I thought I had already committed this...

Nonetheless, it might fix a redraw problem with minimize effect.

svn path=/trunk/KDE/kdebase/workspace/; revision=737176
icc-effect-5.14.5
Rivo Laks 2007-11-15 18:46:38 +00:00
parent cead7a81e5
commit 2d1a7e1ea4
1 changed files with 2 additions and 5 deletions

View File

@ -24,6 +24,7 @@ MinimizeAnimationEffect::MinimizeAnimationEffect()
void MinimizeAnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
mActiveAnimations = mAnimationProgress.count();
if( mActiveAnimations > 0 )
// We need to mark the screen windows as transformed. Otherwise the
// whole screen won't be repainted, resulting in artefacts
@ -58,9 +59,6 @@ void MinimizeAnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintDat
data.setTransformed();
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE );
}
else
// Animation just finished
mActiveAnimations--;
}
effects->prePaintWindow( w, data, time );
@ -94,6 +92,7 @@ void MinimizeAnimationEffect::postPaintScreen()
if( mActiveAnimations > 0 )
// Repaint the workspace so that everything would be repainted next time
effects->addRepaintFull();
mActiveAnimations = mAnimationProgress.count();
// Call the next effect.
effects->postPaintScreen();
@ -104,7 +103,6 @@ void MinimizeAnimationEffect::windowMinimized( EffectWindow* w )
if( !mAnimationProgress.contains(w) )
{
mAnimationProgress[w] = 0.0f;
mActiveAnimations++;
}
}
@ -113,7 +111,6 @@ void MinimizeAnimationEffect::windowUnminimized( EffectWindow* w )
if( !mAnimationProgress.contains(w) )
{
mAnimationProgress[w] = 1.0f;
mActiveAnimations++;
}
}