kwin/lanczosfilter.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 by Fredrik Höglund <fredrik@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "lanczosfilter.h"
#include "effects.h"
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <kwinglutils.h>
#endif
#include <kwineffects.h>
#include <KDE/KGlobalSettings>
#include <qmath.h>
#include <cmath>
namespace KWin
{
LanczosFilter::LanczosFilter( QObject* parent )
: QObject( parent )
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
, m_offscreenTex( 0 )
, m_offscreenTarget( 0 )
, m_shader( 0 )
#endif
, m_inited( false)
{
}
LanczosFilter::~LanczosFilter()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
delete m_offscreenTarget;
delete m_offscreenTex;
delete m_shader;
#endif
}
void LanczosFilter::init()
{
if (m_inited)
return;
m_inited = true;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
// check the blacklist
KSharedConfigPtr config = KSharedConfig::openConfig( "kwinrc" );
KConfigGroup blacklist = config->group( "Blacklist" ).group( "Lanczos" );
if( effects->checkDriverBlacklist( blacklist ) )
{
kDebug() << "Lanczos Filter disabled by driver blacklist";
return;
}
if ( GLShader::fragmentShaderSupported() &&
GLShader::vertexShaderSupported() &&
GLRenderTarget::supported() )
{
m_shader = new GLShader(":/resources/lanczos-vertex.glsl", ":/resources/lanczos-fragment.glsl");
if (m_shader->isValid())
{
m_shader->bind();
m_uTexUnit = m_shader->uniformLocation("texUnit");
m_uKernel = m_shader->uniformLocation("kernel");
m_uOffsets = m_shader->uniformLocation("offsets");
m_shader->unbind();
}
else
{
kDebug(1212) << "Shader is not valid";
m_shader = 0;
}
}
#endif
}
void LanczosFilter::updateOffscreenSurfaces()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
int w = displayWidth();
int h = displayHeight();
if ( !GLTexture::NPOTTextureSupported() )
{
w = nearestPowerOfTwo( w );
h = nearestPowerOfTwo( h );
}
if ( !m_offscreenTex || m_offscreenTex->width() != w || m_offscreenTex->height() != h )
{
if ( m_offscreenTex )
{
delete m_offscreenTex;
delete m_offscreenTarget;
}
m_offscreenTex = new GLTexture( w, h );
m_offscreenTex->setFilter( GL_LINEAR );
m_offscreenTex->setWrapMode( GL_CLAMP_TO_EDGE );
m_offscreenTarget = new GLRenderTarget( m_offscreenTex );
}
#endif
}
static float sinc( float x )
{
return std::sin( x * M_PI ) / ( x * M_PI );
}
static float lanczos( float x, float a )
{
if ( qFuzzyCompare( x + 1.0, 1.0 ) )
return 1.0;
if ( qAbs( x ) >= a )
return 0.0;
return sinc( x ) * sinc( x / a );
}
void LanczosFilter::createKernel( float delta, int *size )
{
const float a = 2.0;
// The two outermost samples always fall at points where the lanczos
// function returns 0, so we'll skip them.
const int sampleCount = qBound( 3, qCeil(delta * a) * 2 + 1 - 2, 49 );
const int center = sampleCount / 2;
const int kernelSize = center + 1;
const float factor = 1.0 / delta;
QVector<float> values( kernelSize );
float sum = 0;
for ( int i = 0; i < kernelSize; i++ ) {
const float val = lanczos( i * factor, a );
sum += i > 0 ? val * 2 : val;
values[i] = val;
}
memset(m_kernel, 0, 25 * sizeof(QVector4D));
// Normalize the kernel
for ( int i = 0; i < kernelSize; i++ ) {
const float val = values[i] / sum;
m_kernel[i] = QVector4D( val, val, val, val );
}
*size = kernelSize;
}
void LanczosFilter::createOffsets( int count, float width, Qt::Orientation direction )
{
memset(m_offsets, 0, 25 * sizeof(QVector2D));
for ( int i = 0; i < count; i++ ) {
m_offsets[i] = ( direction == Qt::Horizontal ) ?
QVector2D( i / width, 0 ) : QVector2D( 0, i / width );
}
}
void LanczosFilter::performPaint( EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data )
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == KWin::OpenGLCompositing &&
KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects )
{
if (!m_inited)
init();
const QRect screenRect = Workspace::self()->clientArea( ScreenArea, w->screen(), w->desktop() );
// window geometry may not be bigger than screen geometry to fit into the FBO
if ( m_shader && w->width() <= screenRect.width() && w->height() <= screenRect.height() )
{
double left = 0;
double top = 0;
double right = w->width();
double bottom = w->height();
foreach( const WindowQuad& quad, data.quads )
{
// we need this loop to include the decoration padding
left = qMin(left, quad.left());
top = qMin(top, quad.top());
right = qMax(right, quad.right());
bottom = qMax(bottom, quad.bottom());
}
double width = right - left;
double height = bottom - top;
if( width > screenRect.width() || height > screenRect.height() )
{
// window with padding does not fit into the framebuffer
// so cut of the shadow
left = 0;
top = 0;
width = w->width();
height = w->height();
}
int tx = data.xTranslate + w->x() + left*data.xScale;
int ty = data.yTranslate + w->y() + top*data.yScale;
int tw = width*data.xScale;
int th = height*data.yScale;
int sw = width;
int sh = height;
WindowPaintData thumbData = data;
thumbData.xScale = 1.0;
thumbData.yScale = 1.0;
thumbData.xTranslate = -w->x() - left;
thumbData.yTranslate = -w->y() - top;
// Bind the offscreen FBO and draw the window on it unscaled
updateOffscreenSurfaces();
effects->pushRenderTarget( m_offscreenTarget );
glClear( GL_COLOR_BUFFER_BIT );
w->sceneWindow()->performPaint( mask, QRegion(0, 0, sw, sh), thumbData );
// Create a scratch texture and copy the rendered window into it
GLTexture tex( sw, sh );
tex.setFilter( GL_LINEAR );
tex.setWrapMode( GL_CLAMP_TO_EDGE );
tex.bind();
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 0, m_offscreenTex->height() - sh, sw, sh );
// Set up the shader for horizontal scaling
float dx = sw / float(tw);
int kernelSize;
createKernel( dx, &kernelSize );
createOffsets( kernelSize, sw, Qt::Horizontal );
m_shader->bind();
glUniform1i( m_uTexUnit, 0 );
glUniform2fv( m_uOffsets, 25, (const GLfloat*)m_offsets );
glUniform4fv( m_uKernel, 25, (const GLfloat*)m_kernel );
// Draw the window back into the FBO, this time scaled horizontally
glClear( GL_COLOR_BUFFER_BIT );
glBegin( GL_QUADS );
glTexCoord2f( 0, 0 ); glVertex2i( 0, 0 ); // Top left
glTexCoord2f( 1, 0 ); glVertex2i( tw, 0 ); // Top right
glTexCoord2f( 1, 1 ); glVertex2i( tw, sh ); // Bottom right
glTexCoord2f( 0, 1 ); glVertex2i( 0, sh ); // Bottom left
glEnd();
// At this point we don't need the scratch texture anymore
tex.unbind();
tex.discard();
// Unbind the FBO
effects->popRenderTarget();
// Set up the shader for vertical scaling
float dy = sh / float(th);
createKernel( dy, &kernelSize );
createOffsets( kernelSize, m_offscreenTex->height(), Qt::Vertical );
glUniform2fv( m_uOffsets, 25, (const GLfloat*)m_offsets );
glUniform4fv( m_uKernel, 25, (const GLfloat*)m_kernel );
float sx2 = tw / float(m_offscreenTex->width());
float sy2 = 1 - (sh / float(m_offscreenTex->height()));
// Now draw the horizontally scaled window in the FBO at the right
// coordinates on the screen, while scaling it vertically and blending it.
m_offscreenTex->bind();
glPushAttrib( GL_COLOR_BUFFER_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
glBegin( GL_QUADS );
glTexCoord2f( 0, sy2 ); glVertex2i( tx, ty ); // Top left
glTexCoord2f( sx2, sy2 ); glVertex2i( tx + tw, ty ); // Top right
glTexCoord2f( sx2, 1 ); glVertex2i( tx + tw, ty + th ); // Bottom right
glTexCoord2f( 0, 1 ); glVertex2i( tx, ty + th ); // Bottom left
glEnd();
glPopAttrib();
m_offscreenTex->unbind();
m_shader->unbind();
// Delete the offscreen surface after 5 seconds
m_timer.start( 5000, this );
return;
}
} // if ( effects->compositingType() == KWin::OpenGLCompositing )
#endif
w->sceneWindow()->performPaint( mask, region, data );
} // End of function
void LanczosFilter::timerEvent( QTimerEvent *event )
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if (event->timerId() == m_timer.timerId())
{
m_timer.stop();
delete m_offscreenTarget;
delete m_offscreenTex;
m_offscreenTarget = 0;
m_offscreenTex = 0;
}
#endif
}
} // namespace