k*w+3*w+3] = 1;
matrix[index+6*k*w+3*w+4] = 1;
matrix[index+7*k*w+3*w+1] = 1;
matrix[index+5*k*w+3*w+4] = 1;
if (k == 4) return matrix;
matrix[index+0*k*w+4*w+5] = 1;
matrix[index+1*k*w+4*w+6] = 1;
matrix[index+2*k*w+4*w+1] = 1;
matrix[index+3*k*w+4*w+7] = 1;
matrix[index+4*k*w+4*w+2] = 1;
matrix[index+5*k*w+4*w+4] = 1;
matrix[index+6*k*w+4*w+3] = 1;
matrix[index+7*k*w+4*w+0] = 1;
matrix[index+2*k*w+4*w+0] = 1;
if (k == 5) return matrix;
matrix[index+0*k*w+5*w+1] = 1;
matrix[index+1*k*w+5*w+2] = 1;
matrix[index+2*k*w+5*w+3] = 1;
matrix[index+3*k*w+5*w+4] = 1;
matrix[index+4*k*w+5*w+5] = 1;
matrix[index+5*k*w+5*w+6] = 1;
matrix[index+6*k*w+5*w+7] = 1;
matrix[index+7*k*w+5*w+0] = 1;
matrix[index+7*k*w+5*w+2] = 1;
if (k == 6) return matrix;
matrix[index+0*k*w+6*w+3] = 1;
matrix[index+1*k*w+6*w+0] = 1;
matrix[index+2*k*w+6*w+6] = 1;
matrix[index+3*k*w+6*w+5] = 1;
matrix[index+4*k*w+6*w+1] = 1;
matrix[index+5*k*w+6*w+7] = 1;
matrix[index+6*k*w+6*w+4] = 1;
matrix[index+7*k*w+6*w+2] = 1;
matrix[index+6*k*w+6*w+5] = 1;
if (k == 7) return matrix;
matrix[index+0*k*w+7*w+4] = 1;
matrix[index+1*k*w+7*w+7] = 1;
matrix[index+2*k*w+7*w+1] = 1;
matrix[index+3*k*w+7*w+5] = 1;
matrix[index+4*k*w+7*w+3] = 1;
matrix[index+5*k*w+7*w+2] = 1;
matrix[index+6*k*w+7*w+0] = 1;
matrix[index+7*k*w+7*w+6] = 1;
matrix[index+3*k*w+7*w+1] = 1;
return matrix;
}
int *blaum_roth_coding_bitmatrix(int k, int w)
{
int *matrix, i, j, index, l, m, p;
if (k > w) return NULL ;
matrix = talloc(int, 2*k*w*w);
if (matrix == NULL) return NULL;
bzero(matrix, sizeof(int)*2*k*w*w);
/* Set up identity matrices */
for(i = 0; i < w; i++) {
index = i*k*w+i;
for (j = 0; j < k; j++) {
matrix[index] = 1;
index += w;
}
}
/* Set up blaum_roth matrices -- Ignore identity */
p = w+1;
for (j = 0; j < k; j++) {
index = k*w*w+j*w;
if (j == 0) {
for (l = 0; l < w; l++) {
matrix[index+l] = 1;
index += k*w;
}
} else {
i = j;
for (l = 1; l <= w; l++) {
if (l != p-i) {
m = l+i;
if (m >= p) m -= p;
m--;
matrix[index+m] = 1;
} else {
matrix[index+i-1] = 1;
if (i%2 == 0) {
m = i/2;
} else {
m = (p/2) + 1 + (i/2);
}
m--;
matrix[index+m] = 1;
}
index += k*w;
}
}
}
return matrix;
}