diff --git a/effects/CMakeLists.txt b/effects/CMakeLists.txt index 6a4adad51d..9c046c17ad 100644 --- a/effects/CMakeLists.txt +++ b/effects/CMakeLists.txt @@ -97,6 +97,7 @@ if( KWIN_HAVE_OPENGL_COMPOSITING ) include( screenshot/CMakeLists.txt ) include( sheet/CMakeLists.txt ) include( snaphelper/CMakeLists.txt ) + include( startupfeedback/CMakeLists.txt ) include( trackmouse/CMakeLists.txt ) include( wobblywindows/CMakeLists.txt ) endif( KWIN_HAVE_OPENGL_COMPOSITING ) @@ -108,7 +109,6 @@ if( KWIN_HAVE_OPENGL_COMPOSITING AND NOT KWIN_HAVE_OPENGLES_COMPOSITING ) include( magnifier/CMakeLists.txt ) include( sharpen/CMakeLists.txt ) include( snow/CMakeLists.txt ) - include( startupfeedback/CMakeLists.txt ) endif( KWIN_HAVE_OPENGL_COMPOSITING AND NOT KWIN_HAVE_OPENGLES_COMPOSITING ) ############################################################################### diff --git a/effects/startupfeedback/CMakeLists.txt b/effects/startupfeedback/CMakeLists.txt index 7a2e5d558f..5bf2b7b0f9 100644 --- a/effects/startupfeedback/CMakeLists.txt +++ b/effects/startupfeedback/CMakeLists.txt @@ -11,5 +11,10 @@ install( FILES startupfeedback/startupfeedback.desktop DESTINATION ${SERVICES_INSTALL_DIR}/kwin ) +# Data files +install( FILES + startupfeedback/data/blinking-startup-fragment.glsl + DESTINATION ${DATA_INSTALL_DIR}/kwin ) + ####################################### # Config diff --git a/effects/startupfeedback/data/blinking-startup-fragment.glsl b/effects/startupfeedback/data/blinking-startup-fragment.glsl new file mode 100644 index 0000000000..40bbb751b1 --- /dev/null +++ b/effects/startupfeedback/data/blinking-startup-fragment.glsl @@ -0,0 +1,15 @@ +uniform sampler2D sample; +uniform float textureWidth; +uniform float textureHeight; +uniform vec4 u_color; + +varying vec2 varyingTexCoords; + +void main() +{ + vec4 tex = texture2D(sample, varyingTexCoords); + if (tex.a != 1.0) { + tex = u_color; + } + gl_FragColor = tex; +} diff --git a/effects/startupfeedback/startupfeedback.cpp b/effects/startupfeedback/startupfeedback.cpp index 89f669e4d6..f2ffe95850 100644 --- a/effects/startupfeedback/startupfeedback.cpp +++ b/effects/startupfeedback/startupfeedback.cpp @@ -22,7 +22,9 @@ along with this program. If not, see . #include #include // KDE +#include #include +#include #include #include // KWin @@ -81,6 +83,7 @@ StartupFeedbackEffect::StartupFeedbackEffect() , m_progress( 0 ) , m_texture( 0 ) , m_type( BouncingFeedback ) + , m_blinkingShader( 0 ) { for( int i=0; i<5; ++i ) { @@ -104,6 +107,7 @@ StartupFeedbackEffect::~StartupFeedbackEffect() delete m_bouncingTextures[i]; } delete m_texture; + delete m_blinkingShader; } bool StartupFeedbackEffect::supported() @@ -126,8 +130,20 @@ void StartupFeedbackEffect::reconfigure( Effect::ReconfigureFlags flags ) m_type = NoFeedback; else if( busyBouncing ) m_type = BouncingFeedback; - else if( busyBlinking ) + else if (busyBlinking) { m_type = BlinkingFeedback; + if (ShaderManager::instance()->isValid()) { + delete m_blinkingShader; + m_blinkingShader = 0; + const QString shader = KGlobal::dirs()->findResource("data", "kwin/blinking-startup-fragment.glsl"); + m_blinkingShader = ShaderManager::instance()->loadFragmentShader(ShaderManager::SimpleShader, shader); + if (m_blinkingShader->isValid()) { + kDebug(1212) << "Blinking Shader is valid"; + } else { + kDebug(1212) << "Blinking Shader is not valid"; + } + } + } else m_type = PassiveFeedback; if( m_active ) @@ -179,41 +195,61 @@ void StartupFeedbackEffect::paintScreen( int mask, QRegion region, ScreenPaintDa default: return; // safety } +#ifndef KWIN_HAVE_OPENGLES glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); +#endif glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); texture->bind(); - if( m_type == BlinkingFeedback ) - { - // texture transformation + bool useShader = false; + if (m_type == BlinkingFeedback) { const QColor& blinkingColor = BLINKING_COLORS[ FRAME_TO_BLINKING_COLOR[ m_frame ]]; - float color[4] = { blinkingColor.redF(), blinkingColor.greenF(), blinkingColor.blueF(), 1.0f }; - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - glColor4fv( color ); - glActiveTexture( GL_TEXTURE1 ); - texture->bind(); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); - glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE ); - glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS ); - glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE ); - glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_CONSTANT ); - glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color ); - glActiveTexture( GL_TEXTURE0 ); - glTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color ); + if (m_blinkingShader && m_blinkingShader->isValid()) { + useShader = true; + ShaderManager::instance()->pushShader(m_blinkingShader); + m_blinkingShader->setUniform("u_color", blinkingColor); + } else { +#ifndef KWIN_HAVE_OPENGLES + // texture transformation + float color[4] = { blinkingColor.redF(), blinkingColor.greenF(), blinkingColor.blueF(), 1.0f }; + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); + glColor4fv( color ); + glActiveTexture( GL_TEXTURE1 ); + texture->bind(); + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); + glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE ); + glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS ); + glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE ); + glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_CONSTANT ); + glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color ); + glActiveTexture( GL_TEXTURE0 ); + glTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color ); +#endif } + } else if (ShaderManager::instance()->isValid()) { + useShader = true; + ShaderManager::instance()->pushShader(ShaderManager::SimpleShader); + } texture->render( m_currentGeometry, m_currentGeometry ); - if( m_type == BlinkingFeedback ) + if (useShader) { + ShaderManager::instance()->popShader(); + } + if( m_type == BlinkingFeedback && !useShader ) { +#ifndef KWIN_HAVE_OPENGLES // resture states glActiveTexture( GL_TEXTURE1 ); texture->unbind(); glActiveTexture( GL_TEXTURE0 ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); glColor4f( 0.0f, 0.0f, 0.0f, 0.0f ); +#endif } texture->unbind(); glDisable( GL_BLEND ); +#ifndef KWIN_HAVE_OPENGLES glPopAttrib(); +#endif } } diff --git a/effects/startupfeedback/startupfeedback.h b/effects/startupfeedback/startupfeedback.h index 26957f7ffd..bef68e6ae8 100644 --- a/effects/startupfeedback/startupfeedback.h +++ b/effects/startupfeedback/startupfeedback.h @@ -75,6 +75,7 @@ class StartupFeedbackEffect GLTexture* m_texture; // for passive and blinking FeedbackType m_type; QRect m_currentGeometry; + GLShader *m_blinkingShader; }; } // namespace