No need to use different client area options in cube for one or multi screen setups any more. FullArea suits both now.
svn path=/trunk/KDE/kdebase/workspace/; revision=940985icc-effect-5.14.5
parent
7fc3bbf39d
commit
141f166c56
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@ -252,9 +252,7 @@ bool CubeEffect::loadShader()
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cylinderShader->bind();
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cylinderShader->setUniform( "winTexture", 0 );
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cylinderShader->setUniform( "opacity", cubeOpacity );
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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cylinderShader->setUniform( "width", (float)rect.width() );
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cylinderShader->unbind();
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}
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@ -269,9 +267,7 @@ bool CubeEffect::loadShader()
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sphereShader->bind();
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sphereShader->setUniform( "winTexture", 0 );
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sphereShader->setUniform( "opacity", cubeOpacity );
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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sphereShader->setUniform( "width", (float)rect.width() );
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sphereShader->setUniform( "height", (float)rect.height() );
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sphereShader->unbind();
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@ -323,10 +319,7 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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glEndList();
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}
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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// background
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float clearColor[4];
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@ -597,9 +590,7 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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void CubeEffect::rotateCube()
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float internalCubeAngle = 360.0f / effects->numberOfDesktops();
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float zTranslate = zPosition + zoom;
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@ -728,9 +719,7 @@ void CubeEffect::rotateCube()
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void CubeEffect::paintCube( int mask, QRegion region, ScreenPaintData& data )
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float internalCubeAngle = 360.0f / effects->numberOfDesktops();
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cube_painting = true;
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float zTranslate = zPosition + zoom;
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@ -798,9 +787,7 @@ void CubeEffect::paintCap()
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void CubeEffect::paintCubeCap()
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float z = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f);
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float zTexture = rect.width()/2*tan(45.0f*M_PI/180.0f);
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@ -914,9 +901,7 @@ void CubeEffect::paintCubeCap()
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void CubeEffect::paintCylinderCap()
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float radian = (cubeAngle*0.5)*M_PI/180;
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@ -954,9 +939,7 @@ void CubeEffect::paintCylinderCap()
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void CubeEffect::paintSphereCap()
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float zTexture = rect.width()/2*tan(45.0f*M_PI/180.0f);
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float radius = (rect.width()*0.5)/cos(cubeAngle*0.5*M_PI/180.0);
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@ -1903,9 +1886,7 @@ void CubeEffect::setActive( bool active )
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// clip parts above the reflection area
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double eqn[4] = {0.0, 1.0, 0.0, 0.0};
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glPushMatrix();
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop());
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glTranslatef( 0.0, rect.height(), 0.0 );
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glClipPlane( GL_CLIP_PLANE0, eqn );
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glPopMatrix();
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@ -1943,9 +1924,7 @@ void CubeEffect::mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::Mous
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return;
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if( stop )
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return;
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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if( buttons.testFlag( Qt::LeftButton ) )
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{
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bool repaint = false;
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