A simple attempt at a showfps effect. OpenGL-only, only lame graphs,

still many TODO's.


svn path=/branches/work/kwin_composite/; revision=605497
icc-effect-5.14.5
Luboš Luňák 2006-11-16 22:46:14 +00:00
parent 186fded142
commit 4efa523375
5 changed files with 162 additions and 1 deletions

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@ -59,6 +59,7 @@ set(kwin_KDEINIT_SRCS
effects/shiftworkspaceup.cpp
effects/howto.cpp
effects/dialogparent.cpp
effects/showfps.cpp
)
kde4_automoc(kwin ${kwin_KDEINIT_SRCS})

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@ -234,7 +234,7 @@ Effects TODO
+ - needs support for new window types from the current draft of the EWMH WM spec
+ - needs patching Qt, netwm* classes in kdecore
+ showfps effect
/ showfps effect
- for debugging, just shows transparent fps in some corner
- just painting the number in paintScreen() should do, with glPushMatrix() and glLoadIdentity()
to avoid all transformations

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@ -21,6 +21,7 @@ License. See the file "COPYING" for the exact licensing terms.
#include "effects/scalein.h"
#include "effects/shakymove.h"
#include "effects/shiftworkspaceup.h"
#include "effects/showfps.h"
namespace KWinInternal
{
@ -89,6 +90,7 @@ EffectsHandler::EffectsHandler( Workspace* ws )
{
if( !compositing())
return;
// effects.append( new ShowFpsEffect( ws ));
// effects.append( new HowtoEffect );
// effects.append( new MakeTransparentEffect );
// effects.append( new ShakyMoveEffect );

114
effects/showfps.cpp Normal file
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@ -0,0 +1,114 @@
/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "showfps.h"
#include <workspace.h>
#include <GL/gl.h>
namespace KWinInternal
{
ShowFpsEffect::ShowFpsEffect( Workspace* ws )
: wspace( ws )
, paints_pos( 0 )
, frames_pos( 0 )
{
for( int i = 0;
i < NUM_PAINTS;
++i )
paints[ i ] = 0;
for( int i = 0;
i < MAX_FPS;
++i )
frames[ i ] = 0;
}
void ShowFpsEffect::prePaintScreen( int* mask, QRegion* region, int time )
{
*mask &= ~Scene::PAINT_SCREEN_REGION;
if( time == 0 )
; // TODO optimized away
t.start();
frames[ frames_pos ] = t.second() * 1000 + t.msec();
if( ++frames_pos == MAX_FPS )
frames_pos = 0;
effects->prePaintScreen( mask, region, time );
}
void ShowFpsEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data );
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
const double ALPHA = 0.5;
const int MAX_TIME = 100;
int x = 100;
int y = 100;
int FPS_WIDTH = 10;
glColor4f( 1, 1, 1, ALPHA ); // white
glBegin( GL_QUADS );
glVertex2i( x, y );
glVertex2i( x + NUM_PAINTS + FPS_WIDTH, y );
glVertex2i( x + NUM_PAINTS + FPS_WIDTH, y + MAX_TIME );
glVertex2i( x, y + MAX_TIME );
glEnd();
y += MAX_TIME;
glBegin( GL_LINES );
for( int i = 0;
i < NUM_PAINTS;
++i )
{
int value = paints[ ( i + paints_pos ) % NUM_PAINTS ];
if( value > MAX_TIME )
value = MAX_TIME; // limit
if( value <= 10 )
glColor4f( 0, 1, 0, ALPHA ); // green
else if( value <= 20 )
glColor4f( 1, 1, 0, ALPHA ); // yellow
else if( value <= 50 )
glColor4f( 1, 0, 0, ALPHA ); // red
else
glColor4f( 0, 0, 0, ALPHA ); // black
glVertex2i( x + i, y );
glVertex2i( x + i, y - value );
}
glEnd();
int fps = 0;
for( int i = 0;
i < MAX_FPS;
++i )
if( t.second() * 1000 + t.msec() - frames[ i ] < 1000 )
++fps; // count all frames in the last second
if( fps > MAX_TIME )
fps = MAX_TIME; // keep it the same height (TODO change later)
glBegin( GL_QUADS );
x += NUM_PAINTS; // paint to the right
glColor4f( 0, 0, 1, ALPHA ); // blue
glVertex2i( x, y );
glVertex2i( x + FPS_WIDTH, y );
glVertex2i( x + FPS_WIDTH, y - fps );
glVertex2i( x, y - fps );
glEnd();
glPopAttrib();
}
void ShowFpsEffect::postPaintScreen()
{
effects->postPaintScreen();
paints[ paints_pos ] = t.elapsed();
if( ++paints_pos == NUM_PAINTS )
paints_pos = 0;
wspace->addDamageFull();
}
} // namespace

44
effects/showfps.h Normal file
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@ -0,0 +1,44 @@
/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
// TODO MIT or some other licence, perhaps move to some lib
#ifndef KWIN_SHOWFPS_H
#define KWIN_SHOWFPS_H
#include <effects.h>
#include <qdatetime.h>
namespace KWinInternal
{
class ShowFpsEffect
: public Effect
{
public:
ShowFpsEffect( Workspace* ws );
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
private:
Workspace* wspace;
QTime t;
enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
int paints[ NUM_PAINTS ]; // time needed to paint
int paints_pos; // position in the queue
enum { MAX_FPS = 200 };
int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
int frames_pos; // position in the queue
};
} // namespace
#endif