From 728f333e6a176f87659d4cc5442a6baf173c95fb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Martin=20Gr=C3=A4=C3=9Flin?= Date: Fri, 29 Apr 2011 16:39:15 +0200 Subject: [PATCH] Only use GLSL shader for lanczosfilter if ShaderManager is valid --- lanczosfilter.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/lanczosfilter.cpp b/lanczosfilter.cpp index cbd0af5128..8affdb05ea 100644 --- a/lanczosfilter.cpp +++ b/lanczosfilter.cpp @@ -604,6 +604,7 @@ bool LanczosShader::init() { GLPlatform *gl = GLPlatform::instance(); if (gl->supports(GLSL) && + ShaderManager::instance()->isValid() && GLRenderTarget::supported() && !(gl->isRadeon() && gl->chipClass() < R600)) { m_shader = ShaderManager::instance()->loadFragmentShader(ShaderManager::SimpleShader, ":/resources/lanczos-fragment.glsl");