Remove GLTexturePrivate::convertToGLFormat()

QImage::Format_RGBA8888_Premultiplied is the equivalent of
GL_RGBA/GL_UNSIGNED_BYTE, so use QImage::convertToFormat()
instead.

This commit also makes the texture upload code work correctly
on big-endian systems.
icc-effect-5.14.5
Fredrik Höglund 2014-11-22 16:44:14 +01:00
parent 6ac7371113
commit 383a5ac319
2 changed files with 61 additions and 90 deletions

View File

@ -43,7 +43,7 @@ namespace KWin
//****************************************
bool GLTexturePrivate::s_supportsFramebufferObjects = false;
GLenum GLTexturePrivate::s_textureFormat = GL_RGBA; // custom dummy, GL_BGRA is not present on GLES
bool GLTexturePrivate::s_supportsARGB32 = false;
bool GLTexturePrivate::s_supportsUnpack = false;
uint GLTexturePrivate::s_textureObjectCounter = 0;
uint GLTexturePrivate::s_fbo = 0;
@ -99,10 +99,15 @@ GLTexture::GLTexture(int width, int height)
bind();
if (!GLPlatform::instance()->isGLES()) {
glTexImage2D(d->m_target, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(d->m_target, 0, GL_RGBA8, width, height, 0,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
} else {
glTexImage2D(d->m_target, 0, GLTexturePrivate::s_textureFormat, width, height,
0, GLTexturePrivate::s_textureFormat, GL_UNSIGNED_BYTE, 0);
// The format parameter in glTexSubImage() must match the internal format
// of the texture, so it's important that we allocate the texture with
// the format that will be used in update() and clear().
const GLenum format = d->s_supportsARGB32 ? GL_BGRA_EXT : GL_RGBA;
glTexImage2D(d->m_target, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, nullptr);
}
unbind();
@ -160,14 +165,16 @@ void GLTexturePrivate::initStatic()
if (!GLPlatform::instance()->isGLES()) {
s_supportsFramebufferObjects = hasGLVersion(3, 0) ||
hasGLExtension("GL_ARB_framebuffer_object") || hasGLExtension(QByteArrayLiteral("GL_EXT_framebuffer_object"));
s_textureFormat = GL_BGRA;
s_supportsARGB32 = true;
s_supportsUnpack = true;
} else {
s_supportsFramebufferObjects = true;
if (hasGLExtension(QByteArrayLiteral("GL_EXT_texture_format_BGRA8888")))
s_textureFormat = GL_BGRA_EXT;
else
s_textureFormat = GL_RGBA;
// QImage::Format_ARGB32_Premultiplied is a packed-pixel format, so it's only
// equivalent to GL_BGRA/GL_UNSIGNED_BYTE on little-endian systems.
s_supportsARGB32 = QSysInfo::ByteOrder == QSysInfo::LittleEndian &&
hasGLExtension(QByteArrayLiteral("GL_EXT_texture_format_BGRA8888"));
s_supportsUnpack = hasGLExtension(QByteArrayLiteral("GL_EXT_unpack_subimage"));
}
}
@ -175,7 +182,7 @@ void GLTexturePrivate::initStatic()
void GLTexturePrivate::cleanup()
{
s_supportsFramebufferObjects = false;
s_textureFormat = GL_RGBA; // custom dummy, GL_BGRA is not present on GLES
s_supportsARGB32 = false;
}
bool GLTexture::isNull() const
@ -216,8 +223,6 @@ bool GLTexture::load(const QImage& image, GLenum target)
d->updateMatrix();
const QImage img = d->convertToGLFormat(image);
if (isNull()) {
glGenTextures(1, &d->m_texture);
}
@ -225,11 +230,19 @@ bool GLTexture::load(const QImage& image, GLenum target)
bind();
if (!GLPlatform::instance()->isGLES()) {
glTexImage2D(d->m_target, 0, GL_RGBA8, img.width(), img.height(), 0,
GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
glTexImage2D(d->m_target, 0, GL_RGBA8, im.width(), im.height(), 0,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, im.bits());
} else {
glTexImage2D(d->m_target, 0, GLTexturePrivate::s_textureFormat, img.width(), img.height(),
0, GLTexturePrivate::s_textureFormat, GL_UNSIGNED_BYTE, img.bits());
if (d->s_supportsARGB32) {
const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
glTexImage2D(d->m_target, 0, GL_BGRA_EXT, im.width(), im.height(),
0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.bits());
} else {
const QImage im = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
glTexImage2D(d->m_target, 0, GL_RGBA, im.width(), im.height(),
0, GL_RGBA, GL_UNSIGNED_BYTE, im.bits());
}
}
unbind();
@ -244,9 +257,12 @@ void GLTexture::update(const QImage &image, const QPoint &offset, const QRect &s
Q_D(GLTexture);
bool useUnpack = !src.isNull() && d->s_supportsUnpack && d->s_supportsARGB32 && image.format() == QImage::Format_ARGB32_Premultiplied;
int width = image.width();
int height = image.height();
QImage tmpImage;
if (!src.isNull()) {
if (d->s_supportsUnpack) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
@ -258,15 +274,31 @@ void GLTexture::update(const QImage &image, const QPoint &offset, const QRect &s
width = src.width();
height = src.height();
}
const QImage &img = d->convertToGLFormat(tmpImage.isNull() ? image : tmpImage);
const QImage &img = tmpImage.isNull() ? image : tmpImage;
bind();
glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
GLTexturePrivate::s_textureFormat, GL_UNSIGNED_BYTE, img.bits());
if (!GLPlatform::instance()->isGLES()) {
const QImage im = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, im.bits());
} else {
if (d->s_supportsARGB32) {
const QImage im = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.bits());
} else {
const QImage im = img.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
GL_RGBA, GL_UNSIGNED_BYTE, im.bits());
}
}
unbind();
setDirty();
if (!src.isNull() && d->s_supportsUnpack) {
if (useUnpack) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
@ -423,8 +455,14 @@ void GLTexture::clear()
uint32_t *buffer = new uint32_t[size];
memset(buffer, 0, size*sizeof(uint32_t));
bind();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width(), height(),
GLTexturePrivate::s_textureFormat, GL_UNSIGNED_BYTE, buffer);
if (!GLPlatform::instance()->isGLES()) {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width(), height(),
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
} else {
const GLenum format = d->s_supportsARGB32 ? GL_BGRA_EXT : GL_RGBA;
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width(), height(),
format, GL_UNSIGNED_BYTE, buffer);
}
unbind();
delete[] buffer;
}
@ -468,71 +506,6 @@ void GLTexture::setDirty()
d->m_markedDirty = true;
}
QImage GLTexturePrivate::convertToGLFormat(const QImage& img) const
{
// Copied from Qt's QGLWidget::convertToGLFormat()
QImage res;
if (s_textureFormat != GL_RGBA) {
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
res = QImage(img.size(), QImage::Format_ARGB32);
QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
const int width = img.width();
const int height = img.height();
const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0);
uint32_t *q = (uint32_t*) res.scanLine(0);
// swizzle
for (int i = 0; i < height; ++i) {
const uint32_t *end = p + width;
while (p < end) {
*q = ((*p << 24) & 0xff000000)
| ((*p >> 24) & 0x000000ff)
| ((*p << 8) & 0x00ff0000)
| ((*p >> 8) & 0x0000ff00);
p++;
q++;
}
}
} else if (img.format() != QImage::Format_ARGB32_Premultiplied) {
res = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
} else {
return img;
}
} else if (GLPlatform::instance()->isGLES()) {
res = QImage(img.size(), QImage::Format_ARGB32);
QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
const int width = img.width();
const int height = img.height();
const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0);
uint32_t *q = (uint32_t*) res.scanLine(0);
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
for (int i = 0; i < height; ++i) {
const uint32_t *end = p + width;
while (p < end) {
*q = (*p << 8) | ((*p >> 24) & 0xFF);
p++;
q++;
}
}
} else {
// GL_BGRA -> GL_RGBA
for (int i = 0; i < height; ++i) {
const uint32_t *end = p + width;
while (p < end) {
*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
p++;
q++;
}
}
}
}
return res;
}
void GLTexturePrivate::updateMatrix()
{
m_matrix[NormalizedCoordinates].setToIdentity();

View File

@ -46,8 +46,6 @@ public:
virtual void unbind();
virtual void onDamage();
QImage convertToGLFormat(const QImage& img) const;
void updateMatrix();
GLuint m_texture;
@ -71,8 +69,8 @@ public:
static void initStatic();
static bool s_supportsFramebufferObjects;
static bool s_supportsARGB32;
static bool s_supportsUnpack;
static GLenum s_textureFormat;
static GLuint s_fbo;
static uint s_textureObjectCounter;
private: