Drop the multi screen mode where the cube is scaled on one screen. So there is only the span cube on all screens option. The mode is dropped for the following reasons:

* it looks strange
 * it changes the projection matrix which makes the code ugly
 * it never worked with cylinder or sphere
 * it was broken in trunk anyway

svn path=/trunk/KDE/kdebase/workspace/; revision=940977
icc-effect-5.14.5
Martin Gräßlin 2009-03-18 15:01:21 +00:00
parent 6af875f8f9
commit 7fc3bbf39d
4 changed files with 10 additions and 157 deletions

View File

@ -75,7 +75,6 @@ CubeEffect::CubeEffect()
, stop( false ) , stop( false )
, reflectionPainting( false ) , reflectionPainting( false )
, activeScreen( 0 ) , activeScreen( 0 )
, bigCube( false )
, bottomCap( false ) , bottomCap( false )
, closeOnMouseRelease( false ) , closeOnMouseRelease( false )
, zoom( 0.0 ) , zoom( 0.0 )
@ -125,7 +124,6 @@ void CubeEffect::loadConfig( QString config )
reflection = conf.readEntry( "Reflection", true ); reflection = conf.readEntry( "Reflection", true );
rotationDuration = animationTime( conf, "RotationDuration", 500 ); rotationDuration = animationTime( conf, "RotationDuration", 500 );
backgroundColor = conf.readEntry( "BackgroundColor", QColor( Qt::black ) ); backgroundColor = conf.readEntry( "BackgroundColor", QColor( Qt::black ) );
bigCube = conf.readEntry( "BigCube", false );
capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() ); capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
paintCaps = conf.readEntry( "Caps", true ); paintCaps = conf.readEntry( "Caps", true );
closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false ); closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false );
@ -255,7 +253,7 @@ bool CubeEffect::loadShader()
cylinderShader->setUniform( "winTexture", 0 ); cylinderShader->setUniform( "winTexture", 0 );
cylinderShader->setUniform( "opacity", cubeOpacity ); cylinderShader->setUniform( "opacity", cubeOpacity );
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
cylinderShader->setUniform( "width", (float)rect.width() ); cylinderShader->setUniform( "width", (float)rect.width() );
cylinderShader->unbind(); cylinderShader->unbind();
@ -272,7 +270,7 @@ bool CubeEffect::loadShader()
sphereShader->setUniform( "winTexture", 0 ); sphereShader->setUniform( "winTexture", 0 );
sphereShader->setUniform( "opacity", cubeOpacity ); sphereShader->setUniform( "opacity", cubeOpacity );
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
sphereShader->setUniform( "width", (float)rect.width() ); sphereShader->setUniform( "width", (float)rect.width() );
sphereShader->setUniform( "height", (float)rect.height() ); sphereShader->setUniform( "height", (float)rect.height() );
@ -326,7 +324,7 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
} }
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
@ -349,61 +347,6 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
glEnable( GL_BLEND ); glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
if( effects->numScreens() > 1 && !bigCube )
{
windowsOnOtherScreens.clear();
// unfortunatelly we have to change the projection matrix in dual screen mode
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
float fovy = 60.0f;
float aspect = 1.0f;
float zNear = 0.1f;
float zFar = 100.0f;
float ymax = zNear * tan( fovy * M_PI / 360.0f );
float ymin = -ymax;
float xmin = ymin * aspect;
float xmax = ymax * aspect;
float xTranslate = 0.0;
float yTranslate = 0.0;
float xminFactor = 1.0;
float xmaxFactor = 1.0;
float yminFactor = 1.0;
float ymaxFactor = 1.0;
if( rect.x() == 0 && rect.width() != fullRect.width() )
{
// horizontal layout: left screen
xminFactor = (float)rect.width()/(float)fullRect.width();
xmaxFactor = ((float)fullRect.width()-(float)rect.width()*0.5f)/((float)fullRect.width()*0.5f);
xTranslate = (float)fullRect.width()*0.5f-(float)rect.width()*0.5f;
}
if( rect.x() != 0 && rect.width() != fullRect.width() )
{
// horizontal layout: right screen
xminFactor = ((float)fullRect.width()-(float)rect.width()*0.5f)/((float)fullRect.width()*0.5f);
xmaxFactor = (float)rect.width()/(float)fullRect.width();
xTranslate = (float)fullRect.width()*0.5f-(float)rect.width()*0.5f;
}
if( rect.y() == 0 && rect.height() != fullRect.height() )
{
// vertical layout: top screen
yminFactor = ((float)fullRect.height()-(float)rect.height()*0.5f)/((float)fullRect.height()*0.5f);
ymaxFactor = (float)rect.height()/(float)fullRect.height();
yTranslate = (float)fullRect.height()*0.5f-(float)rect.height()*0.5f;
}
if( rect.y() != 0 && rect.height() != fullRect.height() )
{
// vertical layout: bottom screen
yminFactor = (float)rect.height()/(float)fullRect.height();
ymaxFactor = ((float)fullRect.height()-(float)rect.height()*0.5f)/((float)fullRect.height()*0.5f);
yTranslate = (float)fullRect.height()*0.5f-(float)rect.height()*0.5f;
}
glFrustum( xmin*xminFactor, xmax*xmaxFactor, ymin*yminFactor, ymax*ymaxFactor, zNear, zFar );
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glTranslatef( xTranslate, yTranslate, 0.0 );
}
// some veriables needed for painting the caps // some veriables needed for painting the caps
float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f); float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
float point = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f); float point = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f);
@ -502,11 +445,6 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
glPopMatrix(); glPopMatrix();
glPushMatrix(); glPushMatrix();
if( effects->numScreens() > 1 && rect.x() != fullRect.x() && !bigCube )
{
// have to change the reflection area in horizontal layout and right screen
glTranslatef( -rect.x(), 0.0, 0.0 );
}
glTranslatef( rect.x() + rect.width()*0.5f, 0.0, 0.0 ); glTranslatef( rect.x() + rect.width()*0.5f, 0.0, 0.0 );
float vertices[] = { float vertices[] = {
-rect.width()*0.5f, rect.height(), 0.0, -rect.width()*0.5f, rect.height(), 0.0,
@ -632,15 +570,6 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
} }
glDisable( GL_CULL_FACE ); glDisable( GL_CULL_FACE );
if( effects->numScreens() > 1 && !bigCube )
{
glPopMatrix();
// revert change of projection matrix
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
}
glDisable( GL_BLEND ); glDisable( GL_BLEND );
glPopAttrib(); glPopAttrib();
@ -659,18 +588,6 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
desktopNameFrame.setText( effects->desktopName( frontDesktop ) ); desktopNameFrame.setText( effects->desktopName( frontDesktop ) );
desktopNameFrame.render( region, opacity ); desktopNameFrame.render( region, opacity );
} }
if( effects->numScreens() > 1 && !bigCube )
{
foreach( EffectWindow* w, windowsOnOtherScreens )
{
WindowPaintData wData( w );
if( start && !w->isDesktop() && !w->isDock() )
wData.opacity *= (1.0 - timeLine.value());
if( stop && !w->isDesktop() && !w->isDock() )
wData.opacity *= timeLine.value();
effects->paintWindow( w, 0, QRegion( w->x(), w->y(), w->width(), w->height() ), wData );
}
}
} }
else else
{ {
@ -681,36 +598,8 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
void CubeEffect::rotateCube() void CubeEffect::rotateCube()
{ {
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
float xScale = 1.0;
float yScale = 1.0;
if( effects->numScreens() > 1 && !bigCube )
{
QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
xScale = (float)rect.width()/(float)fullRect.width();
yScale = (float)rect.height()/(float)fullRect.height();
if( start )
{
xScale = xScale + (1.0 - xScale) * (1.0 - timeLine.value());
yScale = yScale + (1.0 - yScale) * (1.0 - timeLine.value());
if( rect.x() > 0 )
glTranslatef( -rect.x()*(1.0 - timeLine.value()), 0.0, 0.0 );
if( rect.y() > 0 )
glTranslatef( 0.0, -rect.y()*(1.0 - timeLine.value()), 0.0 );
}
if( stop )
{
xScale = xScale + (1.0 - xScale) * timeLine.value();
yScale = yScale + (1.0 - yScale) * timeLine.value();
if( rect.x() > 0 )
glTranslatef( -rect.x()*timeLine.value(), 0.0, 0.0 );
if( rect.y() > 0 )
glTranslatef( 0.0, -rect.y()*timeLine.value(), 0.0 );
}
glScalef( xScale, yScale, 1.0 );
rect = fullRect;
}
float internalCubeAngle = 360.0f / effects->numberOfDesktops(); float internalCubeAngle = 360.0f / effects->numberOfDesktops();
float zTranslate = zPosition + zoom; float zTranslate = zPosition + zoom;
@ -840,7 +729,7 @@ void CubeEffect::rotateCube()
void CubeEffect::paintCube( int mask, QRegion region, ScreenPaintData& data ) void CubeEffect::paintCube( int mask, QRegion region, ScreenPaintData& data )
{ {
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
float internalCubeAngle = 360.0f / effects->numberOfDesktops(); float internalCubeAngle = 360.0f / effects->numberOfDesktops();
cube_painting = true; cube_painting = true;
@ -910,7 +799,7 @@ void CubeEffect::paintCap()
void CubeEffect::paintCubeCap() void CubeEffect::paintCubeCap()
{ {
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f); float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
float z = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f); float z = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f);
@ -1026,7 +915,7 @@ void CubeEffect::paintCubeCap()
void CubeEffect::paintCylinderCap() void CubeEffect::paintCylinderCap()
{ {
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f); float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
@ -1066,7 +955,7 @@ void CubeEffect::paintCylinderCap()
void CubeEffect::paintSphereCap() void CubeEffect::paintSphereCap()
{ {
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f); float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
float zTexture = rect.width()/2*tan(45.0f*M_PI/180.0f); float zTexture = rect.width()/2*tan(45.0f*M_PI/180.0f);
@ -1177,7 +1066,6 @@ void CubeEffect::postPaintScreen()
effects->ungrabKeyboard(); effects->ungrabKeyboard();
keyboard_grab = false; keyboard_grab = false;
effects->destroyInputWindow( input ); effects->destroyInputWindow( input );
windowsOnOtherScreens.clear();
effects->setActiveFullScreenEffect( 0 ); effects->setActiveFullScreenEffect( 0 );
@ -1293,15 +1181,6 @@ void CubeEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int
else else
data.quads = data.quads.makeGrid( 250 ); data.quads = data.quads.makeGrid( 250 );
} }
if( ( w->isDesktop() || w->isDock() ) && w->screen() != activeScreen && w->isOnDesktop( effects->currentDesktop() ) )
{
windowsOnOtherScreens.append( w );
}
if( (start || stop) && w->screen() != activeScreen && w->isOnDesktop( effects->currentDesktop() )
&& !w->isDesktop() && !w->isDock() )
{
windowsOnOtherScreens.append( w );
}
if( w->isOnDesktop( painting_desktop )) if( w->isOnDesktop( painting_desktop ))
{ {
QRect rect = effects->clientArea( FullArea, activeScreen, painting_desktop ); QRect rect = effects->clientArea( FullArea, activeScreen, painting_desktop );
@ -2025,7 +1904,7 @@ void CubeEffect::setActive( bool active )
double eqn[4] = {0.0, 1.0, 0.0, 0.0}; double eqn[4] = {0.0, 1.0, 0.0, 0.0};
glPushMatrix(); glPushMatrix();
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
glTranslatef( 0.0, rect.height(), 0.0 ); glTranslatef( 0.0, rect.height(), 0.0 );
glClipPlane( GL_CLIP_PLANE0, eqn ); glClipPlane( GL_CLIP_PLANE0, eqn );
@ -2065,7 +1944,7 @@ void CubeEffect::mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::Mous
if( stop ) if( stop )
return; return;
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop()); QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
if( effects->numScreens() > 1 && bigCube ) if( effects->numScreens() > 1 )
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() ); rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
if( buttons.testFlag( Qt::LeftButton ) ) if( buttons.testFlag( Qt::LeftButton ) )
{ {

View File

@ -128,9 +128,7 @@ class CubeEffect
bool stop; bool stop;
bool reflectionPainting; bool reflectionPainting;
int rotationDuration; int rotationDuration;
QList<EffectWindow*> windowsOnOtherScreens;
int activeScreen; int activeScreen;
bool bigCube;
bool bottomCap; bool bottomCap;
bool closeOnMouseRelease; bool closeOnMouseRelease;
float zoom; float zoom;

View File

@ -82,7 +82,6 @@ CubeEffectConfig::CubeEffectConfig(QWidget* parent, const QVariantList& args) :
connect(m_ui->displayDesktopNameBox, SIGNAL(stateChanged(int)), this, SLOT(changed())); connect(m_ui->displayDesktopNameBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->reflectionBox, SIGNAL(stateChanged(int)), this, SLOT(changed())); connect(m_ui->reflectionBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->backgroundColorButton, SIGNAL(changed(QColor)), this, SLOT(changed())); connect(m_ui->backgroundColorButton, SIGNAL(changed(QColor)), this, SLOT(changed()));
connect(m_ui->bigCubeBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(changed())); connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(capsSelectionChanged())); connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(capsSelectionChanged()));
connect(m_ui->capsImageBox, SIGNAL(stateChanged(int)), this, SLOT(changed())); connect(m_ui->capsImageBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
@ -114,7 +113,6 @@ void CubeEffectConfig::load()
QColor capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() ); QColor capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
bool texturedCaps = conf.readEntry( "TexturedCaps", true ); bool texturedCaps = conf.readEntry( "TexturedCaps", true );
bool caps = conf.readEntry( "Caps", true ); bool caps = conf.readEntry( "Caps", true );
bool bigCube = conf.readEntry( "BigCube", false );
bool closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false ); bool closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false );
bool walkThroughDesktop = conf.readEntry( "TabBox", false ); bool walkThroughDesktop = conf.readEntry( "TabBox", false );
m_ui->zPositionSlider->setValue( conf.readEntry( "ZPosition", 100 ) ); m_ui->zPositionSlider->setValue( conf.readEntry( "ZPosition", 100 ) );
@ -160,14 +158,6 @@ void CubeEffectConfig::load()
{ {
m_ui->capsImageBox->setCheckState( Qt::Unchecked ); m_ui->capsImageBox->setCheckState( Qt::Unchecked );
} }
if( bigCube )
{
m_ui->bigCubeBox->setCheckState( Qt::Checked );
}
else
{
m_ui->bigCubeBox->setCheckState( Qt::Unchecked );
}
if( closeOnMouseRelease ) if( closeOnMouseRelease )
{ {
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Checked ); m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Checked );
@ -207,7 +197,6 @@ void CubeEffectConfig::save()
conf.writeEntry( "Caps", m_ui->cubeCapsBox->checkState() == Qt::Checked ? true : false ); conf.writeEntry( "Caps", m_ui->cubeCapsBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "CapColor", m_ui->capColorButton->color() ); conf.writeEntry( "CapColor", m_ui->capColorButton->color() );
conf.writeEntry( "TexturedCaps", m_ui->capsImageBox->checkState() == Qt::Checked ? true : false ); conf.writeEntry( "TexturedCaps", m_ui->capsImageBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "BigCube", m_ui->bigCubeBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "CloseOnMouseRelease", m_ui->closeOnMouseReleaseBox->checkState() == Qt::Checked ? true : false ); conf.writeEntry( "CloseOnMouseRelease", m_ui->closeOnMouseReleaseBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "Wallpaper", m_ui->wallpaperRequester->url().path() ); conf.writeEntry( "Wallpaper", m_ui->wallpaperRequester->url().path() );
conf.writeEntry( "ZPosition", m_ui->zPositionSlider->value() ); conf.writeEntry( "ZPosition", m_ui->zPositionSlider->value() );
@ -237,7 +226,6 @@ void CubeEffectConfig::defaults()
m_ui->cubeCapsBox->setCheckState( Qt::Checked ); m_ui->cubeCapsBox->setCheckState( Qt::Checked );
m_ui->capColorButton->setColor( KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() ); m_ui->capColorButton->setColor( KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
m_ui->capsImageBox->setCheckState( Qt::Checked ); m_ui->capsImageBox->setCheckState( Qt::Checked );
m_ui->bigCubeBox->setCheckState( Qt::Unchecked );
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Unchecked ); m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Unchecked );
m_ui->wallpaperRequester->setPath( "" ); m_ui->wallpaperRequester->setPath( "" );
m_ui->zPositionSlider->setValue( 100 ); m_ui->zPositionSlider->setValue( 100 );

View File

@ -407,17 +407,6 @@
<string>Additional Options</string> <string>Additional Options</string>
</property> </property>
<layout class="QVBoxLayout" name="verticalLayout" > <layout class="QVBoxLayout" name="verticalLayout" >
<item>
<widget class="QCheckBox" name="bigCubeBox" >
<property name="toolTip" >
<string>If enabled span the cube across all screens on a multiscreen setup, otherwise
the cube will only be displayed on a single screen</string>
</property>
<property name="text" >
<string>Span cube on all screens in multi screen setup</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="closeOnMouseReleaseBox" > <widget class="QCheckBox" name="closeOnMouseReleaseBox" >
<property name="toolTip" > <property name="toolTip" >
@ -534,7 +523,6 @@ otherwise it will remain active</string>
<tabstop>cubeCapsBox</tabstop> <tabstop>cubeCapsBox</tabstop>
<tabstop>capColorButton</tabstop> <tabstop>capColorButton</tabstop>
<tabstop>capsImageBox</tabstop> <tabstop>capsImageBox</tabstop>
<tabstop>bigCubeBox</tabstop>
<tabstop>closeOnMouseReleaseBox</tabstop> <tabstop>closeOnMouseReleaseBox</tabstop>
<tabstop>walkThroughDesktopBox</tabstop> <tabstop>walkThroughDesktopBox</tabstop>
<tabstop>invertKeysBox</tabstop> <tabstop>invertKeysBox</tabstop>