kwin/scripting/scriptedeffect.h

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCRIPTEDEFFECT_H
#define KWIN_SCRIPTEDEFFECT_H
#include <kwinanimationeffect.h>
class QScriptEngine;
class QScriptValue;
namespace KWin
{
class ScriptedEffect : public KWin::AnimationEffect
{
Q_OBJECT
Q_ENUMS(DataRole)
public:
// copied from kwineffects.h
enum DataRole {
// Grab roles are used to force all other animations to ignore the window.
// The value of the data is set to the Effect's `this` value.
WindowAddedGrabRole = 1,
WindowClosedGrabRole,
WindowMinimizedGrabRole,
WindowUnminimizedGrabRole,
WindowForceBlurRole, ///< For fullscreen effects to enforce blurring of windows,
WindowBlurBehindRole, ///< For single windows to blur behind
LanczosCacheRole
};
const QString &scriptFile() const {
return m_scriptFile;
}
static ScriptedEffect *create(const QString &pathToScript);
/**
* Whether another effect has grabbed the @p w with the given @p grabRole.
* @param w The window to check
* @param grabRole The grab role to check
* @returns @c true if another window has grabbed the effect, @c false otherwise
**/
Q_SCRIPTABLE bool isGrabbed(KWin::EffectWindow *w, DataRole grabRole);
public Q_SLOTS:
void animate(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint meta = 0, QEasingCurve curve = QEasingCurve(), int delay = 0);
private Q_SLOTS:
void signalHandlerException(const QScriptValue &value);
private:
ScriptedEffect();
bool init(const QString &pathToScript);
QScriptEngine *m_engine;
QString m_scriptFile;
};
}
#endif // KWIN_SCRIPTEDEFFECT_H