[scenes/opengl] Provide correct viewport rect to clamp()

master
Vlad Zahorodnii 2019-12-02 16:26:10 +02:00
parent 0c7196769d
commit 9151bb7b9e
1 changed files with 1 additions and 1 deletions

View File

@ -2628,7 +2628,7 @@ void SceneOpenGLDecorationRenderer::render()
renderToPainter(&painter, geo);
painter.end();
clamp(image, QRect(viewport.topLeft(), viewport.size() * devicePixelRatio));
clamp(image, QRect(viewport.topLeft() * devicePixelRatio, viewport.size() * devicePixelRatio));
if (rotated) {
// TODO: get this done directly when rendering to the image