[scene] Rename a scene window method

This change renames invalidateQuadsCache() to discardQuads() because the
latter name is shorter and it aligns with pre-existing method names.
master
Vlad Zahorodnii 2020-06-10 09:18:32 +03:00
parent cb4dc0ff9d
commit 430b63d13b
2 changed files with 6 additions and 6 deletions

View File

@ -398,7 +398,7 @@ void Scene::addToplevel(Toplevel *c)
m_windows[ c ] = w;
auto discardPixmap = [w]() { w->discardPixmap(); };
auto discardQuads = [w]() { w->invalidateQuadsCache(); };
auto discardQuads = [w]() { w->discardQuads(); };
connect(c, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SLOT(windowGeometryShapeChanged(KWin::Toplevel*)));
connect(c, SIGNAL(windowClosed(KWin::Toplevel*,KWin::Deleted*)), SLOT(windowClosed(KWin::Toplevel*,KWin::Deleted*)));
@ -768,7 +768,7 @@ void Scene::Window::discardShape()
// it is created on-demand and cached, simply
// reset the flag
m_bufferShapeIsValid = false;
invalidateQuadsCache();
discardQuads();
}
QRegion Scene::Window::bufferShape() const
@ -1066,7 +1066,7 @@ WindowQuadList Scene::Window::makeContentsQuads() const
return quads;
}
void Scene::Window::invalidateQuadsCache()
void Scene::Window::discardQuads()
{
cached_quad_list.reset();
}
@ -1134,7 +1134,7 @@ void WindowPixmap::create()
update();
if (isRoot() && isValid()) {
m_window->unreferencePreviousPixmap();
m_window->invalidateQuadsCache();
m_window->discardQuads();
}
return;
}
@ -1165,7 +1165,7 @@ void WindowPixmap::create()
m_pixmapSize = bufferGeometry.size();
m_contentsRect = QRect(toplevel()->clientPos(), toplevel()->clientSize());
m_window->unreferencePreviousPixmap();
m_window->invalidateQuadsCache();
m_window->discardQuads();
}
void WindowPixmap::update()

View File

@ -347,7 +347,7 @@ public:
Shadow* shadow();
void referencePreviousPixmap();
void unreferencePreviousPixmap();
void invalidateQuadsCache();
void discardQuads();
void preprocess();
protected:
WindowQuadList makeDecorationQuads(const QRect *rects, const QRegion &region, qreal textureScale = 1.0) const;