kwin/effects.h

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/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_EFFECTSIMPL_H
#define KWIN_EFFECTSIMPL_H
#include "kwineffects.h"
#include "scene.h"
#include <QStack>
namespace KWin
{
class EffectsHandlerImpl : public EffectsHandler
{
public:
EffectsHandlerImpl(CompositingType type);
virtual ~EffectsHandlerImpl();
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintWindow( EffectWindow* w );
virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void activateWindow( EffectWindow* c );
virtual EffectWindow* activeWindow() const;
virtual void moveWindow( EffectWindow* w, const QPoint& pos );
virtual void windowToDesktop( EffectWindow* w, int desktop );
virtual int currentDesktop() const;
virtual int numberOfDesktops() const;
virtual void setCurrentDesktop( int desktop );
virtual QString desktopName( int desktop ) const;
virtual int displayWidth() const;
virtual int displayHeight() const;
virtual QPoint cursorPos() const;
virtual bool grabKeyboard( Effect* effect );
virtual void ungrabKeyboard();
virtual EffectWindowList stackingOrder() const;
virtual void setTabBoxWindow(EffectWindow*);
virtual void setTabBoxDesktop(int);
virtual EffectWindowList currentTabBoxWindowList() const;
virtual void refTabBox();
virtual void unrefTabBox();
virtual void closeTabBox();
virtual QList< int > currentTabBoxDesktopList() const;
virtual int currentTabBoxDesktop() const;
virtual EffectWindow* currentTabBoxWindow() const;
virtual void pushRenderTarget(GLRenderTarget* target);
virtual GLRenderTarget* popRenderTarget();
virtual void addRepaintFull();
virtual void addRepaint( const QRect& r );
virtual void addRepaint( int x, int y, int w, int h );
virtual QRect clientArea( clientAreaOption opt, const QPoint& p, int desktop ) const;
virtual void calcDesktopLayout(int* x, int* y, Qt::Orientation* orientation) const;
virtual bool optionRollOverDesktops() const;
virtual Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor );
virtual void destroyInputWindow( Window w );
virtual bool checkInputWindowEvent( XEvent* e );
virtual void checkInputWindowStacking();
virtual void checkElectricBorder(const QPoint &pos, Time time);
virtual void reserveElectricBorder( ElectricBorder border );
virtual void unreserveElectricBorder( ElectricBorder border );
virtual void reserveElectricBorderSwitching( bool reserve );
virtual unsigned long xrenderBufferPicture();
// internal (used by kwin core or compositing code)
void startPaint();
void windowUserMovedResized( EffectWindow* c, bool first, bool last );
void windowOpacityChanged( EffectWindow* c, double old_opacity );
void windowAdded( EffectWindow* c );
void windowClosed( EffectWindow* c );
void windowDeleted( EffectWindow* c );
void windowActivated( EffectWindow* c );
void windowMinimized( EffectWindow* c );
void windowUnminimized( EffectWindow* c );
void desktopChanged( int old );
void windowDamaged( EffectWindow* w, const QRect& r );
void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
void tabBoxAdded( int mode );
void tabBoxClosed();
void tabBoxUpdated();
bool borderActivated( ElectricBorder border );
void mouseChanged( const QPoint& pos, const QPoint& old,
Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers );
void grabbedKeyboardEvent( QKeyEvent* e );
bool hasKeyboardGrab() const;
void loadEffect( const QString& name );
void toggleEffect( const QString& name );
void unloadEffect( const QString& name );
protected:
KLibrary* findEffectLibrary( const QString& effectname );
Effect* keyboard_grab_effect;
QStack<GLRenderTarget*> render_targets;
};
class EffectWindowImpl : public EffectWindow
{
public:
EffectWindowImpl();
virtual ~EffectWindowImpl();
virtual void enablePainting( int reason );
virtual void disablePainting( int reason );
virtual bool isPaintingEnabled();
virtual void addRepaint( const QRect& r );
virtual void addRepaint( int x, int y, int w, int h );
virtual void addRepaintFull();
virtual void refWindow();
virtual void unrefWindow();
virtual bool isDeleted() const;
virtual bool isOnAllDesktops() const;
virtual int desktop() const; // prefer isOnXXX()
virtual bool isMinimized() const;
virtual double opacity() const;
virtual QString caption() const;
virtual QPixmap icon() const;
virtual QString windowClass() const;
virtual const EffectWindowGroup* group() const;
virtual int x() const;
virtual int y() const;
virtual int width() const;
virtual int height() const;
virtual QRect geometry() const;
virtual QPoint pos() const;
virtual QSize size() const;
virtual QRect rect() const;
virtual bool isMovable() const;
virtual bool isUserMove() const;
virtual bool isUserResize() const;
virtual QRect iconGeometry() const;
virtual bool isDesktop() const;
virtual bool isDock() const;
virtual bool isToolbar() const;
virtual bool isTopMenu() const;
virtual bool isMenu() const;
virtual bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
virtual bool isSpecialWindow() const;
virtual bool isDialog() const;
virtual bool isSplash() const;
virtual bool isUtility() const;
virtual bool isDropdownMenu() const;
virtual bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
virtual bool isTooltip() const;
virtual bool isNotification() const;
virtual bool isComboBox() const;
virtual bool isDNDIcon() const;
virtual bool isModal() const;
virtual EffectWindow* findModal();
virtual EffectWindowList mainWindows() const;
virtual QVector<Vertex>& vertices();
virtual void requestVertexGrid(int maxquadsize);
virtual void markVerticesDirty();
virtual void setShader(GLShader* shader);
const Toplevel* window() const;
Toplevel* window();
void setWindow( Toplevel* w ); // internal
void setSceneWindow( Scene::Window* w ); // internal
Scene::Window* sceneWindow(); // internal
private:
Toplevel* toplevel;
Scene::Window* sw; // This one is used only during paint pass.
};
class EffectWindowGroupImpl
: public EffectWindowGroup
{
public:
EffectWindowGroupImpl( Group* g );
virtual EffectWindowList members() const;
private:
Group* group;
};
inline
EffectWindowGroupImpl::EffectWindowGroupImpl( Group* g )
: group( g )
{
}
EffectWindow* effectWindow( Toplevel* w );
EffectWindow* effectWindow( Scene::Window* w );
} // namespace
#endif