catch geometry updates of moving clients

and bind geometry change signals dynamically

REVIEW: 109570
(cherry picked from commit eb2db41304f1ec1e597e9bd282a9c4f0b7dd1e54)

Conflicts:
	kwin/libkwineffects/kwinanimationeffect.cpp
icc-effect-5.14.5
Thomas Lübking 2013-03-18 17:08:58 +01:00
parent 4babec9991
commit 4e1944ef53
2 changed files with 26 additions and 15 deletions

View File

@ -58,10 +58,6 @@ void AnimationEffect::init()
* and has pot. started an animation so we have the window in our hash :) */
connect ( effects, SIGNAL(windowClosed(KWin::EffectWindow*)), SLOT(_windowClosed(KWin::EffectWindow*)) );
connect ( effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), SLOT(_windowDeleted(KWin::EffectWindow*)) );
connect ( effects, SIGNAL(windowGeometryShapeChanged(KWin::EffectWindow*, const QRect&)),
SLOT(_expandedGeometryChanged(KWin::EffectWindow*, const QRect&)) );
connect ( effects, SIGNAL(windowPaddingChanged(KWin::EffectWindow*, const QRect&)),
SLOT(_expandedGeometryChanged(KWin::EffectWindow*, const QRect&)) );
}
bool AnimationEffect::isActive() const
@ -176,6 +172,14 @@ void AnimationEffect::animate( EffectWindow *w, Attribute a, uint meta, int ms,
}
Q_D(AnimationEffect);
if (d->m_animations.isEmpty()) {
connect (effects, SIGNAL(windowGeometryShapeChanged( KWin::EffectWindow*, const QRect&)),
SLOT(_expandedGeometryChanged( KWin::EffectWindow*, const QRect&)));
connect (effects, SIGNAL(windowStepUserMovedResized( KWin::EffectWindow*, const QRect&)),
SLOT(_expandedGeometryChanged( KWin::EffectWindow*, const QRect&)));
connect (effects, SIGNAL(windowPaddingChanged( KWin::EffectWindow*, const QRect&)),
SLOT(_expandedGeometryChanged( KWin::EffectWindow*, const QRect&)));
}
AniMap::iterator it = d->m_animations.find(w);
if (it == d->m_animations.end())
it = d->m_animations.insert(w, QPair<QList<AniData>, QRect>(QList<AniData>(), QRect()));
@ -267,17 +271,14 @@ void AnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time )
}
}
// NOTICE PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS and thus now no flag should be required
// ... unless we start to get glitches ;-)
// if ( transformed )
// data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS; //PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
// janitorial...
if ( !(d->m_animations.count() || d->m_zombies.isEmpty()) )
{
foreach ( EffectWindow *w, d->m_zombies )
w->unrefWindow();
d->m_zombies.clear();
if (d->m_animations.isEmpty()) {
disconnectGeometryChanges();
if (!d->m_zombies.isEmpty()) { // this is actually not supposed to happen
foreach (EffectWindow *w, d->m_zombies)
w->unrefWindow();
d->m_zombies.clear();
}
}
effects->prePaintScreen(data, time);
@ -365,6 +366,16 @@ void AnimationEffect::clipWindow(const EffectWindow *w, const AniData &anim, Win
}
}
void AnimationEffect::disconnectGeometryChanges()
{
disconnect (effects,SIGNAL(windowGeometryShapeChanged( KWin::EffectWindow*, const QRect&)),
this, SLOT(_expandedGeometryChanged( KWin::EffectWindow*, const QRect&)));
disconnect (effects,SIGNAL(windowStepUserMovedResized( KWin::EffectWindow*, const QRect&)),
this, SLOT(_expandedGeometryChanged( KWin::EffectWindow*, const QRect&)));
disconnect (effects,SIGNAL(windowPaddingChanged( KWin::EffectWindow*, const QRect&)),
this, SLOT(_expandedGeometryChanged( KWin::EffectWindow*, const QRect&)));
}
void AnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
@ -755,7 +766,6 @@ region_creation:
void AnimationEffect::_expandedGeometryChanged(KWin::EffectWindow *w, const QRect &old)
{
Q_UNUSED(old)
Q_D(AnimationEffect);
AniMap::const_iterator entry = d->m_animations.constFind(w);
if (entry != d->m_animations.constEnd()) {

View File

@ -174,6 +174,7 @@ private:
void clipWindow(const EffectWindow *, const AniData &, WindowQuadList &) const;
float interpolated( const AniData&, int i = 0 ) const;
float progress( const AniData& ) const;
void disconnectGeometryChanges();
void updateLayerRepaints();
private Q_SLOTS:
void init();