kwin/dbusinterface.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DBUS_INTERFACE_H
#define KWIN_DBUS_INTERFACE_H
#include <QObject>
#include <QtDBus/QtDBus>
namespace KWin
{
class Compositor;
/**
* @brief This class is a wrapper for the org.kde.KWin D-Bus interface.
*
* The main purpose of this class is to be exported on the D-Bus as object /KWin.
* It is a pure wrapper to provide the deprecated D-Bus methods which have been
* removed from Workspace which used to implement the complete D-Bus interface.
*
* Nowadays the D-Bus interfaces are distributed, parts of it are exported on
* /Compositor, parts on /Effects and parts on /KWin. The implementation in this
* class just delegates the method calls to the actual implementation in one of the
* three singletons.
*
* @author Martin Gräßlin <mgraesslin@kde.org>
**/
class DBusInterface: public QObject, protected QDBusContext
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.KWin")
public:
explicit DBusInterface(QObject *parent);
virtual ~DBusInterface();
public: // PROPERTIES
public Q_SLOTS: // METHODS
Q_NOREPLY void cascadeDesktop();
int currentDesktop();
Q_NOREPLY void killWindow();
void nextDesktop();
void previousDesktop();
Q_NOREPLY void reconfigure();
bool setCurrentDesktop(int desktop);
bool startActivity(const QString &in0);
bool stopActivity(const QString &in0);
QString supportInformation();
Q_NOREPLY void unclutterDesktop();
Add a debugging console to KWin Summary: The idea behind the debugging console is to have a feature comparable to xprop and xwininfo just for Wayland. We cannot have command line utils as that violates the security restrictions, thus it needs to be exposed directly in KWin. The debugging console is invoked through DBus: qdbus org.kde.KWin /KWin showDebugConsole This opens a window with a tree view. The DebugConsoleModel which is used by the tree view groups all windows into four categories: * x11 clients (that is Workspace::clientList() and Workspace::desktopList()) * x11 unmanaged (Workspace::unmanagedList()) * wayland shell clients (WaylandServer::clients()) * wayland internal clients (KWin's own QWindows - WaylandServer::internalClients()) Each window is a child to one of the four categories. Each window itself has all it's QProperties exposed as children. This allows to properly inspect KWin's internal knowledge for windows and should make it easier to investigate problems. E.g. what's a window's geometry, what's it's window type and so on. The debugging console is intended as a developer tool and not expected to be used by users. That's why it's invokation is rather hidden. Due to the fact that it's internal to KWin it results in: * no window decoration * stealing keyboard focus * no way to resize, close, move from KWin side * rendered above all other windows There is a dedicated close button to get rid of it again. While the console is shown it's hardly possible to interact with the system in a normal way anymore. This is something which might be improved in future. At the moment the model is able to update when windows are added/removed, but not yet when a property changes. Due to the lack of interaction with the existing system, that's not a high priority at the moment, but can be added in future. Reviewers: #plasma Differential Revision: https://phabricator.kde.org/D1146
2016-03-14 12:23:52 +03:00
Q_NOREPLY void showDebugConsole();
QVariantMap queryWindowInfo();
private Q_SLOTS:
void becomeKWinService(const QString &service);
private:
void announceService();
QString m_serviceName;
QDBusMessage m_replyQueryWindowInfo;
};
class CompositorDBusInterface : public QObject
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Compositing")
/**
* @brief Whether the Compositor is active. That is a Scene is present and the Compositor is
* not shutting down itself.
**/
Q_PROPERTY(bool active READ isActive)
/**
* @brief Whether compositing is possible. Mostly means whether the required X extensions
* are available.
**/
Q_PROPERTY(bool compositingPossible READ isCompositingPossible)
/**
* @brief The reason why compositing is not possible. Empty String if compositing is possible.
**/
Q_PROPERTY(QString compositingNotPossibleReason READ compositingNotPossibleReason)
/**
* @brief Whether OpenGL has failed badly in the past (crash) and is considered as broken.
**/
Q_PROPERTY(bool openGLIsBroken READ isOpenGLBroken)
/**
* The type of the currently used Scene:
* @li @c none No Compositing
* @li @c xrender XRender
* @li @c gl1 OpenGL 1
* @li @c gl2 OpenGL 2
* @li @c gles OpenGL ES 2
**/
Q_PROPERTY(QString compositingType READ compositingType)
/**
* @brief All currently supported OpenGLPlatformInterfaces.
*
* Possible values:
* @li glx
* @li egl
*
* Values depend on operation mode and compile time options.
**/
Q_PROPERTY(QStringList supportedOpenGLPlatformInterfaces READ supportedOpenGLPlatformInterfaces)
Q_PROPERTY(bool platformRequiresCompositing READ platformRequiresCompositing)
public:
explicit CompositorDBusInterface(Compositor *parent);
virtual ~CompositorDBusInterface() = default;
bool isActive() const;
bool isCompositingPossible() const;
QString compositingNotPossibleReason() const;
bool isOpenGLBroken() const;
QString compositingType() const;
QStringList supportedOpenGLPlatformInterfaces() const;
bool platformRequiresCompositing() const;
public Q_SLOTS:
/**
* @brief Suspends the Compositor if it is currently active.
*
* Note: it is possible that the Compositor is not able to suspend. Use @link isActive to check
* whether the Compositor has been suspended.
*
* @return void
* @see resume
* @see isActive
**/
void suspend();
/**
* @brief Resumes the Compositor if it is currently suspended.
*
* Note: it is possible that the Compositor cannot be resumed, that is there might be Clients
* blocking the usage of Compositing or the Scene might be broken. Use @link isActive to check
* whether the Compositor has been resumed. Also check @link isCompositingPossible and
* @link isOpenGLBroken.
*
* Note: The starting of the Compositor can require some time and is partially done threaded.
* After this method returns the setup may not have been completed.
*
* @return void
* @see suspend
* @see isActive
* @see isCompositingPossible
* @see isOpenGLBroken
**/
void resume();
Q_SIGNALS:
void compositingToggled(bool active);
private:
Compositor *m_compositor;
};
} // namespace
#endif // KWIN_DBUS_INTERFACE_H