Make constants const, saves a few symbols in the .data section.
parent
1bb1ab44af
commit
5db2d5a556
14
client.cpp
14
client.cpp
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@ -1812,13 +1812,13 @@ QString Client::readName() const
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}
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// The list is taken from http://www.unicode.org/reports/tr9/ (#154840)
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QChar LRM(0x200E);
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QChar RLM(0x200F);
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QChar LRE(0x202A);
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QChar RLE(0x202B);
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QChar LRO(0x202D);
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QChar RLO(0x202E);
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QChar PDF(0x202C);
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static const QChar LRM(0x200E);
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static const QChar RLM(0x200F);
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static const QChar LRE(0x202A);
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static const QChar RLE(0x202B);
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static const QChar LRO(0x202D);
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static const QChar RLO(0x202E);
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static const QChar PDF(0x202C);
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void Client::setCaption(const QString& _s, bool force)
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{
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@ -202,7 +202,7 @@ void MagnifierEffect::paintScreen(int mask, QRegion region, ScreenPaintData& dat
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m_picture.reset(new XRenderPicture(m_pixmap, 32));
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}
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#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
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static xcb_render_transform_t identity = {
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static const xcb_render_transform_t identity = {
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DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
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DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
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DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
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@ -276,10 +276,10 @@ void MouseClickEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintDa
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void MouseClickEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
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{
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static int num_segments = 80;
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static float theta = 2 * 3.1415926 / float(num_segments);
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static float c = cosf(theta); //precalculate the sine and cosine
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static float s = sinf(theta);
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static const int num_segments = 80;
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static const float theta = 2 * 3.1415926 / float(num_segments);
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static const float c = cosf(theta); //precalculate the sine and cosine
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static const float s = sinf(theta);
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float t;
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float x = r;//we start at angle = 0
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@ -45,31 +45,31 @@ struct ParameterSet {
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int move_factor;
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};
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ParameterSet set_0 = {
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static const ParameterSet set_0 = {
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15,
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80,
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10
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};
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ParameterSet set_1 = {
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static const ParameterSet set_1 = {
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10,
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85,
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10
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};
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ParameterSet set_2 = {
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static const ParameterSet set_2 = {
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6,
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90,
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10
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};
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ParameterSet set_3 = {
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static const ParameterSet set_3 = {
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3,
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92,
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20
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};
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ParameterSet set_4 = {
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static const ParameterSet set_4 = {
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1,
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97,
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25
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@ -380,7 +380,7 @@ void ZoomEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (xrenderPicture) {
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#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
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static xcb_render_transform_t xrenderIdentity = {
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static const xcb_render_transform_t xrenderIdentity = {
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DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
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DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
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DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
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@ -36,7 +36,7 @@
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// close.xbm:
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#define close_width 12
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#define close_height 12
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static unsigned char close_bits[] = {
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static const unsigned char close_bits[] = {
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0x00, 0x00, 0x06, 0x06, 0x0e, 0x07, 0x9c, 0x03, 0xf8, 0x01, 0xf0, 0x00,
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0xf0, 0x00, 0xf8, 0x01, 0x9c, 0x03, 0x0e, 0x07, 0x06, 0x06, 0x00, 0x00
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};
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@ -44,7 +44,7 @@ static unsigned char close_bits[] = {
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// help.xbm:
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#define help_width 12
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#define help_height 12
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static unsigned char help_bits[] = {
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static const unsigned char help_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0xf8, 0x00, 0xfc, 0x01, 0x8c, 0x01, 0xc0, 0x01,
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0xe0, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x00, 0x60, 0x00, 0x00, 0x00
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};
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@ -52,7 +52,7 @@ static unsigned char help_bits[] = {
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// keepaboveothers.xbm:
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#define keepaboveothers_width 12
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#define keepaboveothers_height 12
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static unsigned char keepaboveothers_bits[] = {
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static const unsigned char keepaboveothers_bits[] = {
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0x00, 0x00, 0x60, 0x00, 0xf0, 0x00, 0xf8, 0x01, 0x60, 0x00, 0xfe, 0x07,
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0xfe, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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@ -60,7 +60,7 @@ static unsigned char keepaboveothers_bits[] = {
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// keepbelowothers.xbm:
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#define keepbelowothers_width 12
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#define keepbelowothers_height 12
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static unsigned char keepbelowothers_bits[] = {
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static const unsigned char keepbelowothers_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x07,
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0xfe, 0x07, 0x60, 0x00, 0xf8, 0x01, 0xf0, 0x00, 0x60, 0x00, 0x00, 0x00
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};
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@ -68,7 +68,7 @@ static unsigned char keepbelowothers_bits[] = {
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// maximize.xbm:
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#define maximize_width 12
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#define maximize_height 12
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static unsigned char maximize_bits[] = {
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static const unsigned char maximize_bits[] = {
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0x00, 0x00, 0xfe, 0x07, 0xfe, 0x07, 0x02, 0x04, 0x02, 0x04, 0x02, 0x04,
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0x02, 0x04, 0x02, 0x04, 0x02, 0x04, 0x02, 0x04, 0xfe, 0x07, 0x00, 0x00
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};
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@ -76,7 +76,7 @@ static unsigned char maximize_bits[] = {
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// menu.xbm:
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#define menu_width 12
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#define menu_height 12
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static unsigned char menu_bits[] = {
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static const unsigned char menu_bits[] = {
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0x00, 0x00, 0xfc, 0x03, 0xf4, 0x02, 0x04, 0x02, 0xf4, 0x02, 0x04, 0x02,
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0xf4, 0x02, 0x04, 0x02, 0xf4, 0x02, 0x04, 0x02, 0xfc, 0x03, 0x00, 0x00
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};
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@ -84,7 +84,7 @@ static unsigned char menu_bits[] = {
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// minimize.xbm:
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#define minimize_width 12
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#define minimize_height 12
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static unsigned char minimize_bits[] = {
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static const unsigned char minimize_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x07, 0xfe, 0x07, 0x00, 0x00
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};
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@ -92,7 +92,7 @@ static unsigned char minimize_bits[] = {
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// onalldesktops.xbm:
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#define onalldesktops_width 12
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#define onalldesktops_height 12
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static unsigned char onalldesktops_bits[] = {
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static const unsigned char onalldesktops_bits[] = {
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0x00, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0xfe, 0x07,
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0xfe, 0x07, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0x00, 0x00
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};
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@ -100,7 +100,7 @@ static unsigned char onalldesktops_bits[] = {
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// resize.xbm:
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#define resize_width 12
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#define resize_height 12
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static unsigned char resize_bits[] = {
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static const unsigned char resize_bits[] = {
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0x00, 0x00, 0xfe, 0x07, 0x42, 0x04, 0x42, 0x04, 0x42, 0x04, 0x42, 0x04,
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0x7e, 0x04, 0x02, 0x04, 0x02, 0x04, 0x02, 0x04, 0xfe, 0x07, 0x00, 0x00
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};
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@ -108,7 +108,7 @@ static unsigned char resize_bits[] = {
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// shade.xbm:
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#define shade_width 12
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#define shade_height 12
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static unsigned char shade_bits[] = {
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static const unsigned char shade_bits[] = {
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0x00, 0x00, 0xfe, 0x07, 0xfe, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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@ -116,7 +116,7 @@ static unsigned char shade_bits[] = {
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// spacer.xbm:
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#define spacer_width 12
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#define spacer_height 12
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static unsigned char spacer_bits[] = {
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static const unsigned char spacer_bits[] = {
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0x00, 0x00, 0x04, 0x02, 0x04, 0x02, 0x04, 0x02, 0x04, 0x02, 0x54, 0x03,
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0xac, 0x02, 0x04, 0x02, 0x04, 0x02, 0x04, 0x02, 0x04, 0x02, 0x00, 0x00
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};
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@ -277,7 +277,7 @@ const char* const tbl_All[] = {
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""
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};
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const char* tbl_TiWAc[] = {
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const char* const tbl_TiWAc[] = {
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"Raise/Lower",
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"Shade/Unshade",
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"Maximize/Restore",
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@ -289,7 +289,7 @@ const char* tbl_TiWAc[] = {
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""
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};
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const char* tbl_AllW[] = {
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const char* const tbl_AllW[] = {
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"Raise/Lower",
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"Shade/Unshade",
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"Maximize/Restore",
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@ -29,7 +29,7 @@ QDebug operator<<(QDebug dbg, const KWin::AniData &a)
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}
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using namespace KWin;
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static int Gaussian = 46;
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static const int Gaussian = 46;
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AniData::AniData()
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{
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@ -254,9 +254,9 @@ void GLTexture::update(const QImage &image, const QPoint &offset, const QRect &s
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Q_D(GLTexture);
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#ifdef KWIN_HAVE_OPENGLES
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static bool s_supportsUnpack = hasGLExtension(QByteArrayLiteral("GL_EXT_unpack_subimage"));
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static const bool s_supportsUnpack = hasGLExtension(QByteArrayLiteral("GL_EXT_unpack_subimage"));
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#else
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static bool s_supportsUnpack = true;
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static const bool s_supportsUnpack = true;
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#endif
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int width = image.width();
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@ -565,7 +565,7 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat
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DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
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DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
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};
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static xcb_render_transform_t identity = {
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static const xcb_render_transform_t identity = {
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DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
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DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
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DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
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@ -1065,10 +1065,10 @@ void SceneXrender::EffectFrame::renderUnstyled(xcb_render_picture_t pict, const
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xcb_render_color_t tranparent = {0, 0, 0, 0};
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xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, *s_effectFrameCircle, tranparent, 1, &xrect);
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static int num_segments = 80;
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static qreal theta = 2 * M_PI / qreal(num_segments);
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static qreal c = qCos(theta); //precalculate the sine and cosine
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static qreal s = qSin(theta);
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static const int num_segments = 80;
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static const qreal theta = 2 * M_PI / qreal(num_segments);
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static const qreal c = qCos(theta); //precalculate the sine and cosine
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static const qreal s = qSin(theta);
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qreal t;
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qreal x = roundness;//we start at angle = 0
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@ -496,18 +496,18 @@ void TabBox::key(const char *actionName, Slot slot, const QKeySequence &shortcut
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globalShortcutChanged(a, cuts.isEmpty() ? QKeySequence() : cuts.first());
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}
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static const char *s_windows = I18N_NOOP("Walk Through Windows");
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static const char *s_windowsRev = I18N_NOOP("Walk Through Windows (Reverse)");
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static const char *s_windowsAlt = I18N_NOOP("Walk Through Windows Alternative");
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static const char *s_windowsAltRev = I18N_NOOP("Walk Through Windows Alternative (Reverse)");
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static const char *s_app = I18N_NOOP("Walk Through Windows of Current Application");
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static const char *s_appRev = I18N_NOOP("Walk Through Windows of Current Application (Reverse)");
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static const char *s_appAlt = I18N_NOOP("Walk Through Windows of Current Application Alternative");
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static const char *s_appAltRev = I18N_NOOP("Walk Through Windows of Current Application Alternative (Reverse)");
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static const char *s_desktops = I18N_NOOP("Walk Through Desktops");
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static const char *s_desktopsRev = I18N_NOOP("Walk Through Desktops (Reverse)");
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static const char *s_desktopList = I18N_NOOP("Walk Through Desktop List");
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static const char *s_desktopListRev = I18N_NOOP("Walk Through Desktop List (Reverse)");
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static const char s_windows[] = I18N_NOOP("Walk Through Windows");
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static const char s_windowsRev[] = I18N_NOOP("Walk Through Windows (Reverse)");
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static const char s_windowsAlt[] = I18N_NOOP("Walk Through Windows Alternative");
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static const char s_windowsAltRev[] = I18N_NOOP("Walk Through Windows Alternative (Reverse)");
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static const char s_app[] = I18N_NOOP("Walk Through Windows of Current Application");
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static const char s_appRev[] = I18N_NOOP("Walk Through Windows of Current Application (Reverse)");
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static const char s_appAlt[] = I18N_NOOP("Walk Through Windows of Current Application Alternative");
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static const char s_appAltRev[] = I18N_NOOP("Walk Through Windows of Current Application Alternative (Reverse)");
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static const char s_desktops[] = I18N_NOOP("Walk Through Desktops");
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static const char s_desktopsRev[] = I18N_NOOP("Walk Through Desktops (Reverse)");
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static const char s_desktopList[] = I18N_NOOP("Walk Through Desktop List");
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static const char s_desktopListRev[] = I18N_NOOP("Walk Through Desktop List (Reverse)");
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void TabBox::initShortcuts()
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{
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