Drop the multi screen mode where the cube is scaled on one screen. So there is only the span cube on all screens option. The mode is dropped for the following reasons:
* it looks strange * it changes the projection matrix which makes the code ugly * it never worked with cylinder or sphere * it was broken in trunk anyway svn path=/trunk/KDE/kdebase/workspace/; revision=940977icc-effect-5.14.5
parent
6af875f8f9
commit
7fc3bbf39d
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@ -75,7 +75,6 @@ CubeEffect::CubeEffect()
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, stop( false )
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, stop( false )
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, reflectionPainting( false )
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, reflectionPainting( false )
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, activeScreen( 0 )
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, activeScreen( 0 )
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, bigCube( false )
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, bottomCap( false )
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, bottomCap( false )
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, closeOnMouseRelease( false )
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, closeOnMouseRelease( false )
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, zoom( 0.0 )
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, zoom( 0.0 )
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@ -125,7 +124,6 @@ void CubeEffect::loadConfig( QString config )
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reflection = conf.readEntry( "Reflection", true );
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reflection = conf.readEntry( "Reflection", true );
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rotationDuration = animationTime( conf, "RotationDuration", 500 );
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rotationDuration = animationTime( conf, "RotationDuration", 500 );
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backgroundColor = conf.readEntry( "BackgroundColor", QColor( Qt::black ) );
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backgroundColor = conf.readEntry( "BackgroundColor", QColor( Qt::black ) );
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bigCube = conf.readEntry( "BigCube", false );
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capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
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capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
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paintCaps = conf.readEntry( "Caps", true );
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paintCaps = conf.readEntry( "Caps", true );
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closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false );
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closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false );
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@ -255,7 +253,7 @@ bool CubeEffect::loadShader()
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cylinderShader->setUniform( "winTexture", 0 );
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cylinderShader->setUniform( "winTexture", 0 );
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cylinderShader->setUniform( "opacity", cubeOpacity );
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cylinderShader->setUniform( "opacity", cubeOpacity );
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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cylinderShader->setUniform( "width", (float)rect.width() );
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cylinderShader->setUniform( "width", (float)rect.width() );
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cylinderShader->unbind();
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cylinderShader->unbind();
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@ -272,7 +270,7 @@ bool CubeEffect::loadShader()
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sphereShader->setUniform( "winTexture", 0 );
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sphereShader->setUniform( "winTexture", 0 );
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sphereShader->setUniform( "opacity", cubeOpacity );
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sphereShader->setUniform( "opacity", cubeOpacity );
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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sphereShader->setUniform( "width", (float)rect.width() );
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sphereShader->setUniform( "width", (float)rect.width() );
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sphereShader->setUniform( "height", (float)rect.height() );
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sphereShader->setUniform( "height", (float)rect.height() );
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@ -326,7 +324,7 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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}
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}
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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@ -349,61 +347,6 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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glEnable( GL_BLEND );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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if( effects->numScreens() > 1 && !bigCube )
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{
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windowsOnOtherScreens.clear();
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// unfortunatelly we have to change the projection matrix in dual screen mode
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glMatrixMode( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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float fovy = 60.0f;
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float aspect = 1.0f;
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float zNear = 0.1f;
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float zFar = 100.0f;
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float ymax = zNear * tan( fovy * M_PI / 360.0f );
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float ymin = -ymax;
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float xmin = ymin * aspect;
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float xmax = ymax * aspect;
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float xTranslate = 0.0;
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float yTranslate = 0.0;
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float xminFactor = 1.0;
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float xmaxFactor = 1.0;
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float yminFactor = 1.0;
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float ymaxFactor = 1.0;
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if( rect.x() == 0 && rect.width() != fullRect.width() )
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{
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// horizontal layout: left screen
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xminFactor = (float)rect.width()/(float)fullRect.width();
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xmaxFactor = ((float)fullRect.width()-(float)rect.width()*0.5f)/((float)fullRect.width()*0.5f);
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xTranslate = (float)fullRect.width()*0.5f-(float)rect.width()*0.5f;
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}
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if( rect.x() != 0 && rect.width() != fullRect.width() )
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{
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// horizontal layout: right screen
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xminFactor = ((float)fullRect.width()-(float)rect.width()*0.5f)/((float)fullRect.width()*0.5f);
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xmaxFactor = (float)rect.width()/(float)fullRect.width();
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xTranslate = (float)fullRect.width()*0.5f-(float)rect.width()*0.5f;
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}
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if( rect.y() == 0 && rect.height() != fullRect.height() )
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{
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// vertical layout: top screen
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yminFactor = ((float)fullRect.height()-(float)rect.height()*0.5f)/((float)fullRect.height()*0.5f);
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ymaxFactor = (float)rect.height()/(float)fullRect.height();
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yTranslate = (float)fullRect.height()*0.5f-(float)rect.height()*0.5f;
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}
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if( rect.y() != 0 && rect.height() != fullRect.height() )
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{
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// vertical layout: bottom screen
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yminFactor = (float)rect.height()/(float)fullRect.height();
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ymaxFactor = ((float)fullRect.height()-(float)rect.height()*0.5f)/((float)fullRect.height()*0.5f);
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yTranslate = (float)fullRect.height()*0.5f-(float)rect.height()*0.5f;
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}
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glFrustum( xmin*xminFactor, xmax*xmaxFactor, ymin*yminFactor, ymax*ymaxFactor, zNear, zFar );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glTranslatef( xTranslate, yTranslate, 0.0 );
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}
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// some veriables needed for painting the caps
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// some veriables needed for painting the caps
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float point = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f);
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float point = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f);
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@ -502,11 +445,6 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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glPopMatrix();
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glPopMatrix();
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glPushMatrix();
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glPushMatrix();
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if( effects->numScreens() > 1 && rect.x() != fullRect.x() && !bigCube )
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{
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// have to change the reflection area in horizontal layout and right screen
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glTranslatef( -rect.x(), 0.0, 0.0 );
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}
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glTranslatef( rect.x() + rect.width()*0.5f, 0.0, 0.0 );
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glTranslatef( rect.x() + rect.width()*0.5f, 0.0, 0.0 );
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float vertices[] = {
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float vertices[] = {
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-rect.width()*0.5f, rect.height(), 0.0,
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-rect.width()*0.5f, rect.height(), 0.0,
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@ -632,15 +570,6 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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}
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}
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glDisable( GL_CULL_FACE );
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glDisable( GL_CULL_FACE );
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if( effects->numScreens() > 1 && !bigCube )
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{
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glPopMatrix();
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// revert change of projection matrix
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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}
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glDisable( GL_BLEND );
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glDisable( GL_BLEND );
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glPopAttrib();
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glPopAttrib();
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@ -659,18 +588,6 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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desktopNameFrame.setText( effects->desktopName( frontDesktop ) );
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desktopNameFrame.setText( effects->desktopName( frontDesktop ) );
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desktopNameFrame.render( region, opacity );
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desktopNameFrame.render( region, opacity );
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}
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}
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if( effects->numScreens() > 1 && !bigCube )
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{
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foreach( EffectWindow* w, windowsOnOtherScreens )
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{
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WindowPaintData wData( w );
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if( start && !w->isDesktop() && !w->isDock() )
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wData.opacity *= (1.0 - timeLine.value());
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if( stop && !w->isDesktop() && !w->isDock() )
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wData.opacity *= timeLine.value();
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effects->paintWindow( w, 0, QRegion( w->x(), w->y(), w->width(), w->height() ), wData );
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}
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}
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}
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}
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else
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else
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{
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{
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@ -681,36 +598,8 @@ void CubeEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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void CubeEffect::rotateCube()
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void CubeEffect::rotateCube()
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{
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float xScale = 1.0;
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float yScale = 1.0;
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if( effects->numScreens() > 1 && !bigCube )
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{
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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xScale = (float)rect.width()/(float)fullRect.width();
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yScale = (float)rect.height()/(float)fullRect.height();
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if( start )
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{
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xScale = xScale + (1.0 - xScale) * (1.0 - timeLine.value());
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yScale = yScale + (1.0 - yScale) * (1.0 - timeLine.value());
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if( rect.x() > 0 )
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glTranslatef( -rect.x()*(1.0 - timeLine.value()), 0.0, 0.0 );
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if( rect.y() > 0 )
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glTranslatef( 0.0, -rect.y()*(1.0 - timeLine.value()), 0.0 );
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}
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if( stop )
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{
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xScale = xScale + (1.0 - xScale) * timeLine.value();
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yScale = yScale + (1.0 - yScale) * timeLine.value();
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if( rect.x() > 0 )
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glTranslatef( -rect.x()*timeLine.value(), 0.0, 0.0 );
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if( rect.y() > 0 )
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glTranslatef( 0.0, -rect.y()*timeLine.value(), 0.0 );
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}
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glScalef( xScale, yScale, 1.0 );
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rect = fullRect;
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}
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float internalCubeAngle = 360.0f / effects->numberOfDesktops();
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float internalCubeAngle = 360.0f / effects->numberOfDesktops();
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float zTranslate = zPosition + zoom;
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float zTranslate = zPosition + zoom;
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@ -840,7 +729,7 @@ void CubeEffect::rotateCube()
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void CubeEffect::paintCube( int mask, QRegion region, ScreenPaintData& data )
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void CubeEffect::paintCube( int mask, QRegion region, ScreenPaintData& data )
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{
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float internalCubeAngle = 360.0f / effects->numberOfDesktops();
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float internalCubeAngle = 360.0f / effects->numberOfDesktops();
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cube_painting = true;
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cube_painting = true;
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@ -910,7 +799,7 @@ void CubeEffect::paintCap()
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void CubeEffect::paintCubeCap()
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void CubeEffect::paintCubeCap()
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{
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float z = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f);
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float z = rect.width()/2*tan(cubeAngle*0.5f*M_PI/180.0f);
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void CubeEffect::paintCylinderCap()
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void CubeEffect::paintCylinderCap()
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{
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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@ -1066,7 +955,7 @@ void CubeEffect::paintCylinderCap()
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void CubeEffect::paintSphereCap()
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void CubeEffect::paintSphereCap()
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{
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{
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float cubeAngle = (float)((float)(effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f);
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float zTexture = rect.width()/2*tan(45.0f*M_PI/180.0f);
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float zTexture = rect.width()/2*tan(45.0f*M_PI/180.0f);
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@ -1177,7 +1066,6 @@ void CubeEffect::postPaintScreen()
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effects->ungrabKeyboard();
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effects->ungrabKeyboard();
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keyboard_grab = false;
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keyboard_grab = false;
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effects->destroyInputWindow( input );
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effects->destroyInputWindow( input );
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windowsOnOtherScreens.clear();
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effects->setActiveFullScreenEffect( 0 );
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effects->setActiveFullScreenEffect( 0 );
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@ -1293,15 +1181,6 @@ void CubeEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int
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else
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else
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data.quads = data.quads.makeGrid( 250 );
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data.quads = data.quads.makeGrid( 250 );
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}
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}
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if( ( w->isDesktop() || w->isDock() ) && w->screen() != activeScreen && w->isOnDesktop( effects->currentDesktop() ) )
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{
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windowsOnOtherScreens.append( w );
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}
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if( (start || stop) && w->screen() != activeScreen && w->isOnDesktop( effects->currentDesktop() )
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&& !w->isDesktop() && !w->isDock() )
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{
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windowsOnOtherScreens.append( w );
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}
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if( w->isOnDesktop( painting_desktop ))
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if( w->isOnDesktop( painting_desktop ))
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{
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{
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QRect rect = effects->clientArea( FullArea, activeScreen, painting_desktop );
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QRect rect = effects->clientArea( FullArea, activeScreen, painting_desktop );
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@ -2025,7 +1904,7 @@ void CubeEffect::setActive( bool active )
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double eqn[4] = {0.0, 1.0, 0.0, 0.0};
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double eqn[4] = {0.0, 1.0, 0.0, 0.0};
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glPushMatrix();
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glPushMatrix();
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
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if( effects->numScreens() > 1 && bigCube )
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if( effects->numScreens() > 1 )
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
|
||||||
glTranslatef( 0.0, rect.height(), 0.0 );
|
glTranslatef( 0.0, rect.height(), 0.0 );
|
||||||
glClipPlane( GL_CLIP_PLANE0, eqn );
|
glClipPlane( GL_CLIP_PLANE0, eqn );
|
||||||
|
@ -2065,7 +1944,7 @@ void CubeEffect::mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::Mous
|
||||||
if( stop )
|
if( stop )
|
||||||
return;
|
return;
|
||||||
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
|
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
|
||||||
if( effects->numScreens() > 1 && bigCube )
|
if( effects->numScreens() > 1 )
|
||||||
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
|
rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
|
||||||
if( buttons.testFlag( Qt::LeftButton ) )
|
if( buttons.testFlag( Qt::LeftButton ) )
|
||||||
{
|
{
|
||||||
|
|
|
@ -128,9 +128,7 @@ class CubeEffect
|
||||||
bool stop;
|
bool stop;
|
||||||
bool reflectionPainting;
|
bool reflectionPainting;
|
||||||
int rotationDuration;
|
int rotationDuration;
|
||||||
QList<EffectWindow*> windowsOnOtherScreens;
|
|
||||||
int activeScreen;
|
int activeScreen;
|
||||||
bool bigCube;
|
|
||||||
bool bottomCap;
|
bool bottomCap;
|
||||||
bool closeOnMouseRelease;
|
bool closeOnMouseRelease;
|
||||||
float zoom;
|
float zoom;
|
||||||
|
|
|
@ -82,7 +82,6 @@ CubeEffectConfig::CubeEffectConfig(QWidget* parent, const QVariantList& args) :
|
||||||
connect(m_ui->displayDesktopNameBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
connect(m_ui->displayDesktopNameBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
||||||
connect(m_ui->reflectionBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
connect(m_ui->reflectionBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
||||||
connect(m_ui->backgroundColorButton, SIGNAL(changed(QColor)), this, SLOT(changed()));
|
connect(m_ui->backgroundColorButton, SIGNAL(changed(QColor)), this, SLOT(changed()));
|
||||||
connect(m_ui->bigCubeBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
|
||||||
connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
||||||
connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(capsSelectionChanged()));
|
connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(capsSelectionChanged()));
|
||||||
connect(m_ui->capsImageBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
connect(m_ui->capsImageBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
|
||||||
|
@ -114,7 +113,6 @@ void CubeEffectConfig::load()
|
||||||
QColor capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
|
QColor capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
|
||||||
bool texturedCaps = conf.readEntry( "TexturedCaps", true );
|
bool texturedCaps = conf.readEntry( "TexturedCaps", true );
|
||||||
bool caps = conf.readEntry( "Caps", true );
|
bool caps = conf.readEntry( "Caps", true );
|
||||||
bool bigCube = conf.readEntry( "BigCube", false );
|
|
||||||
bool closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false );
|
bool closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false );
|
||||||
bool walkThroughDesktop = conf.readEntry( "TabBox", false );
|
bool walkThroughDesktop = conf.readEntry( "TabBox", false );
|
||||||
m_ui->zPositionSlider->setValue( conf.readEntry( "ZPosition", 100 ) );
|
m_ui->zPositionSlider->setValue( conf.readEntry( "ZPosition", 100 ) );
|
||||||
|
@ -160,14 +158,6 @@ void CubeEffectConfig::load()
|
||||||
{
|
{
|
||||||
m_ui->capsImageBox->setCheckState( Qt::Unchecked );
|
m_ui->capsImageBox->setCheckState( Qt::Unchecked );
|
||||||
}
|
}
|
||||||
if( bigCube )
|
|
||||||
{
|
|
||||||
m_ui->bigCubeBox->setCheckState( Qt::Checked );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_ui->bigCubeBox->setCheckState( Qt::Unchecked );
|
|
||||||
}
|
|
||||||
if( closeOnMouseRelease )
|
if( closeOnMouseRelease )
|
||||||
{
|
{
|
||||||
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Checked );
|
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Checked );
|
||||||
|
@ -207,7 +197,6 @@ void CubeEffectConfig::save()
|
||||||
conf.writeEntry( "Caps", m_ui->cubeCapsBox->checkState() == Qt::Checked ? true : false );
|
conf.writeEntry( "Caps", m_ui->cubeCapsBox->checkState() == Qt::Checked ? true : false );
|
||||||
conf.writeEntry( "CapColor", m_ui->capColorButton->color() );
|
conf.writeEntry( "CapColor", m_ui->capColorButton->color() );
|
||||||
conf.writeEntry( "TexturedCaps", m_ui->capsImageBox->checkState() == Qt::Checked ? true : false );
|
conf.writeEntry( "TexturedCaps", m_ui->capsImageBox->checkState() == Qt::Checked ? true : false );
|
||||||
conf.writeEntry( "BigCube", m_ui->bigCubeBox->checkState() == Qt::Checked ? true : false );
|
|
||||||
conf.writeEntry( "CloseOnMouseRelease", m_ui->closeOnMouseReleaseBox->checkState() == Qt::Checked ? true : false );
|
conf.writeEntry( "CloseOnMouseRelease", m_ui->closeOnMouseReleaseBox->checkState() == Qt::Checked ? true : false );
|
||||||
conf.writeEntry( "Wallpaper", m_ui->wallpaperRequester->url().path() );
|
conf.writeEntry( "Wallpaper", m_ui->wallpaperRequester->url().path() );
|
||||||
conf.writeEntry( "ZPosition", m_ui->zPositionSlider->value() );
|
conf.writeEntry( "ZPosition", m_ui->zPositionSlider->value() );
|
||||||
|
@ -237,7 +226,6 @@ void CubeEffectConfig::defaults()
|
||||||
m_ui->cubeCapsBox->setCheckState( Qt::Checked );
|
m_ui->cubeCapsBox->setCheckState( Qt::Checked );
|
||||||
m_ui->capColorButton->setColor( KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
|
m_ui->capColorButton->setColor( KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
|
||||||
m_ui->capsImageBox->setCheckState( Qt::Checked );
|
m_ui->capsImageBox->setCheckState( Qt::Checked );
|
||||||
m_ui->bigCubeBox->setCheckState( Qt::Unchecked );
|
|
||||||
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Unchecked );
|
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Unchecked );
|
||||||
m_ui->wallpaperRequester->setPath( "" );
|
m_ui->wallpaperRequester->setPath( "" );
|
||||||
m_ui->zPositionSlider->setValue( 100 );
|
m_ui->zPositionSlider->setValue( 100 );
|
||||||
|
|
|
@ -407,17 +407,6 @@
|
||||||
<string>Additional Options</string>
|
<string>Additional Options</string>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" name="verticalLayout" >
|
<layout class="QVBoxLayout" name="verticalLayout" >
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="bigCubeBox" >
|
|
||||||
<property name="toolTip" >
|
|
||||||
<string>If enabled span the cube across all screens on a multiscreen setup, otherwise
|
|
||||||
the cube will only be displayed on a single screen</string>
|
|
||||||
</property>
|
|
||||||
<property name="text" >
|
|
||||||
<string>Span cube on all screens in multi screen setup</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="closeOnMouseReleaseBox" >
|
<widget class="QCheckBox" name="closeOnMouseReleaseBox" >
|
||||||
<property name="toolTip" >
|
<property name="toolTip" >
|
||||||
|
@ -534,7 +523,6 @@ otherwise it will remain active</string>
|
||||||
<tabstop>cubeCapsBox</tabstop>
|
<tabstop>cubeCapsBox</tabstop>
|
||||||
<tabstop>capColorButton</tabstop>
|
<tabstop>capColorButton</tabstop>
|
||||||
<tabstop>capsImageBox</tabstop>
|
<tabstop>capsImageBox</tabstop>
|
||||||
<tabstop>bigCubeBox</tabstop>
|
|
||||||
<tabstop>closeOnMouseReleaseBox</tabstop>
|
<tabstop>closeOnMouseReleaseBox</tabstop>
|
||||||
<tabstop>walkThroughDesktopBox</tabstop>
|
<tabstop>walkThroughDesktopBox</tabstop>
|
||||||
<tabstop>invertKeysBox</tabstop>
|
<tabstop>invertKeysBox</tabstop>
|
||||||
|
|
Loading…
Reference in New Issue