[autotest] Add a test to SceneQPainterTest to render a window
New test method which verifies that a newly mapped window is rendered correctly, that cursor image set on it is rendered correctly, also when pointer moves.icc-effect-5.14.5
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e43699c4c5
commit
2780639936
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@ -23,11 +23,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "cursor.h"
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#include "platform.h"
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#include "scene_qpainter.h"
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#include "shell_client.h"
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#include "wayland_server.h"
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#include "effect_builtins.h"
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#include <KConfigGroup>
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#include <KWayland/Client/seat.h>
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#include <KWayland/Client/shell.h>
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#include <KWayland/Client/surface.h>
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#include <KWayland/Client/pointer.h>
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#include <QPainter>
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using namespace KWin;
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@ -38,12 +44,21 @@ class SceneQPainterTest : public QObject
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void cleanup();
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void testStartFrame();
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void testCursorMoving();
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void testWindow();
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};
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void SceneQPainterTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void SceneQPainterTest::initTestCase()
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{
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qRegisterMetaType<KWin::ShellClient*>();
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qRegisterMetaType<KWin::AbstractClient*>();
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QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
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QVERIFY(workspaceCreatedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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@ -118,5 +133,46 @@ void SceneQPainterTest::testCursorMoving()
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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}
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void SceneQPainterTest::testWindow()
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{
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// this test verifies that a window is rendered correctly
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using namespace KWayland::Client;
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QVERIFY(Test::setupWaylandConnection(s_socketName, Test::AdditionalWaylandInterface::Seat));
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QVERIFY(Test::waitForWaylandPointer());
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QScopedPointer<Surface> s(Test::createSurface());
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QScopedPointer<ShellSurface> ss(Test::createShellSurface(s.data()));
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QScopedPointer<Pointer> p(Test::waylandSeat()->createPointer());
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// now let's map the window
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QVERIFY(Test::renderAndWaitForShown(s.data(), QSize(200, 300), Qt::blue));
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// which should trigger a frame
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auto scene = qobject_cast<SceneQPainter*>(KWin::Compositor::self()->scene());
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QVERIFY(scene);
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QSignalSpy frameRenderedSpy(scene, &Scene::frameRendered);
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QVERIFY(frameRenderedSpy.isValid());
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QVERIFY(frameRenderedSpy.wait());
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// we didn't set a cursor image on the surface yet, so it should be just black + window
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QImage referenceImage(QSize(1280, 1024), QImage::Format_RGB32);
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referenceImage.fill(Qt::black);
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QPainter painter(&referenceImage);
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painter.fillRect(0, 0, 200, 300, Qt::blue);
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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// now let's set a cursor image
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QScopedPointer<Surface> cs(Test::createSurface());
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QVERIFY(!cs.isNull());
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Test::render(cs.data(), QSize(10, 10), Qt::red);
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p->setCursor(cs.data(), QPoint(5, 5));
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QVERIFY(frameRenderedSpy.wait());
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painter.fillRect(KWin::Cursor::pos().x() - 5, KWin::Cursor::pos().y() - 5, 10, 10, Qt::red);
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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// let's move the cursor again
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KWin::Cursor::setPos(10, 10);
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QVERIFY(frameRenderedSpy.wait());
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painter.fillRect(0, 0, 200, 300, Qt::blue);
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painter.fillRect(5, 5, 10, 10, Qt::red);
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QCOMPARE(referenceImage, *scene->backend()->buffer());
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}
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WAYLANDTEST_MAIN(SceneQPainterTest)
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#include "scene_qpainter_test.moc"
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