kwin/libkwineffects/kwingltexture.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwinconfig.h" // KWIN_HAVE_OPENGL
#ifdef KWIN_HAVE_OPENGL
#include "kwinglplatform.h"
#include "kwineffects.h"
#include "kwinglutils_funcs.h"
#include "kwinglutils.h"
#include <QPixmap>
#include <QImage>
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include <QMatrix4x4>
namespace KWin
{
//****************************************
// GLTexture
//****************************************
bool GLTexture::sNPOTTextureSupported = false;
bool GLTexture::sFramebufferObjectSupported = false;
bool GLTexture::sSaturationSupported = false;
GLTexture::GLTexture()
{
init();
}
GLTexture::GLTexture(const QImage& image, GLenum target)
{
init();
load(image, target);
}
GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
{
init();
load(pixmap, target);
}
GLTexture::GLTexture(const QString& fileName)
{
init();
load(fileName);
}
GLTexture::GLTexture(int width, int height)
{
init();
if (NPOTTextureSupported() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
mTarget = GL_TEXTURE_2D;
mScale.setWidth(1.0 / width);
mScale.setHeight(1.0 / height);
mSize = QSize(width, height);
can_use_mipmaps = true;
glGenTextures(1, &mTexture);
bind();
#ifdef KWIN_HAVE_OPENGLES
// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
glTexImage2D(mTarget, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
#else
glTexImage2D(mTarget, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
#endif
unbind();
}
}
GLTexture::~GLTexture()
{
delete m_vbo;
discard();
assert(mUnnormalizeActive == 0);
assert(mNormalizeActive == 0);
}
void GLTexture::init()
{
mTexture = None;
mTarget = 0;
mFilter = 0;
y_inverted = false;
can_use_mipmaps = false;
has_valid_mipmaps = false;
mUnnormalizeActive = 0;
mNormalizeActive = 0;
m_vbo = 0;
}
void GLTexture::initStatic()
{
#ifdef KWIN_HAVE_OPENGLES
sNPOTTextureSupported = true;
sFramebufferObjectSupported = true;
sSaturationSupported = true;
#else
sNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two");
sFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object");
sSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar")
&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4))
&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL;
#endif
}
bool GLTexture::isNull() const
{
return mTexture == None;
}
QSize GLTexture::size() const
{
return mSize;
}
bool GLTexture::load(const QImage& image, GLenum target)
{
if (image.isNull())
return false;
QImage img = image;
mTarget = target;
#ifndef KWIN_HAVE_OPENGLES
if (mTarget != GL_TEXTURE_RECTANGLE_ARB) {
#endif
if (!NPOTTextureSupported()
&& (!isPowerOfTwo(image.width()) || !isPowerOfTwo(image.height()))) {
// non-rectangular target requires POT texture
img = img.scaled(nearestPowerOfTwo(image.width()),
nearestPowerOfTwo(image.height()));
}
mScale.setWidth(1.0 / img.width());
mScale.setHeight(1.0 / img.height());
can_use_mipmaps = true;
#ifndef KWIN_HAVE_OPENGLES
} else {
mScale.setWidth(1.0);
mScale.setHeight(1.0);
can_use_mipmaps = false;
}
#endif
setFilter(GL_LINEAR);
mSize = img.size();
y_inverted = false;
img = convertToGLFormat(img);
setDirty();
if (isNull())
glGenTextures(1, &mTexture);
bind();
#ifdef KWIN_HAVE_OPENGLES
// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
glTexImage2D(mTarget, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
#else
glTexImage2D(mTarget, 0, GL_RGBA8, img.width(), img.height(), 0,
GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
#endif
unbind();
return true;
}
bool GLTexture::load(const QPixmap& pixmap, GLenum target)
{
if (pixmap.isNull())
return false;
return load(pixmap.toImage(), target);
}
bool GLTexture::load(const QString& fileName)
{
if (fileName.isEmpty())
return false;
return load(QImage(fileName));
}
void GLTexture::discard()
{
setDirty();
if (mTexture != None)
glDeleteTextures(1, &mTexture);
mTexture = None;
}
void GLTexture::bind()
{
#ifndef KWIN_HAVE_OPENGLES
glEnable(mTarget);
#endif
glBindTexture(mTarget, mTexture);
enableFilter();
}
void GLTexture::unbind()
{
glBindTexture(mTarget, 0);
#ifndef KWIN_HAVE_OPENGLES
glDisable(mTarget);
#endif
}
void GLTexture::render(QRegion region, const QRect& rect)
{
if (rect.size() != m_cachedSize) {
m_cachedSize = rect.size();
QRect r(rect);
r.moveTo(0, 0);
if (!m_vbo) {
m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
}
const float verts[ 4 * 2 ] = {
// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
r.x(), r.y(),
r.x(), r.y() + rect.height(),
r.x() + rect.width(), r.y(),
r.x() + rect.width(), r.y() + rect.height()
};
const float texcoords[ 4 * 2 ] = {
0.0f, y_inverted ? 0.0f : 1.0f, // y needs to be swapped (normalized coords)
0.0f, y_inverted ? 1.0f : 0.0f,
1.0f, y_inverted ? 0.0f : 1.0f,
1.0f, y_inverted ? 1.0f : 0.0f
};
m_vbo->setData(4, 2, verts, texcoords);
}
QMatrix4x4 translation;
translation.translate(rect.x(), rect.y());
if (ShaderManager::instance()->isShaderBound()) {
GLShader *shader = ShaderManager::instance()->getBoundShader();
shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y()));
shader->setUniform(GLShader::WindowTransformation, translation);
} else {
pushMatrix(translation);
}
m_vbo->render(region, GL_TRIANGLE_STRIP);
if (ShaderManager::instance()->isShaderBound()) {
GLShader *shader = ShaderManager::instance()->getBoundShader();
shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
} else {
popMatrix();
}
}
GLuint GLTexture::texture() const
{
return mTexture;
}
GLenum GLTexture::target() const
{
return mTarget;
}
GLenum GLTexture::filter() const
{
return mFilter;
}
bool GLTexture::isDirty() const
{
return has_valid_mipmaps;
}
void GLTexture::setTexture(GLuint texture)
{
discard();
mTexture = texture;
}
void GLTexture::setTarget(GLenum target)
{
mTarget = target;
}
void GLTexture::setFilter(GLenum filter)
{
mFilter = filter;
}
void GLTexture::setWrapMode(GLenum mode)
{
bind();
glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, mode);
glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, mode);
unbind();
}
void GLTexture::setDirty()
{
has_valid_mipmaps = false;
}
void GLTexture::enableFilter()
{
if (mFilter == GL_LINEAR_MIPMAP_LINEAR) {
// trilinear filtering requested, but is it possible?
if (NPOTTextureSupported()
&& framebufferObjectSupported()
&& can_use_mipmaps) {
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (!has_valid_mipmaps) {
glGenerateMipmap(mTarget);
has_valid_mipmaps = true;
}
} else {
// can't use trilinear, so use bilinear
setFilter(GL_LINEAR);
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
} else if (mFilter == GL_LINEAR) {
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else {
// if neither trilinear nor bilinear, default to fast filtering
setFilter(GL_NEAREST);
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
{
#ifdef KWIN_HAVE_OPENGLES
Q_UNUSED(texture_format)
#endif
// Copied from Qt
Q_ASSERT(dst.size() == img.size());
Q_ASSERT(dst.depth() == 32);
Q_ASSERT(img.depth() == 32);
const int width = img.width();
const int height = img.height();
const uint *p = (const uint*) img.scanLine(img.height() - 1);
uint *q = (uint*) dst.scanLine(0);
#ifndef KWIN_HAVE_OPENGLES
if (texture_format == GL_BGRA) {
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// mirror + swizzle
for (int i = 0; i < height; ++i) {
const uint *end = p + width;
while (p < end) {
*q = ((*p << 24) & 0xff000000)
| ((*p >> 24) & 0x000000ff)
| ((*p << 8) & 0x00ff0000)
| ((*p >> 8) & 0x0000ff00);
p++;
q++;
}
p -= 2 * width;
}
} else {
const uint bytesPerLine = img.bytesPerLine();
for (int i = 0; i < height; ++i) {
memcpy(q, p, bytesPerLine);
q += width;
p -= width;
}
}
} else {
#endif
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
for (int i = 0; i < height; ++i) {
const uint *end = p + width;
while (p < end) {
*q = (*p << 8) | ((*p >> 24) & 0xFF);
p++;
q++;
}
p -= 2 * width;
}
} else {
for (int i = 0; i < height; ++i) {
const uint *end = p + width;
while (p < end) {
*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
p++;
q++;
}
p -= 2 * width;
}
}
#ifndef KWIN_HAVE_OPENGLES
}
#endif
}
QImage GLTexture::convertToGLFormat(const QImage& img) const
{
// Copied from Qt's QGLWidget::convertToGLFormat()
QImage res(img.size(), QImage::Format_ARGB32);
#ifdef KWIN_HAVE_OPENGLES
convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32_Premultiplied), GL_RGBA);
#else
convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32_Premultiplied), GL_BGRA);
#endif
return res;
}
bool GLTexture::isYInverted() const
{
return y_inverted;
}
} // namespace KWin
#endif