From 99f9d613e91b56542a5db89eebec285852331f5e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fredrik=20H=C3=B6glund?= Date: Tue, 1 Apr 2014 18:10:02 +0200 Subject: [PATCH] Change the default shader in SceneOpenGL2 Push a shader that just does texture lookups. This shader is the one most likely to be used. --- scene_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene_opengl.cpp b/scene_opengl.cpp index 78343d05ff..7268cf1f47 100644 --- a/scene_opengl.cpp +++ b/scene_opengl.cpp @@ -927,7 +927,7 @@ SceneOpenGL2::SceneOpenGL2(OpenGLBackend *backend) } // push one shader on the stack so that one is always bound - ShaderManager::instance()->pushShader(ShaderManager::SimpleShader); + ShaderManager::instance()->pushShader(ShaderTrait::MapTexture); if (checkGLError("Init")) { qCritical() << "OpenGL 2 compositing setup failed"; init_ok = false;