move animation handling to prePaintScreen (like for minimizeanimation), target animation to pointer in case of absent taskbar"
svn path=/trunk/KDE/kdebase/workspace/; revision=1054159icc-effect-5.14.5
parent
019afbd10a
commit
4c392a844d
|
@ -45,10 +45,43 @@ void MagicLampEffect::reconfigure( ReconfigureFlags )
|
|||
{
|
||||
KConfigGroup conf = effects->effectConfig( "MagicLamp" );
|
||||
mAnimationDuration = animationTime( conf, "AnimationDuration", 250 );
|
||||
conf = effects->effectConfig( "Shadow" );
|
||||
int v = conf.readEntry( "Size", 5 );
|
||||
v += conf.readEntry( "Fuzzyness", 10 );
|
||||
mShadowOffset[0] = mShadowOffset[1] = -v;
|
||||
mShadowOffset[2] = mShadowOffset[3] = v;
|
||||
v = conf.readEntry( "XOffset", 0 );
|
||||
mShadowOffset[0] -= v;
|
||||
mShadowOffset[2] += v;
|
||||
v = conf.readEntry( "YOffset", 3 );
|
||||
mShadowOffset[1] -= v;
|
||||
mShadowOffset[3] += v;
|
||||
}
|
||||
|
||||
void MagicLampEffect::prePaintScreen( ScreenPrePaintData& data, int time )
|
||||
{
|
||||
|
||||
QHash< EffectWindow*, TimeLine >::iterator entry = mTimeLineWindows.begin();
|
||||
bool erase = false;
|
||||
while( entry != mTimeLineWindows.end() )
|
||||
{
|
||||
TimeLine &timeline = entry.value();
|
||||
if( entry.key()->isMinimized() )
|
||||
{
|
||||
timeline.addTime(time);
|
||||
erase = (timeline.progress() >= 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
timeline.removeTime(time);
|
||||
erase = (timeline.progress() <= 0.0f);
|
||||
}
|
||||
if( erase )
|
||||
entry = mTimeLineWindows.erase( entry );
|
||||
else
|
||||
++entry;
|
||||
}
|
||||
|
||||
mActiveAnimations = mTimeLineWindows.count();
|
||||
if( mActiveAnimations > 0 )
|
||||
// We need to mark the screen windows as transformed. Otherwise the
|
||||
|
@ -60,30 +93,14 @@ void MagicLampEffect::prePaintScreen( ScreenPrePaintData& data, int time )
|
|||
|
||||
void MagicLampEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
|
||||
{
|
||||
// Schedule window for transformation if the animation is still in
|
||||
// progress
|
||||
if( mTimeLineWindows.contains( w ))
|
||||
{
|
||||
if( w->isMinimized() )
|
||||
{
|
||||
mTimeLineWindows[w].addTime(time);
|
||||
if( mTimeLineWindows[w].progress() >= 1.0f )
|
||||
mTimeLineWindows.remove( w );
|
||||
}
|
||||
else
|
||||
{
|
||||
mTimeLineWindows[w].removeTime(time);
|
||||
if( mTimeLineWindows[w].progress() <= 0.0f )
|
||||
mTimeLineWindows.remove( w );
|
||||
}
|
||||
|
||||
// Schedule window for transformation if the animation is still in
|
||||
// progress
|
||||
if( mTimeLineWindows.contains( w ))
|
||||
{
|
||||
// We'll transform this window
|
||||
data.setTransformed();
|
||||
data.quads = data.quads.makeGrid( 40 );
|
||||
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE );
|
||||
}
|
||||
// We'll transform this window
|
||||
data.setTransformed();
|
||||
data.quads = data.quads.makeGrid( 40 );
|
||||
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE );
|
||||
}
|
||||
|
||||
effects->prePaintWindow( w, data, time );
|
||||
|
@ -92,79 +109,123 @@ void MagicLampEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data,
|
|||
void MagicLampEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
|
||||
{
|
||||
if( mTimeLineWindows.contains( w ))
|
||||
{
|
||||
{
|
||||
// 0 = not minimized, 1 = fully minimized
|
||||
float progress = mTimeLineWindows[w].value();
|
||||
|
||||
QRect geo = w->geometry();
|
||||
QRect icon = w->iconGeometry();
|
||||
QRect area = effects->clientArea( ScreenArea, w );
|
||||
IconPosition position = Top;
|
||||
// If there's no icon geometry, minimize to the center of the screen
|
||||
if( !icon.isValid() )
|
||||
icon = QRect( area.x() + area.width() / 2, area.y() + area.height(), 0, 0 );
|
||||
|
||||
IconPosition position;
|
||||
// Assumption: there is a panel containing the icon position
|
||||
EffectWindow* panel = NULL;
|
||||
foreach( EffectWindow* window, effects->stackingOrder() )
|
||||
{
|
||||
if( !window->isDock() )
|
||||
continue;
|
||||
// we have to use intersects as there seems to be a Plasma bug
|
||||
// the published icon geometry might be bigger than the panel
|
||||
if( window->geometry().intersects( icon ) )
|
||||
{
|
||||
panel = window;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( panel )
|
||||
QRect extG = geo.adjusted(mShadowOffset[0], mShadowOffset[1], mShadowOffset[2], mShadowOffset[3]);
|
||||
QPoint pt = QCursor::pos();
|
||||
// focussing inside the window is no good, leads to ugly artefacts, find nearest border
|
||||
if (extG.contains(pt))
|
||||
{
|
||||
// Assumption: width of horizonal panel is greater than its height and vice versa
|
||||
// The panel has to border one screen edge, so get it's screen area
|
||||
QRect panelScreen = effects->clientArea( ScreenArea, panel );
|
||||
if( panel->width() >= panel->height() )
|
||||
{
|
||||
// horizontal panel
|
||||
if( panel->y() == panelScreen.y() )
|
||||
position = Top;
|
||||
else
|
||||
const int d[2][2] = { {pt.x() - extG.x(), extG.right() - pt.x()},
|
||||
{pt.y() - extG.y(), extG.bottom() - pt.y()} };
|
||||
int di = d[1][0];
|
||||
position = Top;
|
||||
if (d[0][0] < di)
|
||||
{
|
||||
di = d[0][0];
|
||||
position = Left;
|
||||
}
|
||||
if (d[1][1] < di)
|
||||
{
|
||||
di = d[1][1];
|
||||
position = Bottom;
|
||||
}
|
||||
}
|
||||
if (d[0][1] < di)
|
||||
position = Right;
|
||||
switch (position)
|
||||
{
|
||||
case Top: pt.setY(extG.y()); break;
|
||||
case Left: pt.setX(extG.x()); break;
|
||||
case Bottom: pt.setY(extG.bottom()); break;
|
||||
case Right: pt.setX(extG.right()); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// vertical panel
|
||||
if( panel->x() == panelScreen.x() )
|
||||
if (pt.y() < geo.y())
|
||||
position = Top;
|
||||
else if (pt.x() < geo.x())
|
||||
position = Left;
|
||||
else
|
||||
else if (pt.y() > geo.bottom())
|
||||
position = Bottom;
|
||||
else if (pt.x() > geo.right())
|
||||
position = Right;
|
||||
}
|
||||
icon = QRect(pt, QSize(0,0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// we did not find a panel, so it might be autohidden
|
||||
QRect iconScreen = effects->clientArea( ScreenArea, icon.topLeft(), effects->currentDesktop() );
|
||||
// as the icon geometry could be overlap a screen edge we use an intersection
|
||||
QRect rect = iconScreen.intersected( icon );
|
||||
// here we need a different assumption: icon geometry borders one screen edge
|
||||
// this assumption might be wrong for e.g. task applet being the only applet in panel
|
||||
// in this case the icon borders two screen edges
|
||||
// there might be a wrong animation, but not distorted
|
||||
if( rect.x() == iconScreen.x() )
|
||||
// Assumption: there is a panel containing the icon position
|
||||
EffectWindow* panel = NULL;
|
||||
foreach( EffectWindow* window, effects->stackingOrder() )
|
||||
{
|
||||
position = Left;
|
||||
if( !window->isDock() )
|
||||
continue;
|
||||
// we have to use intersects as there seems to be a Plasma bug
|
||||
// the published icon geometry might be bigger than the panel
|
||||
if( window->geometry().intersects( icon ) )
|
||||
{
|
||||
panel = window;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if( rect.x() + rect.width() == iconScreen.x() + iconScreen.width() )
|
||||
if( panel )
|
||||
{
|
||||
position = Right;
|
||||
}
|
||||
else if( rect.y() == iconScreen.y() )
|
||||
{
|
||||
position = Top;
|
||||
// Assumption: width of horizonal panel is greater than its height and vice versa
|
||||
// The panel has to border one screen edge, so get it's screen area
|
||||
QRect panelScreen = effects->clientArea( ScreenArea, panel );
|
||||
if( panel->width() >= panel->height() )
|
||||
{
|
||||
// horizontal panel
|
||||
if( panel->y() == panelScreen.y() )
|
||||
position = Top;
|
||||
else
|
||||
position = Bottom;
|
||||
}
|
||||
else
|
||||
{
|
||||
// vertical panel
|
||||
if( panel->x() == panelScreen.x() )
|
||||
position = Left;
|
||||
else
|
||||
position = Right;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
position = Bottom;
|
||||
// we did not find a panel, so it might be autohidden
|
||||
QRect iconScreen = effects->clientArea( ScreenArea, icon.topLeft(), effects->currentDesktop() );
|
||||
// as the icon geometry could be overlap a screen edge we use an intersection
|
||||
QRect rect = iconScreen.intersected( icon );
|
||||
// here we need a different assumption: icon geometry borders one screen edge
|
||||
// this assumption might be wrong for e.g. task applet being the only applet in panel
|
||||
// in this case the icon borders two screen edges
|
||||
// there might be a wrong animation, but not distorted
|
||||
if( rect.x() == iconScreen.x() )
|
||||
{
|
||||
position = Left;
|
||||
}
|
||||
else if( rect.x() + rect.width() == iconScreen.x() + iconScreen.width() )
|
||||
{
|
||||
position = Right;
|
||||
}
|
||||
else if( rect.y() == iconScreen.y() )
|
||||
{
|
||||
position = Top;
|
||||
}
|
||||
else
|
||||
{
|
||||
position = Bottom;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -302,9 +363,9 @@ void MagicLampEffect::postPaintScreen()
|
|||
}
|
||||
|
||||
void MagicLampEffect::windowDeleted( EffectWindow* w )
|
||||
{
|
||||
{
|
||||
mTimeLineWindows.remove( w );
|
||||
}
|
||||
}
|
||||
|
||||
void MagicLampEffect::windowMinimized( EffectWindow* w )
|
||||
{
|
||||
|
|
|
@ -48,6 +48,7 @@ class MagicLampEffect
|
|||
QHash< EffectWindow*, TimeLine > mTimeLineWindows;
|
||||
int mActiveAnimations;
|
||||
int mAnimationDuration;
|
||||
int mShadowOffset[4];
|
||||
|
||||
enum IconPosition
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue