Disable clipping when rendering infiniteRegion

icc-effect-5.14.5
Martin Gräßlin 2011-01-02 10:08:13 +01:00
parent 4c8c3060bf
commit 6252421a70
1 changed files with 21 additions and 18 deletions

View File

@ -1643,13 +1643,14 @@ void GLVertexBufferPrivate::legacyPainting( QRegion region, GLenum primitiveMode
} }
// Clip using scissoring // Clip using scissoring
PaintClipper pc( region ); if (region != infiniteRegion()) {
for( PaintClipper::Iterator iterator; PaintClipper pc(region);
!iterator.isDone(); for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) {
iterator.next()) glDrawArrays(primitiveMode, 0, numberVertices);
{
glDrawArrays( primitiveMode, 0, numberVertices );
} }
} else {
glDrawArrays(primitiveMode, 0, numberVertices);
}
glDisableClientState( GL_VERTEX_ARRAY ); glDisableClientState( GL_VERTEX_ARRAY );
if (!legacyTexCoords.isEmpty()) { if (!legacyTexCoords.isEmpty()) {
@ -1682,13 +1683,14 @@ void GLVertexBufferPrivate::corePainting( const QRegion& region, GLenum primitiv
} }
// Clip using scissoring // Clip using scissoring
PaintClipper pc( region ); if (region != infiniteRegion()) {
for( PaintClipper::Iterator iterator; PaintClipper pc(region);
!iterator.isDone(); for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) {
iterator.next()) glDrawArrays(primitiveMode, 0, numberVertices);
{
glDrawArrays( primitiveMode, 0, numberVertices );
} }
} else {
glDrawArrays(primitiveMode, 0, numberVertices);
}
glBindBuffer( GL_ARRAY_BUFFER, 0 ); glBindBuffer( GL_ARRAY_BUFFER, 0 );
@ -1793,13 +1795,14 @@ void GLVertexBuffer::render( const QRegion& region, GLenum primitiveMode )
} }
// Clip using scissoring // Clip using scissoring
PaintClipper pc( region ); if (region != infiniteRegion()) {
for( PaintClipper::Iterator iterator; PaintClipper pc(region);
!iterator.isDone(); for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) {
iterator.next()) glDrawArrays(primitiveMode, 0, d->numberVertices);
{
glDrawArrays( primitiveMode, 0, d->numberVertices );
} }
} else {
glDrawArrays(primitiveMode, 0, d->numberVertices);
}
glBindBuffer( GL_ARRAY_BUFFER, 0 ); glBindBuffer( GL_ARRAY_BUFFER, 0 );